
A demonic invasion has overwhelmed the Union Aerospace Corporation's Mars research facility. As one of only a few survivors, you must fight your way to hell and back against a horde of demons in this award-winning horror/action FPS and reimagining of the original DOOM.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 12.5Kreviews | 86% | — | $3.1M |
| $9.99 | 5.6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Masterpiece
O melhor doom. Com todo respeito aos anos 90.
BFG版确实完完全全毁了整个游戏,画面效果对比原版一团糟,方便的手电筒设计我只能说我完全没用过,我设置里面给他关了 然后就是DOOM3本体 前面一点点内容还是不错的,出色的环境氛围以及环境叙事,但是过了这个甜蜜点后,就是一坨屎了 因为这个游戏有着极端重复的gameloop:走两步不是前面刷怪就是后面刷怪,或者就是头上掉下来一个,再或者是直接把你边上的面板踹开跳你脸上,我操你妈了你这个脚本偶尔用用就好,你他妈整个游戏都这么用,恶心死了,加上中间一大段在重复到不能再重复的 漆黑一片的实验室环境里面捡钥匙,再加上这个几乎不会缺子弹的神人弹药管理,我实在是玩无聊了,没话说了;然后这游戏长的你妈逼离谱,我玩了整整快18+小时(打完是22小时,中间挂着的时常有点多)卧槽 ,整整18个以上的小时都是在狭小黑暗偶尔闪下灯且走两步就刷两怪的环境里面找钥匙打架,我真的是草泥马了,当我刚玩两小时意识到这一点的时候,我从一开始的享受这游戏氛围的心态,变成了愤怒的我操你妈的赶紧打完的心态了,真的玩怒了 还有武器设计,本体就两能用的:喷子和smg,大部分自动武器是低伤又不准,用牛魔了,火箭炮不怎么给子弹,bfg一坨屎,电枪那个b子弹弹速我走路都比他快,手雷就像是黏在手上的屎根本丢不出去,minigun三米开外打不打得到人纯看运气;虽然喷子能用,但是那个b散布,半米喷的满屏幕都是,smg是纯粹准,但是纯刮痧,纯矮个子高个 我还没说这神人地图设计,前大段其实还是挺不赖的,但是后面就开始烂了,视觉引导和弱引导全部都归零了,给我玩的血怒都出来了,要怎么走,要往哪走,这门怎么能开,这居然是门?!我服了 RoE更神,这玩意纯jb烂,学半条命2弄了个物理枪,但是完全没有相对应的关卡,弄了个子弹时间的能力,也没有相对应的关卡,这两玩意只有在第一第二张地图稍微用了用,之后就再也没用过了 子弹时间我用的有点不明所以,只有后面顶不住了才开始用,他这玩意一用就有个伤害减免+伤害增强,牛逼是牛逼,但是用了之后发现牛魔的这个持续时间不上不下的,前大半段推图完全用不上这玩意,你就那么几个怪,突脸喷就没了;后面是不够用,时间太短,用的太早怪没刷出来就跑出去了,然后被怪揍,用的太晚还是被怪揍,因为还在刷怪。中间疑似是有几个要用时停的mini boss,但是不需要也能打,只是刮了点 还有物理枪,牛魔的吸的范围小的批爆能用就有鬼了,然后吸到东西还有惯性,怪射球速度比你吸力还快,用鸡毛了,说是有几个boss用的上,但是你妈的能突突我直接突突,谁和你玩这个脑残丢球小游戏,闹麻了卧槽,并且还不少 然后boss,真牛魔神了,这个最终boss我打完真的感觉莫名其妙的,没有血条是小事,我一顿a除了我准星红了有伤害以外,我没感觉 boss有什么感觉,反正一顿灌伤害一顿丢球他就死了,然后莫名其妙的播片,莫名其妙的结束了 ,什么东西 哦对了,RoE还加入了截短双管喷,你只要拿到了这个武器,那你接下来的流程80%都在用这个枪了,剩下20%不是在丢球就是在用机枪扫射 地图设计?纯jb黑,手电筒没法拿下来,比本体更变本加厉的前后夹击刷怪丢你火球,甚至一步一刷,牛逼坏了,后半场直接用本体地图+超级堆怪,甚至有一段占比不低的全黑打怪环节,我服了哥哥,能不能别搞得这么恶心 但是这两有一个优点,这个美术确实是超前又牛逼啊,火星上高科技和血腥并存的实验室和半拉科学家,血腥又邪恶的地狱,我形容不出来了 反正我是后悔玩bfg版了,bfg把pda改的没有科技感了,整体美术风格看起来还很奇怪,不像原版那种老b游戏的又亮又黑,bfg只有纯黑了,看的我眼睛痛 反正D3本体我还算是挺享受的,就是后面拉的太长了不享受了,RoE而是从头骂到尾,做的不三不四的鬼屋 DOOM3:BFG LGN 2/10 DOOM3 LGN 6.5/10 DOOM3:RoE LGN 3/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese**languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is literally my 6th time buying Doom, I have played it on the OG xbox, on a clunky PC, on an Nvidia Shield Tablet when Nvidia was experimenting with Android at the time, finally the xbox 360, the nintendo switch, then finally PC again when BFG went on sale here. Would buy it again if ID Software somehow ported and updated the Nvidia Shield exclusive Android version to both IOS and Google Play Store.
