
Descend deep into the nightmare that seamlessly blends with reality in this uncanny horror escape room game. Can you find your way out of the horrid mansion or will you succumb to your fears? Can you face and overcome your past, or will it break you?
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Ukrainian, Portuguese - Brazil, Turkish, Simplified Chinese, Japanese, Korean +1 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is way to short and not worth the money... Comparing it to Dont Be Afraid 1 it feels very sloppy. A very fast work to get some extra bucks... The levels are tiny and the puzzles are not difficult at all just a bit confusing. Not recomended
Don't Be Afraid 2 is a psychological horror adventure developed by Eneida Games and Cat-astrophe Games and published by Eneida Games, Untold Tales, and GamerSky. Acting as a continuation of the original game, it follows David, a man attempting to live a normal life after surviving unimaginable horrors during his childhood. Rather than presenting a straightforward horror tale, the game explores the lasting emotional scars left by trauma, building its narrative around fear, memory, and the struggle to escape a painful past. This approach immediately gives the experience a more serious and unsettling tone than many horror titles that focus primarily on monsters and jump scares. One of the game's greatest strengths is the atmosphere it creates. Nearly every environment feels designed to place players in a state of constant discomfort. Dimly lit corridors, abandoned rooms, disturbing imagery, and carefully placed environmental details contribute to a persistent sense of dread. The world often feels like a physical representation of David's fractured memories, blurring the line between reality and nightmare. Exploration becomes rewarding because clues, notes, and hidden details reveal additional layers of the story while simultaneously deepening the sense of mystery surrounding David's condition. Puzzle-solving forms the core of the gameplay experience. Drawing inspiration from escape rooms, the game challenges players to investigate their surroundings, uncover clues, solve codes, and interact with various mechanisms in order to progress. These puzzles are generally integrated well into the environment and encourage careful observation rather than trial-and-error solutions. The variety of challenges helps maintain engagement throughout the adventure, and completing a particularly difficult puzzle often feels satisfying. However, players expecting a horror game centered on combat or constant chase sequences may find the slower, more methodical pacing surprising. The emphasis on thinking and exploration over action is a defining aspect of the experience. The narrative is another highlight. David's personal journey is both tragic and compelling, focusing on how childhood trauma continues to affect his adult life. The game explores themes such as psychological damage, isolation, and the inability to move beyond past suffering. As players delve deeper into the story, they uncover fragments of truth that gradually reveal the full extent of David's ordeal. The narrative keeps players questioning what is real and what may simply be a manifestation of his troubled mind. This uncertainty adds depth to the horror and encourages players to pay close attention to every piece of information they discover. The inclusion of multiple endings further enhances the story by providing different conclusions based on player actions and discoveries. Visually, the game delivers an effective horror presentation. While it may not possess the technical polish of the largest horror productions, its artistic direction succeeds in creating memorable and disturbing locations. Lighting plays a crucial role in establishing mood, often concealing threats and creating tension through shadows and limited visibility. The sound design is equally impressive, using ambient noises, unsettling audio cues, and carefully timed musical elements to heighten suspense. Together, the visuals and audio work effectively to keep players immersed in David's disturbing world. Despite its strengths, the game has a few shortcomings. Some players may become frustrated with the checkpoint and save system, particularly during longer puzzle sequences where mistakes can result in repeated sections. This occasionally disrupts the pacing and can make certain moments feel more tedious than challenging. Additionally, the strong focus on puzzles means that some horror fans may find the game less intense than expected, especially if they prefer survival horror experiences built around constant danger and enemy encounters. The mature subject matter also deserves attention. Don't Be Afraid 2 tackles difficult themes that include abuse, violence, psychological trauma, and mental health struggles. These elements contribute significantly to the narrative and atmosphere, making the experience emotionally heavy at times. While these themes help distinguish the game from more conventional horror adventures, they may not be suitable for every player. Those who appreciate darker psychological storytelling will likely find the narrative engaging, while others may find its content unsettling beyond the intended horror experience. Overall, Don't Be Afraid 2 succeeds as a thoughtful and disturbing psychological horror game that prioritizes storytelling, atmosphere, and puzzle-solving. Its engaging narrative, memorable environments, and strong sense of tension help it stand out within the genre. Although the pacing can occasionally be hindered by its save system and puzzle-heavy design, the game remains a compelling experience for players who enjoy horror driven by mystery and psychological unease rather than constant action. It is a worthy sequel that expands upon the ideas of its predecessor while delivering a haunting journey through the mind of a deeply scarred protagonist. Rating: 7/10
Cool game if you like really challenging puzzles. I love escape room type game and DBA2 is really well put together mixing puzzles, horror and quite captivating story.
このゲームは難易度高めのパズルです。でも、クリアしていくとものすごく達成感があり楽しめました。久しぶりに満足できました。ぞっとする物や驚かされるのはあるので怖いのが好きな方には良いでしょう
Tolle Fortsetzung, wenn auch anders als der erste Teil.
https://youtu.be/BOsuoNxw5SA Heavily scripted horror scenes on a definite budget doesn't provide the pacing and spacing required to really sink a player into the vibe robing the experience of deeper horror.
to end the story
Ta gra to nic innego jak escape room-y pare misji więc żywotność krótka ale są w sumie dwa zakończenia,dla tych co lubią zagadki które są takie sobie,troche irytujących to może sięgnąć na promce.Do pierwszej odsłony sie umywa ale przynajmniej poznajemy dalszy ciąg wydarzeń chłopaka z części numer jeden.
I went into Don’t Be Afraid 2 expecting a decent horror experience… and came out quite impressed. This game nails that uneasy, creeping tension that so many horror titles try to deliver. From the moment you start, it pulls you into its disturbing world and doesn’t let go. The atmosphere is easily the strongest part it's dark, oppressive, and constantly keeping you on edge. The sound design deserves a special mention too; every little noise feels intentional and adds to the paranoia. I caught myself hesitating before opening doors more times than I’d like to admit. What surprised me most was how much the game improved over the first one. The puzzles feel more refined, the story is more engaging, and the overall experience is smoother while still keeping that raw, unsettling vibe. Voice over is also amazing - shame actor that voiced Franklin didn't come back though. If you’re a fan of horror games that focus on puzzles this is absolutely worth your time. Be warned - puzzles are quite hard in this game but I liked that more escape room direction mixed with strong story. Highly recommended.
es ist immer noch ein sehr gutes spiel aber leider ist es seinen Vorgänger nicht würdig gewesen. Kann auf jedenfalls den ersten Teil empfehlen.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Maxwell's puzzling demon | $97.9K | 403 | 98% | $14.99 |
| Far Lands | $97.9K | 170 | 65% | $24.99 |
| Thunder Ray | $97.9K | 268 | 71% | $14.99 |
| Banebush | $97.9K | 2.2K | 95% | $2.09 |
| [ECHOSTASIS] | $97.8K | 227 | 91% | $19.99 |
| Zup! 6 | $97.8K | 2.6K | 94% | $1.99 |