
Dogurai is a retro-styled platformer with animal-like characters, graphics and soundtrack designed with old portable games in mind - down to the limited color ranges and sprite sizes!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Spanish - Spain, Portuguese - Portugal, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
O que esse jogo entrega pelo seu preço é incrível, extremamente barato e divertido, gráficos estilo de GameBoy, mecânica é simples, mas faz o seu papel com extrema qualidade, soundtrack acompanha o estilo do jogo, gostei demais.
Joguinho para matar a nostalgia dos games antigo e que diverte bastante.
Dogurai é um jogo incrível! E não digo porque ganhei chave, eu iria comprar de qualquer jeito porque o visual, a história e a trilha chamaram a minha atenção logo de cara. E não deu outra.. que jogo maravilhoso! É desafiador, mas num nível que você se diverte e curte o jogo. Se interessou? Ficou curioso? Pode comprar que não tem erro!
[h1]Convinced this cat person[/h1] Dogurai remixes elements of several successful retro-platformers: you have the general game-structure of Mega-Man with the sword-play of the Ninja Gaiden-titles for the NES, early Castlevania-style bosses (even Death makes an appearance!), all packaged in the stylish - but sometimes a bit murky - color palette of the NES/Gameboy and a nice chiptune-soundtrack. The price of admission is more than fair and if you like what you see on this store-page, you'll probably get your money's worth. It really gives a good impression of what this title is about. You can expect precice controls with a fluid and cool dash, tough pattern-based bosses, diverse levels with many different obstacles, as well as some replayablity in form of two endings and a couple of collectibles and hidden areas. The game is probably also great for speedrunning if you are into that. However, you can also expect wonky hitboxes, some insane checkpoint-choices, a point of no return after which you'll need a new file if you want to collect all the collectibles (if I haven't missed anything?) and of course the dog-theme that is surely a matter of taste. But these frustrations aside, the game is good, it is almost too cheap for the quality you get, and all in all a great time. It doesn't demand much, neither in time nor in investment, and returns thousandfold.
Solider Titel für Game Boy-Nostalgiker, Furries und Hundeliebhaber Dogurai ist ein gelungener Start für das brasilianische Indie-Team Hungry Bear Games. Der Game Boy-Stil wird hier wirklich gelungen eingefangen und in einem unterhaltsamen Action-Platformer umgesetzt, der sich angenehm flüssig spielen lässt. Leider hat man auch ein paar schlechte Eigenschaften seliger 90er Gaming-Tage mitgebracht. Einige Spielpassagen sind echt fies und erfordern viel Übung und noch mehr Extraleben, bevor man sie endlich in den Griff bekommen hat. Da der allgemeine Schwierigkeitsgrad von Dogurai aber eigentlich recht moderat ausfällt, können diese Passagen einen Nicht-Retro-Spieler umso mehr irritieren. Auch vereinzelte Schlampereien wie der Verzicht auf eine Introsequenz oder eins, zwei wacklig designte Bossgegner, bringen einige unnötige Minuspunkte. Nichtsdestotrotz bekommen GB-Nostalgiker, die nicht zu viel erwarten, einen schönen Titel, der sich seinerzeit auch gut auf der Original-Hardware gemacht hätte. Pro und Kontra: Pro: - gute Spielbarkeit dank flüssiger Steuerung - verbreitet ein durchaus authentisches Game Boy Classic-Flair - solider Wiederspielwert dank zweier Schwierigkeitsgrade, Spielfiguren und Endings samt Achievements Neutral: - 3,99 € für ca. 2 Stunden Spielzeit bei einem gründlichen Spieldurchlauf Kontra: - einige Spielpassagen basieren auf Trial & Error und können somit einigen Frust erzeugen - der Level 6 Bosskampf ist etwas verbuggt - die Grafik wirkt zu grobpixelig
Dogurai, um jogo de plataforma extremamente difícil, e com muitas referências a Mega Man, seja o X, Zero, Clássico e etc. As músicas são legais, a ideia da paleta de cor mudar a cada fase de acordo com o tema dela é bem inteligente, dá para terminar em duas horas, os chefes são desafiadores mas não é aquelas coisas que você vai passar horas e horas no mesmo chefe (com excessão de uns dois). Vale a pena os 10 reais gastos por este jogo, realmente é bem divertido para passar o tempo, e, para as pessoas que adoram Mega Man, você com certeza vai se impressionar com o tanto de referência que esse jogo tem a ele.
Ótimo jogo! Muito bom ver um game brasileiro com esse nível de qualidade. Comprei e estou divulgando.
mmmm zesty stuff right here
Short, sweet, simple little platformer game about a little samurai dog out on a quest to rescue his buff boyfriend. There's very little in terms of a plot. You just have to deal with a handful of baddies in their own unique stages a-la Mega Man style. The stages themselves are nothing too complex, but there are still plenty of little hidden nooks and crannies to keep you busy. Combat is fine for what it is. I appreciate the ways this game leans into being a simple Game Boy platformer with a simple control layout that accomplishes simple actions. The difficulty is just right, especially for a first-time playthrough. You'll spend a little time getting familiar with stage hazards and boss attack patterns, but none of it outstays its welcome. You can easily 100% this game and its achievements in a single sitting as I have. Give it a spin!
my buddy gifted me this game, and it started for me as a chore to be kind to his gift. i can confidently say my perspective has shifted from what it was before I finished. Dogurai brought me back to the old Nintendo classic platformers I used to love as a wee chap, and I'm looking forward to the next one I find similar to it 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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