
Play the enhanced version of the original game released on the Nintendo 64 in 1997. Years have passed since you stopped Hell’s invasion of Earth. Quarantined for humanity’s safety, the UAC research facilities on Mars were abandoned and forgotten...until now.
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Engagement
Hours played at review time, across 65 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You better like killing tons of Hell Knights and Barons of Hell, because this game sure throws a lot of them at you. Shot, dodge, shot, dodge, shot, dodge, shot ad nauseum. So many levels are interrupted by a new room full of 6 or more Hell Knights. DOOM 64 also has more back tracking and pressing buttons then figuring out what they did than in DOOM 1 & 2. I'm not sure how people were able to uncover some of the secrets with the N64 controller. You'll press a button and then have 3 seconds to leave the room and enter a nook before the secret's blocked again. If you haven't played DOOM 1 & 2, then play those first. If you have, then there's probably better boomer shooters you could be spending your time with. If you really want more DOOM 2, this is here. It's just not as good as DOOM 2. Tip: If you see a switch you can't press, the game probably wants you to shoot it.
Я ♥♥♥♥ это проходить тогда... Мало того что страшно так ведь это действительно хорошая игра!
yall must buy this game to larp
honestly the best classic doom game. no wonder putting the creators of mortal kombat in charge of a doom game ended up so good. sure the music is far from what you would expect, but it adds significantly to the atmosphere. for the best experience i recommend Doom 64 Retribution, a rebuild for GZ/UZDoom, allowing you to look up and down, and adds small changes that don't affect gameplay, like a reload animation for the super shotgun, but the gameplay is practically the same. probably my favorite feature is the unmaker. it starts out as a decently strong weapon you can find, but can be upgraded 3 times by finding the Demon Keys in secret levels, and it eventually becomes so powerful that the final boss and crowds of enemies can be eliminated in seconds, with greater efficiency than the BFG. the only downside i can think of is the vertically locked camera. the N64 could support actual 3D environments, but the developers still decided to use the 2.5D method that the original games used, although this was supposedly due to development time. over all, 8.5 to 9/10
The real Doom 3
Rating: 2.8/5 Fun: 1.5/3 Mechanics: 0.8/1 Story & Sound: 0.30/0.5 Graphical Fidelity: 0.2/0.5 Doom 64 arrives on the Nintendo 64 with the unenviable task of justifying its existence on hardware that, by 1997, was demonstrably more capable than what produced the original games. It fails that task almost immediately. The visuals are functionally indistinguishable from Doom 1 and 2 — the same low-resolution sprites, the same flat geometry, the same color palette doing heavy lifting for atmosphere. Contemporary titles on the same hardware were pushing polygonal environments and detailed character models. Doom 64 offers geometry that at least doesn't clip through itself, which is a floor, not a ceiling. Below average for the era is the accurate assessment, and calling it a visual achievement for the platform requires generous application of the word "achievement." The audio situation is worse. There is no music. Not ambient sound design in place of music, not silence used deliberately — nothing. The standard Doom sound library returns in degraded quality: gunshots, enemy vocalizations, death sounds all present but audibly inferior to their PC counterparts. For a game shipping on new hardware four years after the original, the audio represents active regression rather than iteration. The level design is where Doom 64 fully earns its permanent binning. "Convoluted" Doom would be a more honest title than Doom 64. The maps are small by design, which under different circumstances could produce tight, focused encounters. Instead they are dense webs of switches and levers, many of which sit on opposite ends of the map from each other, requiring repeated cross-map traversal through areas already cleared of enemies. Completing most levels devolves into roaming empty corridors hunting the next lever or timed door that will allow progress. The combat, which carried the original games through any design roughness, cannot compensate when there is nothing left to fight. Doom 64 asks you to play hide-and-seek with switches in corpse-strewn hallways and presents this as its core experience. The controls are the game's most defensible element. Standard Doom movement, solid throughout, no glaring bugs, with the addition of a genuine autorun toggle via L3 that meaningfully distinguishes it from prior entries where running was technically possible but not implemented this cleanly. The full legacy weapon roster returns alongside the Unmaker, an exclusive weapon requiring secret level progression to power up — an interesting concept that the game buries behind its own obtuse structure. Force powers and new weapons deserve to be found through skill, not through surviving a switch hunt. Level 28, Absolution, is a final boss encounter that ranks among the worst designed sequences in a franchise not historically known for boss design quality. It is the appropriate conclusion to a game that consistently mistakes complication for challenge. Doom 64 has fans. They are wrong.
the game that took me out and showed me a good time came back to inform me she had several diseases even doctors didn't know the origin for. that's the kinda ♥♥♥♥ i want from a game
Probably my favourite version of doom. It's so fun to blast some music and kill some demons. 10/10
ИМБА. ДОСТИЖЕНИЯ ТОЖЕ ИМБА!
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Languages: English, French, Italian, German, Spanish - Spain
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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