
Action fighting at its extreme! Enter the new beat’em up world of Arad as your favorite character from the beloved Dungeon and Fighter franchise!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.7Kreviews | 64% | — | $5.7M |
| $49.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bom
에이팅 격투게임 스타일이 너무 구려요 게임이 너무 아까워
망겜
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean*, Simplified Chinese*, German, Spanish - Spain, Traditional Chinese*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really fun kusoge
uma bosta
없뎃망겜
DNF Duel had one of the best launches in fighting game history only to be followed with a really bad post launch support. We didn't start getting big updates until after a year and everyone wondered if Arcsystems were still supporting the game. Thank you Arcsys for coming back to this and giving it support. ----------------- Now the review: ------------- The Good: -I have been playing fighting games casually for years, and only since I picked up Blazblue a few months back has the genre really got its hooks in me, and I set out to try out as many fighting games as I could. Of all the fighting games I've played, when it comes to "how the game feels", DNF is unrivaled. Between the crisp sound of a hit confirm, to the incredibly fluid and well animated attacks and combos, to the beautiful character models, with what feels like a free form combo system (until you lab optimal routes), it is the master of feels. -Modern fighting games have tried to make their games more accessible with simple fight controls, more autocombos, removal of motion inputs, good comeback mechanics, and easy to see visual queues. I believe Granblue and DNF are the pioneers to this system, but I can honestly say, of all the games that have done it, I think DNF has done it the best. Pressing your unique button feels more like a high powered normal basic attack with a flashier animation. This is a Gatling game as well, so basic combo links typically go clockwise around your controller, like Light > Medium > Special > Unique, you can add extra button presses, but rarely does the combo go in a counter clockwise position. This almost always ensures that you are starting many of your combo routes with your fastest button for a hit confirm, making beginner combos simple, fun, and flashy. _____________ The Meh: -For low skilled players, I think this game is more fun for those players. High skill players are typically looking for something more defensively, player expression (i would argue no fighting game has player expression), and more advanced combo routes. Higher level players will mash out infinites with ease and it becomes a one touch game for those players. But for us who are less skilled, combos get dropped all the time and you have an opportunity to counter, and it becomes a back and forth for you and your opponent. -Every character is overpowered, meaning all normals are fairly massive, frame data is very quick, and everyone has some kind of overpowered tool in their toolkit that you wouldn't see in any other fighting game outside of Marvel vs Capcom or tag games. For instance, imagine the typical zoner. They usually have wide gaps in their projectiles that you can hop over. In DNF, zoners have much smaller gaps in their tools. For instance, Launcher can send insane amounts of projectiles across the screen as if she were shooting a rocket launcher machine gun. Every character in this game is overpowered in one fashion, but have huge glaring weaknesses in every toolkit that you can expose and abuse. ------------------------------ The Bad: -There are not a ton of players left playing this game. Its for sure a discord fighter, and I encourage you to sign up for a few of them. This was due to the lack of support the game received in the first year because its publisher Nexon. With the free promotion release of the game on the epic store, its player count has been picking up steam and I have noticed that I'm able to get into matches very quickly. -Due to everyone using Arid Continent as their matchmaking region, you will often get matched up against players on the other side of the world. Even though the netcode is great, and the rollback is well implemented, once you get into the territory of 6-10 rollback frames with 150+ ping matches, it becomes nearly unplayable. This happens more frequently that I'd like. That being said, when you do get a match against someone in your country/region, the netcode feels amazing and smooth. For us West Coasters, getting Japanese players is preferable to getting European players, whereas East Coast its reversed. -------------------------- *Ahem* Final Thoughts: -This is a really solid fighting game that Arcsystems has been putting support into to address a lot of the issues it had at launch and is actively promoting the game to bring in more players. It is the best beginner friendly fighting game in terms of how it feels, and it better sets you up for future, less accessible fighting games with its combo system, where as granblue better sets you up on fundamentals. If you are a beginner to fighting games, I would recommend picking this game up as well as granblue to work on both, combo routes and fundamentals. For now, me and my buddies have been playing this game a lot over the last 2 days and having an absolute blast, while we also play our normal fighting games (Blazblue, Tekken, Streetfighter, Strive, Meltyblood). I give this game 4 Inquisitor Wheels out of 5 Kunoichi Ninjutsu.
For me it was super fun, the game is genuinely pretty simple to approach, easy to learn and then the difficult ramps up as you need to understand the mechanics of each character individually and learn how the character you use interacts with these mechanics. This coming from someone who doesn’t really play fighting games besides Smash Bros, I played 50 vs. CPU games, with the CPU set at difficulty 80 out of 100, and man it was merciless, I only won around 11 times trying to speedrun learning Striker. Thing is, the game doesn’t have a get out of jail mechanic, in other fighting games known as “Burst” so you can genuinely get infinite combo’d to death without any chance to fight back. It does have a comeback mechanic tho so there is that if your rival drops the combo. Overall, I don’t want to recommend this game, but in good faith I will because it was fun, the pricing is a bit too high for what it is and out there we have other fighting games with more modern quality of life mechanics implemented, meanwhile this one does live up to Dungeon Fighter button smashing origins.
Diese Game ist sehr einsteigerfreundlich und bietet trotz einfacher Mechanik viel Spaß. Besonders die gut designten Charaktere verleihen dem Spiel eine besondere Note. Die Grafiken und Animationen sind ansprechend.. Schade ist nur, dass dieses Spiel eine kleine Spielerbasis hat. Trotzdem ist dieses Game eine Empfehlung für Spieler, die eine unterhaltsame und leicht zugängliche Erfahrung suchen. Grüße
为了战法买了给dlc,还没有剧情模式。。。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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| $5.7M | 7.5K | 85% | $19.99 | |
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