
Japan's adored Doraemon meets Story of Seasons in this new, fresh take on farming, now on Steam! The setting is Natura, and the theme is creating bonds. While doing so, enjoy the heartwarming interactions through each character in the story!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
都说是粉丝向游戏,我同时是牧场物语和哆啦a梦的粉丝但我也玩不下去,这作的游戏系统特别恶心人,不开修改器玩不下去的程度。剧情推进特别难,需要看攻略盯着时间和地点来触发,还有每个角色的好感度都拉满才行,更别说挖矿的收益完爆种田和畜牧,哪怕是粉丝也不推荐入手,除非特别闲且能接受游戏中几乎每天每夜的工作加跑路(不开修改器走路速度奇慢)
昏天黑地玩了5天,50+h,可以大体说说这游戏最大的优点就是画风好看,淡淡的水彩风,不同季节有不同的景观,黄昏时候的光影特别美;其次有故事线,还带有哆啦A梦的IP加成 但是牧场物语框架下,玩多了就感觉各种大小毛病不计其数,包括但不仅限于: 1️⃣种菜收益低,所以会变成烹饪物语+挖矿物语,基本没有靠种植致富的机会,并且肥料机制复杂,这会教程又不教学了; 2️⃣第一年秋靠挖矿和炸薯条实现财富自由后,不看故事线的话这游戏基本就到头了。但是如果对npc的故事有执念的话那就有福了,一共25个npc+5个动物,每位升到10💗需要600好感度,送礼物每天最多➕5好感度。然而5好感度的礼物需要的材料太复杂根本支撑不起,所以基本就送3好感度的礼物,每天不间断送30个人送200个游戏日,你就送吧 3️⃣接上条,送礼呢就送呗,无非持之以恒嘛。但是这游戏送礼的体验感极差,首先,npc列表看不出已送/未送的标识;其次,送礼的时候npc根本不等你,库库往前跑;再次,切换物品只能按Q/E一个一个换。背包30格,导致我每次给npc送礼的画面就是:追在npc屁股后面一边WASD移动,一边狂按QE找东西,请问呢我左手只有五根手指啊?这游戏真的适配PC吗?? 4️⃣再接上条,这游戏设计的初始键位非常反人类,为什么与NPC对话和吃东西的键位都要给空格键??在几次把好不容易收集齐5种材料做成的礼物误食后,lzztmdcl,艹了这beyond的游戏设计师,真是喜欢搞人心态哈 5️⃣为什么从收纳箱/冰箱/背包里拿取放回物品不能选数量只能一次拿一坨??为什么出货箱却可以选取数量??告诉我为什么?我带着30坨礼物跑遍万物镇,途中不让我采集钓鱼了是吧?? 6️⃣告诉我为什么骑在马上不能看地图不能看npc位置哈?我为什么看地图要先下马??这很ooc吗?? 7️⃣你这个鸡舍,每天10个鸡骑在10个蛋上,选取十分费劲你知道吗?我用了鸡铃每天耽误在鸡舍的时间也要1.5h好吗?为什么你牧场物语的牧场操作要这么复杂? 本来想心平气和的写一下这游戏优缺点,写到后面,回想起玩这游戏的各种委屈我还玩了50+h,越来越心态爆炸,无法保持平和。总结,除了画风好看,其他不如一根毛。本游戏的续作我也买了,但是并不想玩了,而且以后也不会再接触该IP的牧场物语了。哦对了,导致我最终弃游的是秋收庆典后的一次转场,莫名其妙卡住不动,无语至极😅全成就,SAM见吧您内。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.7K | 96% | $14.99 | |
| $1.3M | 2.1K | 83% | $39.99 | |
| $1.3M | 1.3K | 69% | $39.99 | |
| $1.3M | 3.4K | 89% | $19.99 | |
| $1.3M | 1.6K | 77% | $24.99 | |
| $1.3M | 1.6K | 57% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 5.4K | 89% | $6.79 | |
| $488.1K | 411 | 90% | $49.99 | |
| — | 0 | — | — | |
| $280.3K | 2.7K | 66% | $3.99 | |
| $263.2K | 366 | 76% | $9.99 | |
| $50.6K | 82 | 51% | $19.99 |
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Thai, Japanese
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good but grindy farming sim. Every upgrade is expensive, and requires a lot of reasources which again requires energy which is hard to come by, escpecially at the earlier stages of the game. Late-game it's not really an issue anymore, as you hopefully would have gotten access to a kitchen and tons of ingredients stored for cooking. Money is also very hard to come by, before you gain access to makers late-game (after tons of money and rescources spent). And forget about trying to decorate your farm before that point. Furniture, fences etc requires rescources and a lot of money, and you don't really want to waste them when you have tons of other things to upgrade, e.g your equipment for less use of energy when using them, house and barn upgrades, makers etc. The doraemon crossover fits really well with this type of game (although I've never