
Strategic auto battler where you design a heavily-armed spaceship. Draft 200+ items, outfit your hull, and unleash it in async PvP. Blend captains and factions for absurd combos and galactic domination. Roll, buy, place, pray.
Modeled estimate, not a reported figure. How we estimate →
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About
Down with the Ship is a strategic auto‑battler about assembling your own hull, stuffing it with powerful hardware, and sending it to war against other players.
Connect hull pieces to expand your ship and make room for modules. Each round offers a new set of parts: guns, reactors, shields, cursed relics, and more. Buy what fits, lock what you need, and learn when a cheap common beats a flashy rare.
Positioning is the core of the game. Move parts around to manage resources, connect item effects, and stack bonuses. Build something reliable, or commit to one risky combo and hope it fires first.
Battles play out automatically, but you decide when your ship is ready to fight. Your current build is matched against stored ships from other players. Win, adapt, and keep going until your run breaks apart.
Each captain changes how you play, with different hull shapes, passives, and build paths. Lean into their faction’s tools, or mix in parts from other factions to make something less predictable.

Ranked Versus: Face player-made ships and push for 10 wins before your lives are spent. Climb the leaderboard with every successful run.
Casual Versus: Test builds against player-made ships without worrying about rank.
Endless Run: Hit 10 wins? Keep going until your ship loses 5 lives.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Coop autobattler is great
Consistent non-cartoon visual style. Frantic battles that don't waste time. No cards whatsoever. All the staples of scifi spaceshippery. Lasers, guns, missiles, cannons, tesla, fire, rad, acid, freezers etc. Theres quite a variety of builds, they are pushing a lot of patches currently. 2v2 just released. Overall very solid autobattler that hits just right in the aestetics for me.
its fun, i didnt even realize i was playing an inventory battler. it feels like you build a ship and crew. updates and balance changes are frequent.
This game rips so much ass. I love it. Playing strategic games online with my brother is something we've done for almost 2 decades - last night, playing this with him made us feel like kids again. If you think this is up your alley, don't hesitate to pick it up.
[h2]An Amazing Co-Op Async[/h2] Short explaination, you know what Asyncro games are. The illusion of multiplayer, just snapshots of players builds, be that Backpack Battles, Despot's Game, He Is Coming, none of them have ever offered true multiplayer. In flies in Down With The Ship, a very competitive sci-fi PvP auto battler that has recently adopted the concept of letting you invite your friend to compete against everyone else in a 2v2 encounter. The depth has been fully expanded upon more fiercely than even the base game, there are players with well over 10000 battles under their belt, there is an endless sea of posibilities! [h2]Conclusion[/h2] If you love building things, creating huge synergies and watching them unfold before you, this is worth every penny, as you challenge everyone else with the things to concoct. [b]Video Review TBD[/b] https://youtu.be/JWmqbbwJpDo [quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote]
Engaging game, but after 10 hours I feel like I've seen nearly everything. There's still a lot of things I haven't done, but there are no surprises left either. Game would benefit from more conceptual depth: the runs, while quite different based on loadout, somehow feel quite samey in a deeper sense. Could there be a concept that more fundamentally alters the experiential variance in an archetypal run? Overall, it's an exceptionally good game.
You know, I think I'm in love
好玩!!但装备不太平衡,具体在这游戏回复太强,后期大部分情况是输出跟不上回复的,而且带爆发的武器因为消耗太大根本用不起,导致大部分武器都成小丑了
Sympa
its a fun backpackbattle style game with a nice sci-fi feel to it and many different styles of play
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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