
Dogurai is a retro-styled platformer with animal-like characters, graphics and soundtrack designed with old portable games in mind - down to the limited color ranges and sprite sizes!
Modeled estimate, not a reported figure. How we estimate →
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Spanish - Spain, Portuguese - Portugal, French
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 77reviews | 96% | — | $6.7K |
| $4.99 | 71ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game had potential, but the delay on the controls ruin it for me.
lots of feels during the ending great game tho
Dogurai, developed and published by Hungry Bear Games, is a retro-inspired 2D action platformer that channels the spirit of classic 8-bit and 16-bit era side-scrollers while delivering a tightly focused modern indie experience. You step into the role of Bones, a retired samurai dog drawn back into action when a robotic uprising threatens the world and those he cares about. The premise is simple and direct, fitting the game’s arcade-like design philosophy, but it provides just enough narrative framing to give purpose to the journey through its compact yet varied stages. From the outset, Dogurai embraces an intentionally nostalgic aesthetic. The pixel art is sharp and colorful, evoking handheld-era visuals without sacrificing clarity. Character sprites are expressive despite their limited size, and enemy designs strike a balance between mechanical menace and stylized charm. Each level introduces a distinct visual theme, ranging from industrial complexes and sewers to desert landscapes and high-tech facilities. The environments are straightforward but thoughtfully arranged, ensuring that hazards and platforms remain clearly visible even during fast-paced sequences. Gameplay is built around tight, responsive controls that emphasize precision and momentum. Bones can run, jump, double jump, slide, dash, and attack with his sword, forming a fluid toolkit that supports both platforming and combat. The melee combat system is direct yet satisfying, encouraging players to stay mobile while engaging enemies. One of the more distinctive mechanics is the ability to slash incoming projectiles, turning defensive moments into offensive opportunities. This mechanic reinforces a sense of rhythm in battles, as players must time movements carefully to survive enemy patterns while maintaining forward momentum. The level design demonstrates a clear understanding of classic platforming principles. Stages are structured to introduce new enemy behaviors and environmental challenges gradually, allowing players to learn through action rather than instruction. Hazards such as spikes, moving platforms, and projectile-firing enemies are placed to test reflexes without feeling arbitrary. As the game progresses, sequences become more demanding, requiring sharper timing and a better grasp of Bones’ movement options. The difficulty curve steadily rises but remains manageable, particularly with the inclusion of adjustable difficulty settings. Boss encounters serve as highlights throughout the adventure. Each boss presents a unique attack pattern that must be observed and mastered. Rather than relying on overwhelming complexity, these fights focus on pattern recognition and disciplined execution. Learning when to dodge, when to strike, and how to use mobility effectively creates satisfying showdowns that reward patience and adaptability. The bosses feel distinct in both visual design and combat rhythm, providing memorable climaxes to their respective stages. Dogurai also includes optional collectibles and hidden elements that encourage exploration beyond simply reaching the level’s endpoint. Players can search for secrets that contribute to alternate endings or additional narrative closure, adding replay value to what is otherwise a relatively concise experience. While the game’s runtime is not extensive, its compact structure ensures that each stage feels purposeful rather than padded. The soundtrack complements the retro presentation with energetic chiptune-inspired compositions. Tracks are catchy without becoming repetitive, enhancing the atmosphere of each environment while maintaining the fast tempo of gameplay. Sound effects are crisp and responsive, reinforcing the tactile feel of movement and combat. The audio design contributes significantly to the immersive retro tone the game aims to achieve. While Dogurai succeeds in delivering a polished homage to classic platformers, its adherence to traditional design may limit its appeal for players seeking innovation or expansive content. Power-up systems and ability customization are minimal, keeping the focus squarely on core movement and combat mechanics. For some, this simplicity is refreshing; for others, it may feel somewhat restrained. The experience is deliberately straightforward, prioritizing execution over complexity. Ultimately, Dogurai stands as a confident tribute to old-school action platformers. It delivers tight controls, engaging level design, and memorable boss battles within a concise package. By focusing on responsive gameplay and consistent pacing, it captures the charm of retro classics while maintaining modern polish. For players who appreciate precision platforming and straightforward action wrapped in nostalgic pixel art, Dogurai offers a focused and rewarding adventure that respects its inspirations while carving out its own identity. Rating: 8/10
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| $4.99 |
| 10ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is some good stuff, like the different color palettes, the "ninja" attack, some good platforming, few good bossfights. But I think something was still missing from making it "special". Anyhow, it's a good and relaxing indie retro game, if you love this genre you should try it! quite short tho!
yes
The game is good and kind of fun My biggest complain is that sometimes the eneimes blend with backgrownds.
Um ótimo jogo. Bastante divertido de jogar e bonito, apesar de só ter umas três cores por fase. Ele não é tão frustrante quanto os jogos de plataforma antigos e ser bastante curto significa que ele não se perde no caminho, ficando divertido até o final. Bastante influenciado por jogos como Megaman (vi o Clone X no chefe final) mas não é um daqueles jogos que praticamente só tem referências. É muito bom ver que o estado dos jogos brasileiros mudou tanto desde que comecei a jogá-los. De "legal por ser brasileiro mas ainda falta muito" até o "bom e ponto" de jogos como Dogurai.
Não estava esperando nada desse jogo, mas, até que é legalzinho, sua arte e gameplay são simples oq torna interessante. Se essa porra tem história, não faço a menor ideia, mas, sabemos que não precisa de uma historia complexa pra ser boa, só acho que vacilaram no chefão final, é muito fubanga. 7/10.
mmmm zesty stuff right here
O criador realmente colocou muito carinho na criação desse jogo. é nostálgico e gostoso de jogar.
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