
This game is a puzzle adventure platformer in which you got to help Dorke (and Ymp) to make some errands for your evil Master Wizard in exchange of him training you and teaching you his magic spells.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not bad, pretty good nostalgia for SNES platformers Pros: +Nostalgia +Unreleased instant classic game +Good Price Cons: -suffers from the same emulation problems as Bubsy Two Fur -Audio is the specific problem, they used the same emulation engine as Bubsy Two Fur it seems and the audio is really choppy
If you grew up in the 16-bit era this is a must have. Let's face it, there are loads and loads of games on Steam right now trying to pull on the nostalgia chords. Loads of pay for roms and emu packages of games you know and love, and tons of indie games developed in the likeness of games you know and love, but what those games can't deliver is what Dorke has in mass quantity; an authentically new SNES experience. This isn't a game like a SNES game. This isn't a SNES game you've beaten countless times. This is an authentic SNES title you never got to play. If it was unplayable it'd still be a wortha few bucks to check out, but given it's actually a decent game it's a gem of an experience. I'd say the closest thing to Dorke and Ymp is when you find a game that never came to your nation online and in your language or at least a fan patch. So what's the game actually like? It's decent, but nae great. If it did come out during the SNES days it definately wouldn't have excited me as much as it does now. It's slow, and hard, and some things are kind of lost in translation or just all out weird, but it's not horrible. The pair of characters over one PC is pretty neat. It may not be the only game to do something similar, but it is an interesting take and easy to do. You never have to think about which one you're going to use, just what you need to do and the pair takes care of the rest. My favorite thing about the game is the in game animations. There are quite a few animations that remind you not to take the game too seriously despite is being seriously difficult. The cutsenes are long, but I enjoyed them. I'd rather have them than not, though skipping would be nice sometimes. I'm not sure what Piko did to finish the game. It's clearly another rom+emu package. It's a bit of a hard game and I wasn't so taken with it that I wanted to prove I could beat it without cheats so I took the rom and uploaded it to my Recalbox build to play Dorke and Ymp with fast foward, rewind, shaders, save and load states, etc. I'm not sure why pay-for emulators have less than free ones, but they do and that's the case here. I definately advocate buying the rom to support Piko for bringing it to us, but once you have it play it on your favorite emulator because the one it comes with is bogus.
The visuals, music and controls in this game are all headache inducing. Quick Look: https://youtu.be/qZJ2p28_VQ4
I encountered an issue when trying to launch the game. There's an execution error, but fear not fellow gamers! It's an easy fix! It turns out the filename is misspelled—instead of "ymp," it's "imp." Simply navigate to the game's directory (for me, it's C:\Program Files (x86)\Steam\steamapps\common\Dorke and Ymp) and rename "dorke and imp.exe" to "dorke and ymp.exe." Voila! Despite this hiccup, I can't help but recommend Dorke and Ymp for its nostalgic value alone. Happy adventuring!
I was struggling a bit with my opinion on this game. Right from the start, I was greeted with a choppy music and ugly characters in an overly long cut-scene, that after a while I couldn't care less about and then promptly skipped (well, it's not like anyone plays old-school platformers for their story anyway.) Then I had to wrestle with awkward controls and clunky mechanics, accompanied by ridiculously annoying enemies that drain all your health away before you're able to kill them. I died so many times it's not even funny (THOSE DAMN BEES!) On the other hand with what I've seen so far, the level design is rather good, although a little bit obstructed by the limited view distance, forcing you sometimes to do a leap of faith. Thankfully, they forgo the classic 1-hit, 3-lives style of difficulty that the old games liked to do, and allowed you to do a lot mistakes by giving you 50 lives from the start and a bigger than normal amount of hit-points, which also helps at the beginning, when you're still getting used to the controls, which can take a while. It's nowhere near as good as the best of the genre from SNES era, it makes me think of something more akin to Lester the Unlikely. But, after spending a couple of hours in it, I can see myself playing more of it. It's not a game I would recommend to most people, but if you played a lot of SNES platformers (other than Mario and Megaman,) you'll feel right at home. So if you're looking for that nostalgia fix, this might be perfect for you, despite its faults.
