
Japan's adored Doraemon meets Story of Seasons in this new, fresh take on farming, now on Steam! The setting is Natura, and the theme is creating bonds. While doing so, enjoy the heartwarming interactions through each character in the story!
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Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期很為賺錢苦惱……因為什麼都貴,賺錢速度又慢。忍不住查攻略後,才因小麥→麵粉→麵包→賺錢。 製作麵包需要【廚房】,廚房必須先委託木工【擴建房屋】,所以,前期把擴建房屋當首要目的吧! 廚房必備廚具,去餐廳買【擀麵棍】,就能用麵粉製作麵包了。可去餐廳購買食譜麵包,或直接自由料理出麵包。 【麵粉】可去餐廳買食材(隨機季節性販售小麥、麵粉等,善用S/L法),也可去鍛治屋購買機器製作麵粉。 工具強化方面,推薦順序: 澆水器→斧頭→十字鎬、鐮刀(收穫小麥)→鋤頭、鎚子→釣竿。 把主線劇情玩完後,就能功成身退了……頂多最後花時間裝飾牧場,把村民好感劇情看完吧? 劇情溫馨可愛,自從賺錢問題解決後,就能悠閒玩樂了,前期加油囉!
大 雄 的 9 9 6 生 活 (
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Thai, Japanese
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked the Doraemon Story of Seasons game very much. I was very happy to witness the adventures of Doraemon and his friends in the game. Every time I spent in the game made me happy. The importance of friendship is reflected beautifully in the game. I would like everyone to experience the Doraemon Story of Seasons game. The adventure of Doraemon and his friends is waiting for you.
大雄的劳改生活
静香一年不洗一次澡这是有多邋遢阿.
我是哆啦A梦15年铁粉,实体台版漫画买了不少,但改编游戏是第一次玩。 [h3]教程和引导的失衡[/h3] 一开局就吃了一坨大的,感觉游戏把我当婴儿一样对待,事无巨细又冗长的教程让人烦躁,整整玩了40分钟我才终于可以自由行动进行存档。因此我对本作的第一印象是非常糟糕的,就如同《FEZ》作者Phil Fish对日本开发者说的"your games just suck",这款19年发售的游戏上还留存着10年前日本游戏的遗毒,也就是一款“老掉牙”的游戏(注意是特指巨婴式的教程和引导)。 但实际玩起来就会发现本作在教程之后几乎没有任何后续引导,该有的地方没有,不该有的地方又有。比如参加虫虫比赛,想参赛他只会说不要我的虫子,查攻略才知道是要独角仙,而且只有早上起来才有,但比赛开始可以报名的时候已经是上午了,只能再玩120天参加明年的比赛。还有诸如不标明农作物售价(都是批量混合卖的,而且一天只能卖一次,总不能让我解多元方程算单价吧?)、不解释作物星级等信息不明确的问题。 更大的问题在于主线/支线(人物好感度)事件的推进,绝大多数条件都是完全不明确的,而且非常苛刻,不查攻略基本推进不下去。举个极端的例子,“夏天的星期一上午11点从东边进入广场”,查完攻略都把我看笑了,因为我看到攻略的时候已经秋天了,是的孩子,我又要再玩100天(甚至攻略都不好找,因为游戏热度不高)。 [h3]OOC的设定[/h3] 游戏的基础设定是大雄一行人意外来到了另一个时代,路上还把秘密道具搞丢了。 那秘密道具在哪呢?答案是被当地的居民藏起来了,捡到的就是自己的,搞得一群小孩回不了家,还逼着他们当黑奴打工,这帮村民跟善良二字应该是不沾边吧。 那怎么把道具要回来呢?答案是全年无休给他们干活,以及满世界追着30多个NPC屁股后面送礼物,NPC的喜好还要记住哦,不能不舔,不舔连主线都过不了。 那我的朋友在哪?哆啦A梦在哪?答案是他们好感度也是0,也得从零开始舔,所有秘密道具全是野比海皇弄回来的,其他人一点作用没有,只有野比海皇在C。 秘密道具应该会有点意思吧?其实不然,很多秘密道具就是个摆设,只起到卡主线进度的作用,整个流程玩下来跟普通种田游戏区别不大,唯一有用的道具是任意门,但也就相当于最简单的传送功能,没有什么东西是令人感觉脑洞大开的。 最后总结下黑奴野比的现状: 大雄要每天早上6点起晚上12点睡,全年无休(哪怕村民都有休息日,哆啦A梦他们也经常能看到在镇上闲逛),要挖矿要浇水要钓鱼住在矿洞里。要满世界跟着他们屁股后面送礼,要记几十个NPC的喜好,而且就算把他们舔红了,就算舔到10星好感,对话的态度也不会有任何变化,不会有任何新台词。人人都看不起大雄,而且连牧场里养的动物,比如牛、羊、马和狗,甚至连路边的小精灵的好感度都要刷(而且只要拜托小精灵帮忙好感度就会下降)。所有人都在混吃等死,全镇只有大雄一个工具人。但凡镇上有什么活动,比如打西瓜、昆虫比赛、年会、烟花大会,没有一个人会在当天主动找大雄去参加,只有大雄是那个可有可无,大家都不在乎的舔狗和小透明。 我只想大声疾呼:这B世界怎么这么冷漠!!!!这套流程下来哪个哆啦A梦粉丝绷得住? [h3]不平衡的玩法和肝度[/h3] 本作作为一款种田游戏来说,基本元素都有:种田、挖矿、采集、钓鱼、畜牧、抓虫子、料理制作、NPC好感度、小屋/牧场家具设施DIY等一应俱全。 但不同系统之间收益严重不平衡,本作主要有三个经济来源,分别是种田、挖矿和钓鱼。种田卖农作物需要清理杂草/锄地/浇水,作物最快都需要5天成熟,赚的少的同时还麻烦;钓鱼收益不稳定且太过单一,与其他系统也基本没有联动;于是只剩下挖矿,升级农具、扩建牧场、打造家具和推进主线等都需要矿石,而且收益很高,大雄的牧场物语因此也就变成了大雄的矿石镇。大雄一整天都泡在矿场里”えええええ“,每挖一次大雄就喊一次,我都快玩成幻听了,最后实在忍不了直接把游戏语音和BGM全关了才坚持下去。 前期又肝又枯燥,那后期如何?