
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Jul 30 → 27.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 217.5Kreviews | 91% | — | $111.4M |
| $29.99 | 42.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2515 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good but not reached the hype 7.5/10
DOOM Eternal has some of the best FPS gameplay ever made. The combat is fast, demanding, and incredibly satisfying, and the soundtrack is absolutely phenomenal. However, I do have a few issues. Dash refreshes can feel inconsistent where on the ground it refreshes after few seconds but in the air it can take up to 5 seconds, enemies can pin you into corners too easily, and the removal of two-punching Imps and fodder is just frustrating. The Ballista never felt as impactful as DOOM 2016's Gauss Cannon, the Super Shotgun felt weaker than I expected, many upgrades lacked excitement, and the Crucible never captured the same "ultimate weapon" feeling as the BFG. Despite those flaws, the gameplay loop is so addictive and polished that it's still one of the best shooters ever made.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Polish* +1 more
| $29.99 |
| 274ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DOOM Eternal is a fantastic sequel to DOOM (2016) that takes everything great about the previous game and pushes it to an even higher level. It delivers incredibly fast, brutal, and satisfying gameplay where every fight requires speed, precision, and smart use of your entire arsenal. The biggest strength of the game is its combat system. Unlike many other shooters, DOOM Eternal forces players to stay aggressive and constantly keep moving. Every weapon has its own purpose, and managing ammunition, health, and armor makes every encounter even more intense. Destroying hordes of demons is extremely satisfying, especially when you manage to perform a perfect chain of attacks. The atmosphere is also excellent. Dark locations, epic battles against demons, and Mick Gordon's incredible soundtrack make every moment of the game feel powerful and energetic. The story is more developed compared to the previous game and expands the lore of the Doom Slayer and the entire universe. The The Ancient Gods Part One and Part Two expansions are a great addition to the base game. They introduce new locations, enemies, and even more challenging encounters, making them a perfect conclusion to the Doom Slayer's story. They are especially enjoyable for players who want a greater challenge and want to discover the final parts of the hero's journey. Of course, the high difficulty level may be a downside for some players, and the intensity of the battles can sometimes feel overwhelming. However, for those who enjoy challenging and fast-paced action, this is one of the game's biggest strengths. Overall, DOOM Eternal along with The Ancient Gods expansions is one of the best modern FPS games. Its incredible combat system, amazing soundtrack, fantastic atmosphere, and epic story make it a game that you will want to return to again and again. My Rating: 10/10. One of the best action games of recent years and a perfect continuation of the Doom Slayer's journey.
игра лютейшая имба
çok iyi👍👍👍👍👍
♥♥♥♥♥♥♥♥♥ залупа вылетает, постояные баги со звуками и картой, вам должно быть стыдно за техническое состояния продукта
[h1] Это было ахуенно[/h1] DOOM Eternal моя вторая пройденная игра из серии, и она [b] во всём лучше [/b], чем DOOM 2016. Это не сиквел, а настоящий апгрейд. Сюжет, как по мне, стал заметно лучше. Если в прошлой части он был просто фоном, то здесь лор реально развили. Появилась история про Создателя, Макиров, ночных стражей. Да, это всё ещё бред , но уже лучше. Геймплей стал в разы интереснее, сбалансированнее и быстрее. Теперь Думгай не просто лютый танк, а [b]летающий двухметровый мужик[/b], который попускает демонов. Добавили паркур, рывки, крюк на супер-дробовике, и это делает бой вертикальным и динамичным. Из-за этого игра стала намного сложнее, чем предшественник. Приходится постоянно думать о ресурсах, добиваниях и маневрировании. Графика выросла на другой уровень. Дизайн локаций стал более фэнтезийным и разнообразным. Оптимизация тоже хороша. Музыка Мика Гордона стала ещё ахуенно и качавее. [b]9.7/10.[/b] Если DOOM 2016 был для обычных людей, то Eternal это БДСМ.
📍Джеккад
Jogo muito bom, estripar e lacerar até a morte!
Una piscina es un estanque artificial destinado al baño y deportes como la natación. Se trata de una estructura diseñada para retener agua y permitir la natación u otras actividades de ocio. Las piscinas se pueden construir en el suelo (piscinas enterradas) o construidas sobre el suelo (como una construcción independiente o como parte de un edificio u otra estructura más grande), y se pueden encontrar como una característica a bordo de transatlánticos y cruceros. Las piscinas enterradas suelen construirse con materiales como hormigón, piedra natural, metal, plástico, compuestos o fibra de vidrio, y pueden tener un tamaño y una forma personalizados o construirse con un tamaño estandarizado, el más grande de los cuales es la piscina olímpica.[1] Muchos clubes de salud, gimnasios y clubes privados tienen piscinas que se utilizan principalmente para hacer ejercicio o divertirse. Es común que los municipios de todos los tamaños proporcionen piscinas para uso público. Muchas de estas piscinas municipales son piscinas al aire libre pero también se pueden encontrar piscinas cubiertas en edificios como natatorios y centros de ocio. Los hoteles pueden tener piscinas disponibles para que sus huéspedes las usen en su propio tiempo libre (algunos pueden también tener la opción de permitir el acceso al público en general previo pago de una entrada). Las piscinas como característica de los hoteles son más comunes en las zonas turísticas o cerca de los centros de convenciones. Las instalaciones educativas, como las escuelas secundarias y las universidades, a veces tienen piscinas para clases de educación física, actividades recreativas, ocio y atletismo competitivo, como equipos de natación. Los jacuzzis y los spas son piscinas llenas de agua que se calienta y luego se usa para relajación o hidroterapia. Las piscinas especialmente diseñadas también se utilizan para el buceo, los deportes acuáticos y la fisioterapia, así como para el entrenamiento de socorristas y astronautas. Las piscinas suelen utilizar agua con cloro o agua salada, y pueden calentarse o no calentarse.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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