
Dorfromantik is a peaceful building strategy and puzzle game where you create a beautiful and ever-growing village landscape by placing tiles. Explore a variety of colorful biomes, discover and unlock new tiles and complete quests to fill your world with life!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 29 → 1.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 29.6Kreviews | 96% | — | $14.7M |
| $9.79−30% | 536ratings | 92% | #147 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Joli, apaisant, bien pensé, riche en modes, coloré. Un jeu abouti et super agréable.
lowest cortisol achieved by a person ever. can play forever.
Mto relaxante. Para quem procura um jogo para jogar e curtir uma música, esse é o ideal.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 365/day in the week to Jul 17 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish, Swedish, Spanish - Spain +10 more
| $14.99 |
| 318ratings |
| 94% |
| — |
| not modelled |
| $14.99 | 53ratings | 92% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 934 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mega relaksujące :)
I probably shouldn't have bought this game. Not because it's bad; far from it:— but I've only owned it for a few days and already I'm hardcore strategising and putting way too much thought into each tile rotation. Basically the game is hexagonal dominoes. The gameplay is exceedingly straightforward and the graphics stylised rather spectacularly. The biomes all feel unique without being too difficult to match like sides, and the seeding system manages to generate a stack of tiles that feels truly random; sometimes in your favour, sometimes against, but never predictable. 8½ out of 10. I'd like more animals roaming the plains, maybe people roaming the farms. Can't fault the functionality; the ambient, game, and music can be adjusted separately, and the leaderboard is respectfully inobnoxious.
Super simple concept, aesthetically pleasing graphics, and challenging-enough gameplay for it to be SO addictive.
Dorfromantik transforms simple tile placement into a soothing yet surprisingly deep puzzle loop. The Gameplay (9/10) revolves around placing hexagonal tiles to construct sprawling landscapes of forests, rivers, and villages, matching edges for high scores and unlocking new biomes. The Audio & Visuals (9/10) are top-tier for the genre, featuring vibrant, warm art and a tranquil ambient soundtrack. Replayability (9/10) is exceptional thanks to randomized tile decks, unlockable custom tiles, and multiple game modes (including a Creative Mode). The Challenge Curve (7/10) is gentle, though high-score chasing eventually relies on a mix of RNG and careful long-term tile planning. ➕ Incredibly relaxing gameplay loop with zero time pressure or penalizing mechanics ➕ Simple to learn in minutes, yet offers surprising tactical depth for high-score chasers ➕ Beautiful aesthetic progression as small tile clusters grow into huge, charming landscapes ➖ End-game tile luck (RNG) can occasionally ruin long, high-score runs ➖ The core loop remains static over extended sessions, which may bore players seeking variety
I should have reviewed this games ages ago - it is simply one of my favourite games. It is easy to learn and one of the cosiest and most relaxing games out there. After a frustrating day at work, it is easy to pick up where you left off and feel the tension drain away. The concept is simple, place tiles in the best position possible to maximise your points to earn more tiles to keep playing. Along the way create beautiful mini landscapes - the toughest choice is to risk a less good placement for aesthetic purposes! It is the kind of games where you think I'll just place one more tile and an hour later you are still playing. On the other hand, if you really need to go do something else, the game autosaves after every tile placement and you can return to a game weeks later and pick it up as if you had never been away. All the achievements are attainable and you will pick most of them up just by playing, provided you are happy to sink many hours into the game. I'm still playing it long past having achieved all the achievements (and have over 100 hours on the Nintendo Switch version where I first started playing it). I mostly play it on Steam Deck where it playing smoothly - it is a great game that you can play whilst listening to an audiobook, although the game's music is good enough if you want to totally relax into the game. Give this game a try - you'll know within the first hour whether you will enjoy it - I hope you get as much enjoyment from it as I do.
Very relaxing, like doing a puzzle at the end of the day.
Very chill and relaxing :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.3K | 61 | 98% | $9.99 | |
| $10.5K | 36 | 75% | $13.99 | |
| — | 0 | — | — | |
| $31K | 69 | 91% | $14.99 | |
| $28.3K | 151 | 72% | $7.99 | |
| $5.1K | 31 | 81% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.7M | 57.9K | 89% | $14.99 | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $14.6M | 204.1K | 83% | $5.99 | |
| $14.8M | 31.3K | 94% | $19.99 |