答案是不会有任何变化,升级牧场设施、升级农具(只是加了个无聊的蓄力过程,还容易浪费体力,升级起来还超肝,只建议搞个铁镐和铜水壶)、培养优良作物、收集鱼和昆虫图鉴都没有任何实质性的奖励和帮助,也不会降低任何肝度,而且会随着畜牧等系统的解锁越来越忙,越来越枯燥。我就想不明白,一个22世纪的机器人,连个自动浇水都实现不了吗?隔壁黄油《乡村狂想曲》的种田都比这好玩,更有成就感。 还有其他各种小问题,比如只有一个交互键,物品交互和吃东西是同一个键, 经常误触把背包里的食物吃掉;挖矿不能回到上一层;19年的游戏没有1440P分辨率等等,可以吐槽的地方非常之多。总的来说,作为15年哆啦A梦铁粉,黑奴野比海皇和我都不推荐你玩本作,而作为一个路人玩家,我也不推荐你玩,我的评价是不如去玩星露谷,而且打折只要28。 PS:觉得有帮助的话可以康康我的[url=https://store.steampowered.com/curator/44921690] 个人鉴赏家 [/url]与[url=https://steamcommunity.com/groups/mylonelycabin] 群组 [/url]
일단 1시간 해본 소감을 말씀드립니다. 이후 더 해보고 추가하겠습니다/ 1시간을 했으나 튜토리얼을 끝내지 못하고 강제종료 했습니다. 다행히도 1시간만에 저장을 하게 해주었는데 웃긴건 esc를 못누르게 해서 게임을 끌 수가 없어 그냥 게임강제종료 했습니다. 처음 접속하시면 프롤로그가 시작되는데 이게 어이가 없는게 스페이스바만 오지게 누릅니다! 직접 움직이는거 없어요 ㅋㅋ 그냥 스페만 계속 누릅니다. 거의 40분동안? 진짜 개지루합니다. 분명 유저가 직접 움직여도 될 부분들이 있는데 그냥 알아서 움직이고 스페만 누르라고합니다. 스페만 누르고 아무런 키도 안눌려서 당연히 저장이 안되고 나갈 수 도 없습니다. 첨엔 스토리 보자는 마인드였는데 40분동안 그러니까 정신 나갈거 같습니다. 드디어 프롤로그 끝나고 농장 튜토리얼 하나 싶으면 등장인물들 취업하는거 본다고 또 스페만 존나게 누르고 튜토리얼은 그냥 씨앗심는거 정도...? 1시간만에 대망의 저장구간이 나오는데 씨1발 저장한다음에 자고 일어나면 esc 누를 시간은 안주고 또 와서 대화를 존나게 겁니다 이렇게 답답한 게임 첨봤습니다. 이게 그 유명한 억압플레이 입니까? 저는 확실히 취향이 아닌거 같네요 감사합니다. 못참고 게임을 강제로 끄긴했는데 앞으로 더 플레이하게 되면 또 적겠습니다.
辣鸡游戏肝的要死! 所有种田游戏前期再难但是后期一定是轻松地解放双手的。但你偏不! 我都已经合成出五星种子了但是种还要施肥不然就掉星! 挖矿升到金镐子了但还是要一格一格挖!明明种地就能蓄力九格为啥挖矿就不行! 储物的箱子太少了!那么大一个仓库居然只能堆木料和矿石! 你也不想想你的农作物,料理,鱼不同等级就要占一格,明明是五颗星等级但你偏要再一步细分成半颗星算单一等级。算算一颗菜就能划成十个等级并占十个格子! 你一个农场游戏最基本的囤货功能这么拉是想气死谁? 游戏指引也拉的要命!毕竟主线剧情才是IP的主要内容,但是主线任务就是没有指引哦~要不是找到大神攻略TM60个小时我还不能通关了。 今天终于通关了马上把游戏卸了,从此这个系列会是我的一生黑
Doraemon Story of Season is an impressive game in terms of visuals! The watercolor, the world shades, even the way they portraited this renown JP franchise is amazing! The problem with this game is... it lacks direction. It's true that at the beginning you're introduced to a very long tutorial (~2 hours) that you cannot skip, you cannot save and do your things, and exit. It's not that the mechanics are not well introduced, it's the real lack of purpose in this game! You don't know what is best to farm, you don't know with whom you should connect with, you don't have space, you just know that there are events coming and you'll probably need something for them! So, at the start is just too much (???) and you're wondering what you're doing in there, and what you're supposed to do! This is where this game fails big! Then, you start understanding the purpose, what you need to gather, but even the farming in itself in here is not very pleasant... It's a pity because it had so much potencial, and we don't have many doraemon things related, but the whole experience is not good. For example, in animal crossing you always have something that "engages" you to come back, in here that feeling is not there, you'll soon grow bored of it. I cannot recommend it, despite the really good graphics.
If you love Harvest Moon then you really should try this game because it have a lot of things you can do EXCEPT you cant get married kay :')
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