Легендарный шутер, легендарный геймдизайн, легендарный сюжет. Единственное о чём пожалел - о том, что игнорировал эту игру и до 2026 не играл в неё. Графика хороша и до сих пор актуальна, интересное взаимодействие с терминалами и интерфейсами. Порадовала поддержка 240гц монитора. Сильно напомнило первый халф лайф))) Однозначная рекомендация игры к прохождению, мне больше всего зашла сложность ветеран. Минус только один, нельзя свернуть игру в полноэкранном режиме.
This game is terrible, I keep getting impbushed from behind walls that shouldn't even open to begin with and are only there to "surprise" you. The only tactic they do to actually make this game give you any sort of "scare factor" is putting enemies behind doors that you can't dodge unless you already know they're there. This game is ♥♥♥♥.
самая лучшая игра серий DOOM 3 где теперь не надо дастовать фонарик а потом уже стрелять, а сделали так что просто фонарик у тебя теперь на плече.
Honestly a fun horror shooter, just not as fast paced as the original or rebooted Doom games
jogo gostosinho, é um terror bacana com um combate interessante, os mapas são estreitos até demais da pra tropeçar facil durante o combate, e a quantidade de munição pra maioria das armas é exagero eu adoro pegar todos clipes das armas que encontro nos jogos de tiro e balancear o uso de cada uma delas
TL,DR: A nice package of Doom 3 with slightly improved visuals, both DLCs, and the classic Doom I and Doom II thrown in for fun (with Steam achievements). Great horror game, not a great Doom game. I've played the original Doom 3 when it was released, and remember being slightly underwhelmed, same as many from the gaming community seemed to have been back then. Having played it again now, I can say this: It's a tremendously underrated game... but it's not a great Doom game. The first two Doom games were all about fast-paced non-stop adrenaline-pumping visceral action, and so is Doom 2016 and Dark Ages. Doom 3 is a horror game, built around suspense, jump-scares and fear. For most of the game, you don't feel like a hero. And it's great and I loved it now in 2026, but I can see how some Doom fans wouldn't. The visuals still look great unless you get too close (ironically, same as it was with the first two games), and I still think id Software's shaders are the best ever made by humanity - I've yet to see a game by another studio which looks so solid and heavy. Most other games look made out of painted cardboard - this one's made of steel. Also, the amount of work which went into sound design here is just mind-blowing. The game barely has a soundtrack, but the ambient sounds alone are enough to keep you on your toes and immersed. This is an audio masterpiece. The DLCs, however, I found lacking. Resurrection of Evil closes the main story arc, but both new mechanics it introduces fell more like a "me, too" nod towards The Matrix/Max Payne and Half-Life 2. And the new enemies are only be there for the new mechanics to make sense. The Lost Mission I liked a bit better, but it's unfortunate how it makes you revisit a lot of locations from the main game and RoE (which is fine), but completely disregards the timeline from both. This is most obvious where you find the double-barrel shotgun, but you already know it's supposed to be picked up by the protagonist of RoE in at the same spot later, and it's still there in that DLC.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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