
Strategic auto battler where you design a heavily-armed spaceship. Draft 200+ items, outfit your hull, and unleash it in async PvP. Blend captains and factions for absurd combos and galactic domination. Roll, buy, place, pray.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.83/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Down with the Ship is a strategic auto‑battler about assembling your own hull, stuffing it with powerful hardware, and sending it to war against other players.
Connect hull pieces to expand your ship and make room for modules. Each round offers a new set of parts: guns, reactors, shields, cursed relics, and more. Buy what fits, lock what you need, and learn when a cheap common beats a flashy rare.
Positioning is the core of the game. Move parts around to manage resources, connect item effects, and stack bonuses. Build something reliable, or commit to one risky combo and hope it fires first.
Battles play out automatically, but you decide when your ship is ready to fight. Your current build is matched against stored ships from other players. Win, adapt, and keep going until your run breaks apart.
Each captain changes how you play, with different hull shapes, passives, and build paths. Lean into their faction’s tools, or mix in parts from other factions to make something less predictable.

Ranked Versus: Face player-made ships and push for 10 wins before your lives are spent. Climb the leaderboard with every successful run.
Casual Versus: Test builds against player-made ships without worrying about rank.
Endless Run: Hit 10 wins? Keep going until your ship loses 5 lives.
Genres
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What if FTL was 1000 times more replayable and pvp? honestly, amazing game
Fantastic auto battler game. Been having a lot of fun so far. I hope that they can introduce like a Multiplayer Lobby List so that people can join games for the 2 vs. 2, instead of only a lobby code. My only criticism so far about the game is the (AI?) voice acting, a few of the VA + lines they say are cringy.
I tried to demo before eventually buying this. Definitely play the demo! Its a very good indicator of what you can expect from the full game. The dev's deserve praise for such a strong demo experience. For its price, its a very fun autobattler, with plenty of fun, satisfying mechanics to play with. As a kid who loved Lego and space ships, this is kinda the perfect game for me lol. I've loved trying different builds, even if i know its probably bad, but enjoying hitting 10 wins regardless. I'm excited for the future of this game. More shop pivots for cool builds would be fun, and the stuff on the roadmap is quite exciting too.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 188 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
是好玩的,喜欢沙丘世界观的玩这个还有额外的乐趣。但是作为肉鸽,相比大巴扎来说随机性有点太低了,又缺少high roll,导致重复性有点高,可以公式每一把。好在角色非常多,想把每个角色都玩明白也需要不少时间了。
Nice game, complex and unique take on the asynch pvp autobattler.
well when it was in early/demo mode was good after release game boils down to 1 pattern and only 1 pattern to play pick the captain with radiation and cooldown reduction if your not getting your items to 0.01 you lose 100% of the time after round 5-6 as enemy will reduce your max hp to 1 in 0.3s and then you lose as soon as round starts basically
Amazing game. Been playing a lot with my boyfriend on co-op, it was pretty buggy before, but it's slowly getting fixed over time. So many funny possible builds to curse upon others. Achievement hunting for game is also good, fun to play solo as well.
I want to like this game, I really do. It starts out interesting while you are working out the mechanics. Then when you've worked out the mechanics, you realise: 1> It's stupidly easy to get to the 10th win (which is where ranking ends) 2> Game is stupidly imbalanced. A large part of this is due to the fact you can stack lvl 1 items 3> A few items are pretty much essential after battle 20+ like "Diesel Power" 4> Basically how your run goes is more based on the luck of what pops up on the market than anything you do, assuming basic competency. 5> After around battle 25ish, almost all the builds you face are '1 shot kill builds' based around point 2, with like 5 Weapons computers + multiple fuel pumps + True shots to deliver one massive shot right at the start of the battle. This could be a really fun little game but it just starts falling over hard once you hit 20-30 hour mark.
I can't stand the new AI generated item/trinket flavor text that wasn't present a year or so ago in the demo, it's so obnoxious to read. And it makes me feel crazy because it stands out so clearly yet there's no way for me to prove that it's AI. If it were at least disclosed on the store page I'd have some closure and wouldn't be complaining in the first place, because I'd have known what I was buying. At least the game is fun, but I get so upset when I go to read the flavor text and end up disappointed from just reading LLM-isms. It would have been better to have nothing at all until actually interesting descriptions can be written.
The ranking system seems to be complete a$$. I won the first 4-5 games and now I basically loose every single round inside a game. I have played a lot of backpack battle games before and sunk a lot of hours in so I am confident to say if the game throws unbeatable hulks at you after round 3 then there is a problem. I do not want to compete against the 1/100 builds that beat every other, I want to have a fun experience, I do not mind the occasional losses due to bad pulls and such. Toy smash kaboom does this really good, Grail not a backpack battler but cards does it well. This game does not deliver it sadly. Please devs, get your ranking/opponent system in order to make this game fun. The game mechanics are great but the opponent balancing completely makes it fall flat. My main complaints: - Upgrading a weapon is mostly worse than adding a second level 1. This is terrible. - Your build falls flat in round 2 if you can not get certain items. - Classes with perks that affect global are so much stronger than others that only affect one weapon for example. I am pretty sure I could extend this list vastly after putting more hours into the game, but the problem is really that your opponents are the ones out of the mix that had a fabulous start/progress. Tune it down please, or make it SO much harder to climb ranks. Ideally my win rate should be a bit above 50% or at. Now it is at 0. I think the devs have forgotten that not only the top 500 should have fun in this game but everyone below as well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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