heard of doraemon before). The story is actually quite interesting and not your typical "take over farm after grandpa died" which is so overused at this point. Each character has its own distinctive personality *looking you at pioneers of olive town with the most boring characters ever*. There's tons of cutscenes in the game that show off these personalites really well. Although day to day conversation is boring and consists of mostly "the weather is nice today", "I'm hungry, what's for dinner?". But the cutscenes make up for it. Some people would say that it's a turn off because there is no marriage in this game (you play as a kid so it makes sense) but in my opinion this game doesn't need a marriage system. It has a friendship system, but even building your friendship with other villagers was a grind because it's really slow and tedious, you have to give A LOT of perfect gifts to max friendship, 166 or so perfect gifts for each villager to gain max heart, which is absolutely wild! Most people will not manage to do it, I certainly didn't. The max I got was 6 out of 10 hearts with a few of the villagers, most other only 4 or 5 hearts. The watercolor artstyle is lovely and I wish there was more farming sim games with this kind of artstyle as it fits really well. Each season is different and has lots of beautiful colors, escpecially autumn. Music is also very lovely and is easily one of the best I've heard in any of the other story of seasons games I've played so far. All in all a great but grindy farming sim. If you're a big fan of farming games (escpecially other story of seasons games), it's an easy recommandation with a catch (if you don't like grind, don't play this!). The sequel is overrall a better pick, with less grind, more QoL features, but doraemon story of seasons is certainly worth a try if you really enjoy farming sims. And an easy 100%, although it got really repetitive at the later parts of the game (mainly grinding for upgrades and money).
[strike] 牧场物语 [/strike]黄金矿工 这款游戏的主要经济来源和社交道具获取都靠挖矿 但升级铁镐一不加范围二不加伤害 它缩短蓄力 金镐敲个二级矿还要蓄力 再加上不怎么精准的方向控制和大雄洗脑的诶诶诶诶—— 火都玩上来了 种子每天施肥才升星 农牧产品获取繁琐收益低 农工太后期且要送礼刷好感 剧情对话拖沓 所有设定都在给玩家添堵,强行增加操作难度和工作量 难以想象这是19年发售的游戏 我还以为自己在玩老版矿石镇 想两个优点吧 美术风格比较特别,白金难度低,对成就党友好 没了 谁买谁傻逼
8/10
1.7h de juego y nunca llegué al gameplay xD Quizá algún día intente continuarlo.
真奇怪 大雄怎麼會這麼勤奮?
bought this game for christmas. my daughter and i have really been enjoying it!
I love doraemon bc this show was my childhood. However, they did model after the newer Doraemon (by changing name, etc). The game get boring, especially mid game. No modding community either. so overall a 4/10
Wish I heeded the warnings for the unbearable start to the game. Couldn't even get done with the tutorial before I never wanted to see this game again. Too bad, I liked all the other Story of Seasons games I played.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.