
The classical side-scroll action game, "Double Dragon" series' newest sequel! A new legend begins!!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Having just played through DD2, this game feels clunky. Its just so GD slow. It doesnt feel like an NES game either, instead of two buttons to jump, jump has its own button. This probably is fine if i had played with the controller config, but i just cant get over how sluggish this game feels to the OG NES games.
Double Dragon IV, developed and published by Arc System Works, is a deliberately retro revival of one of the most iconic beat-’em-up franchises of the late 1980s. Rather than modernizing the series with contemporary mechanics or high-definition visuals, the developers chose a bold and polarizing direction: they recreated the look, feel, and structural limitations of the original NES-era entries almost exactly. Positioned narratively as a direct sequel to Double Dragon II, the game once again follows Billy and Jimmy Lee as they battle through waves of street gangs to rescue Marian and restore order. From its pixelated sprites to its rigid animations, Double Dragon IV is unapologetically rooted in nostalgia. Gameplay adheres strictly to the classic side-scrolling brawler formula. Players move from left to right through stages filled with enemy encounters, relying on a combination of punches, kicks, throws, and a handful of special techniques. The combat system is intentionally simple, echoing the mechanics of early console beat-’em-ups rather than the more fluid and combo-driven systems seen in modern titles. Movement feels deliberate and sometimes stiff, reflecting the design philosophy of the era it seeks to emulate. While the core mechanics are easy to understand, mastering spacing, timing, and crowd control remains essential, particularly in later stages where enemy numbers increase and hazards become more punishing. The game’s presentation is perhaps its most defining feature. Arc System Works faithfully replicates 8-bit visual limitations, complete with blocky character sprites, minimal animation frames, and intentionally retro sound design. Even the interface and transitions evoke the aesthetic of an old cartridge-based console experience. For longtime fans of the franchise, this authenticity can be deeply satisfying, creating the sensation of discovering a lost sequel from the late 1980s. However, this commitment to authenticity also brings with it the frustrations of that era. Collision detection can feel imprecise, platforming sections may appear clunky, and enemy behavior can sometimes seem simplistic or predictable. In terms of content, Double Dragon IV offers a relatively brief main campaign composed of multiple short missions. Experienced players can complete the primary story mode in a single sitting, reflecting its arcade-inspired pacing. Beyond the campaign, additional modes such as Tower Mode and versus play extend replay value. Unlockable characters—including various enemies and side figures from the story—add novelty and incentive to revisit stages. Cooperative play, a hallmark of the series, remains one of the game’s strongest aspects, as teaming up with a partner enhances both enjoyment and strategic possibilities. Narratively, the story is straightforward and delivered through static storyboard panels rather than fully animated cutscenes. The tone leans into melodramatic action tropes, capturing the campy charm of classic arcade storytelling. Dialogue and plot development are minimal, functioning primarily as connective tissue between combat segments. While the narrative does not strive for depth, it maintains continuity with the earlier entries, reinforcing the game’s identity as a direct continuation rather than a reboot. Reception has been mixed, largely due to the game’s unwavering dedication to retro design. For players seeking a modernized beat-’em-up with expanded mechanics and refined controls, Double Dragon IV may feel outdated. The limited move variety and occasionally repetitive enemy patterns can reduce long-term engagement. However, for fans who value historical authenticity and appreciate the deliberate recreation of NES-era gameplay, the experience offers a nostalgic return to the franchise’s roots. Ultimately, Double Dragon IV stands as a tribute rather than a reinvention. It does not attempt to redefine the beat-’em-up genre or compete with contemporary brawlers that emphasize fluid combos and cinematic presentation. Instead, it serves as a time capsule, preserving the essence of early Double Dragon in a modern release. Whether this approach resonates depends largely on the player’s expectations. For those longing to relive the precise rhythm and structure of classic side-scrolling brawlers, it delivers a faithful and earnest homage. For others seeking innovation or modernization, it may feel constrained by its own devotion to the past. Rating: 6/10
this game is just bad, why is the graphics like this, why is the enemy Ai so bad, why am I getting beaten a lot when I'm fighting enemies,
纯纯垃圾游戏 靠情怀收割一波 做的还没有民间自制改版的精良
el doble dragon del famili compra obligatoria 8/10
Tá aí uma coisa que eu tentei entender por um tempo a proposta do Double Dragon 4. Eles utilizaram a arte 8 bits, reaproveitando as artes dos games anteriores e criando novos movimentos e personagens, adicionando uma coisa ou outra. Eu achei que o Título Double Dragon 4 foi meio que forçado.. mas é um bom game e bem difícil. Recomendo, sistema de conquistas são massivas e repetitivas.
Для меня это классика детства! Прошёл с удовольствием и захожу периодически, чтобы поиграть в режим выживания
A pretty good sequel to the original trilogy, and honestly, much better than the crapfest that was DD3. Although, I don't know why they went with the classic NES aesthetics over the classic arcade aesthetics.
If you love Double Dragon II for the NES. Treat yourself!
Cheeks... For a 30+ year old game to be better is crazy. The first level alone is a full on disservice to the IP all together. I would avoid, then again, maybe some will like the over simplistic approach and bad platforming.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Free Fire: 9th Anniversary | $3.8B | 129M | 87% | Free |
| Temple Run 2: Endless Escape | $2.2B | 9.9M | 82% | Free |
| PUBG MOBILE | $2B | 48.6M | 86% | Free |
| Free Fire MAX | $1.7B | 31.4M | 89% | Free |
| Sniper 3D:Gun Shooting Games | $1.4B | 18.2M | 92% | Free |
| Among Us | $1.4B | 13.6M | 78% | Free |
Related
| Trivia Vault: Mini Mixed Trivia 2 | $57.5K | 122 | 60% | $13.99 |
| Demon's Mirror | $57.5K | 107 | 87% | $19.99 |
| Once Again | $57.5K | 1K | 91% | $3.99 |
| Voodoo Detective | $57.5K | 370 | 95% | $9.99 |
| Dark Legion VR | $57.5K | 128 | 70% | $19.99 |
| Escalation! | $57.5K | 164 | 84% | $24.99 |