
It's the zombie apocalypse and Cassie, a sarcastic 18 year old armed with only her wits and a kitchen knife, must get to her uncle’s farm. Keep Cassie alive in this turn-based strategy game as she battles the undead across thirty levels trying to survive and not get bit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quick game with a compelling story and engaging gameplay.
It's alright. Definitely someone's first Unity project and it shows, but for what it is it's actually very good.
A fun little narrative driven game. You play the same campaign 3 times in succession with increasing difficulty to experience different story beats. Certainly not a game you'll come back to over and over, but definitely worth a few $ for the experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an Indie piece of art. Original, simple and fun. Levels are quite varied and fresh, each of them adding something new to the experience. Good job Canine, looking forward to more projects!
Puzzles are challenging but fair. There were a couple of levels that had me stumped, but not because they were impossible, just because I'm too impulsive to strategize lol. To win this game, you need to slow down, pay attention to everything, and learn from mistakes. When I finally completed a difficult level, it felt satisfying. Immersive eerie music and sound design, professional voice over, unique and disturbing zombie variants, and there's even replay value. Glad I played this!
Feels very personal! Better characters than TWD.
Welp, this is a short puzzle game set in a zombie apocalypse - short at least for the first pass, repeating it on a set number of turns for a supposed true ending would probably more than double the 2-3 hour playtime, but repetition of this does not interest me... Decent voice acting, basic zombie story. It is ok. I recommend it if you like puzzle games, but not if you are looking for a tactical combat game.
cool storytelling
if Overland and this had a baby it would be amazing. story is dope, but i wish there more stories to follow, and a bigger focus on surviving and add scavenging. (if you have played Overland) doing some sort of car system that would affect the amount of followers you could have. really if the two games had a baby it could beat any other game in this category. DO NOT GET ME WRONG GAME IS 10/10. especially for the 2.99 price tag. i just want MORE from the creator because this is such a solid game concept, if i could make a character and pick skills and weapons. If you are a fan of these types of games it is worth every penny, i am on the last level in 2.7 hours. could be done in less time.
6.5/10 A puzzle/TBS mix in zombie apocalypse setting. TLDR: A bare-bones indie puzzle game that pretends to be a TBS. It does have an interesting core mechanic, and the levels are fun to solve. Yet the lack of range highlights makes these puzzles too much of an attention challenge, as you have to manually count tiles all the time and zombie types/stats are not immediately visible. At the big discount that I got it, it was well worth the few hours of gameplay. Good: - overall, the idea of avoiding zombies in a puzzle-like way is pretty interesting - 4 distinctly different characters in the team and diverse zombie types make for varied puzzle setups - great thematic music - the game can be replayed 3 times: the second time with a turns limit, and the 3rd time you have to avoid enemy attacks completely. This forces you to solve the puzzle entirely differently. E.g. with the turn limits, you'd have to take damage but just reach the exit fast enough. With "no dmg" you'll have to play very carefully instead So-so: - the game does have a distinctive art style but the graphics are overall lackluster. The sketches of the characters (when you select them, and the gallery) are good. The top-down view of everything reminded me of Dune 2 for 16bit Sega from 1994 or Crimsonland. Zombie types all look too similar from above. There are no animations for anything - instead of a tutorial there is a 2-page manual. The game isn't too complicated though, so it's not a big issue but still feels lazy - the story is voiced, and the actress has a pleasant voice. But starting from mission 2 it feels like she's just reading huge excerpts from a book.. The texts need shortening, by at least 50%, maybe even 70%. Also, if these voice recordings are supposed to be audio notes which the girl making at the end of each day, they should be more emotional and less book-like - no sfx when characters move - the game just uses the standard Windows cursor - which feels lazy since almost all strategy games I ever played have different types of cursors for movement, attacks and other abilities - under the cars it's not immediately clear which tiles are passable. Should probably put a shade on such tiles? - no clear notification when your turn ends. At least a sound would be helpful, maybe a popup or a toast notification. Maybe a confirmation with the ability to undo/reset the turn before ending it. There is a combat log but it's noisy and you don't notice it - in general, an "undo turn" function or maybe save/load would be helpful because restarting the whole level is annoying if you have to repeat the first few turns every time. Some levels (e.g. level 15 and 16) are rather large, and to replay them entirely in case of a late mistake is not fun - left mouse drag could drag camera just like the left drag... - lvl 30 seems to depend on randomness a lot. I simply was replaying it 6-7 times trying mostly the same tactics, and finally won it without even losing the archer girl. Btw the story was saying she was overrun by zombies, and felt lame since I cleared the whole field... Bad: - lazy UI design. E.g. there are just some gray UI elements that don't fit the theme - no way to quickly see awareness range of zombies. You simply have to move the cursor over every zombie, check their "Awareness range" stat and then count the hexes manually. This introduces the wrong type of difficulty into the game. What I'd want instead: the "dangerous" tiles (those inside awareness ranges of any zombie) should be marked, e.g. by magenta highlight. And when you mouse over a zombie, its awareness range should get another type of highlight (e.g. darker magenta or just a dark outer contour). Then, once you aggro some zombies, the awareness highlights for these zombies should get replaced by red highlights or "effective attack range" of zombies (action points - 1 + range) so that you could see were you need to run away to avoid being attacked in the next turn. I'd maybe even show different shades of red for the total damage the protagonist would get if she ends her turn on that tile. E.g. if it's just 1 point of damage, a very light shade of red, and if it's death, then dark red and maybe a skull icon. Anyways, right now the game forces you to do all these calculations yourself - which one could call the "actual gameplay", but I'd argue that it's a tedious and boring thing that should be streamlined I liked the lvl 14 intro: the good things about the zombie apocalypse is that you aren't forced to have phone calls with distant relatives, and no one asks when you'll marry and have kids. Well, I wish everyone to not have those things even before we've had a zombie apocalypse. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $1.1K | 10 | 100% | $4.99 | |
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