
Now includes all three premium DLC packs (Unto the Evil, Hell Followed, and Bloodfall), maps, modes, and weapons, as well as all feature updates including Arcade Mode, Photo Mode, and the latest Update 6.66, which brings further multiplayer improvements as well as revamps multiplayer progression.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.71/day in the week to Jul 30 → 33/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 221.8Kreviews | 96% | — | $71.6M |
| $19.99 | 75.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game so peak a genre got named after it
[h2] 久仰大名,游玩全程没有一丝废话,纯粹的爽游,优缺点十分明显的游戏。 [/h2] --------------------------------------------------------------- 先说[u] 缺点 [/u],引导太弱,尤其是视觉引导几乎不存在。 [i] 战斗的时候: [/i] 敌人在哪里、资源在哪里、危险在哪里,都非常明确。 [i] 但到了探索部分: [/i] 门在哪里、道路在哪里、秘密在哪里,有时候反而需要玩家自己猜。 地图关卡不合格,尤其是拉杆藏得太刻意。 [strike] 单机游戏有多人成就是我最不能理解的地方。 [/strike] --------------------------------------------------------------- 再说[u] 优点 [/u],玩的爽,为什么爽。 因为这款游戏战斗设计了一个简单又严谨的循环: [b] 发现敌人 → 移动射击 → 命中 → 敌人产生明显反馈 → 获得资源 → 发现敌人。 [/b] 玩家几乎一直在获得正反馈。 那么,这种表面看起来简单的战斗设计为什么会让玩家感到爽。 这种爽更多是的对于某件事物的破坏合法化,由于在现实世界人类文明构建的秩序下,个体需遵守大量规则,若展现出暴力倾向会被法律、道德等社会环境因素所约束。 但人的破坏欲并不会因为文明秩序存在就完全消失, 而doom就建立了一个极端明确的游戏规则:[h3] 这里没有必要克制。 [/h3] 就像游戏开头一样,[b] 你醒来,面前是敌人,而你有一把枪。 [/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese*languages with full audio support
| $19.99 |
| 21.9Kratings |
| 94% |
| — |
| not modelled |
| $3.99−80% | — | — | #8 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥ чертей (2016) 10/10
cool, fun. rip and tear till its done
Great
хз какая то скучноватая этёрнал лучше
even after 10 years, it still holds up
its peek but second e is actually an a
прикольно ♥♥♥♥♥ демонов
无需多言,战斗爽!!!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4M | 187.4K | 91% | $29.99 | |
| $138.9K | 2.9K | 79% | $1.99 | |
| $810.6K | 8.8K | 93% | $4.99 | |
| $111.5K | 2.4K | 89% | $1.99 | |
| — | 1.3K | 86% | — | |
| $7.2M | 29.1K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.8M | 62.2K | 97% | $29.99 | |
| $72.1M | 61.9K | 80% | $33.32 | |
| $72.1M | 137K | 98% | $24.99 | |
| $72.4M | 25.7K | 87% | $69.99 | |
| $72.7M | 183.7K | 97% | $24.99 | |
| $73M | 117.5K | 62% | $39.99 |