Jump n Run Unveröffnetliches SNES Spiel. Keinerlei Anpassung (z.B. nativen Controller Support, Standard Bestätigen Taste = X). Also echt.... Warum?
[h1] What a messy 16-bit game. I was hoping for more badass experience but I end up with this abomination of a game. Game did not work from the launcher so I had to start it directly from game files. First of all controller doesn't work. Gameplay feels kinda bland. Levels might be not the worst but how you shoot and climb is a disaster. You have your floating Ymp companion that apparently don't leave you even when taking dump. Gameplay consists of shooting rabbits and avoiding other nuisances. No screen filters like CRT effect. Besides that it plays like your usual emulator game. [/h1]
I had to guess the controls, pressed all the keys before I managed to start a game (the magic key being "X").
Dorke and Ymp is a formerly unreleased game for the SNES brought back from the dead courtesy of Piko Interactive. Getting around is reasonably alright, though the controls cannot be configured ingame, so you have to rely on rebinding the controls emulator-side. I set running to X (default is Y, despite ingame saying it's X. The game goes off of SNES button layout) to make running around much easier. There's some places where careful usage of items and currency are needed, as there are points where getting stuck can be a thing (and requires restarting the level, if not using save states). The start is very forgiving with the starting amount of lives, starting you off with 50, even with using passwords to skip to the later worlds. The largest problem with this game is that it still feels unfinished in places, even if it's possible to reach the end. The final normal level of the dwarven mines before the boss is missing a bunch of tiles and is impossible to backtrack for missing items if they were skipped. Sky levels have wind tunnels that are messed up (the one near the end of the first sky level is least troublesome, but the ones in the second to last level are messed up and will never carry you back to the top), and finally, reaching the exit of the final sky level before it's boss is out of reach by normal means. For the latter two situations, an exploit with the flutter (grab button) is needed that takes a long time with timely presses (and savestates) in order to get back up. This would have turned out to be a great game if it weren't for the incomplete feeling in certain parts of the game. Reason for the large amount of playtime is because I played all the way through offstream and again all the way through onstream on an April Fools day. I can't really recommend this one :(
"Dorke and Ymp" is an ancient game from 1993. It's a whopping 30 years old at the time of this review. The game lacks support for any modern gaming display resolutions (or widescreen monitors), hasn't been modernised or updated to run smoothly on modern gaming PCs. Despite this lack of modernisation, it carries a pretty high price tag for such an ancient game. This seems to have been put on Steam as a nostalgia gouge. This 2D platformer has locked resolution, but the developers decided to make it look like it had widescreen support by adding panels to cover the pillarboxing. They're not fooling anyone. In fact the game looks more like it's in 1:1 resolution than 4:3... either way, not up to scratch given widescreen gaming was popularised and became the standard back in around 2006. No exuses here, if they can work out how to sell the game on Steam, they can work out how to modernise it. Failing to do so just represents a lazy cash grab on the part of the "developer" (who really got the rights to someone else's abandonware game and is trying to cash in on it). This is a fairly run of the mill puzzle platformer with a fantasy theme, you're the antihero, as a goblin, your goal is to kill your enemies in the forest, but get this, the enemies are Hobbits. That's a term that's copyrighted by the Tolkein Estate, so there's every chance and hope the "developers" behind this will land themselves with a nice big copyright lawsuit. But probably just a cease and desist. However, because this is most certainly infringing copyright, be warned, because if the Tolkein Estate ever finds out about this, there's a real chance it will be removed from Steam. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 8 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. "Dorke and Ymp" is stupidly overpriced for an abandonware nostalgia gouge, at $7 USD, and it's not worth it. The game is just too old, hasn't been modernised. And as the old saying goes, you can't go home again.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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