
In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1072 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
chimba de juego
Очень крутой перезапуск франшизы, прохожу не первый раз и скажу.. ВАМ СТОИТ В ЕЁ ПОИГРАТЬ!
this game might be the easiest one to fully achieve its plat.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Dutch, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Frenetico y divertdo en grandes aspectos
Love this game!
Soundtrack alone makes it worth
还行,手感不错
对于这款游戏,我个人给到 6.5/10 分。虽然大家都说本作的门槛已经降低、机制有所简化,但对我而言,它的战斗系统依然显得过于繁琐,玩起来并不如预期中那么痛快。 1. 核心体验的差异:极致的“表演” vs 纯粹的“打击爽感” 对比我更喜欢的《God Eater》(噬神者),两款游戏给人的爽感来源完全不同。在 God Eater 里,战斗逻辑非常清晰且直接——选择自己趁手的武器,通过基本的平 A 配合闪避技能就能打得很顺畅,动作节奏极快,反馈很强。 但《Devil May Cry》的核心并不是简单的“杀敌”,而是“表演”。游戏里有各种各样的怪物,很多时候你无法靠一把武器顺畅打到底,而是被系统要求频繁切换不同的武器和形态来对付不同的敌人。这种设计虽然上限极高、观赏性极强,但对我来说却构成了相当高的心理负担。 2. 操作繁琐与“挫败感”:想帅却帅不起来 虽然这一代已经算是系列里对新手相对友好、简化过版本了,但在实际操作中,依然需要频繁且高频地按各种按键组合、来回切换武器。 高门槛的操作需求:看到别人能打出极其酷炫连招,但自己实际操作时却根本做不出来。 操作成本与回报不成正比:虽然游戏本身并不算特别严苛或 Punishing(即使在最简单的难度下,我也偶尔会死个几次),但为了对付敌人而不断换武器、按一堆繁琐指令的过程,并没有让我感到“帅气”,反而觉得很麻烦、玩起来不够畅快。 总结与对《Devil May Cry 5》的预期 总的来说,《Devil May Cry》的设计理念是给那些追求极致操作、喜欢花式连招表演的玩家准备的。对于更喜欢直接、流畅、靠平 A 和闪避就能体验打斗快感的我来说,它的多武器频繁切换和复杂指令显得过于累赘。 基于这次的体验,我对我已经入手但还没深玩的《Devil May Cry 5》前景感到不太乐观——连这一代我已经觉得吃力和麻烦了,面对机制更丰富、操作上限更高的 5 代,我大概率也不会太喜欢。6.5/10 分,是对它本身不俗品质的认可,但也是对我个人无法适应其战斗逻辑的真实折射。
I will always defend this game. It's a TERRIBLE DMC game, but not a bad Hack n' Slash. The gameplay is TIGHT and it alone makes it worth playing.
Tirando a gameplay podre do Vergil, é um bom jogo, só ignorar a historia.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $24.5M | 17.1K | 93% | $69.99 | |
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| $24.4M | 44.2K | 92% | $19.99 | |
| $24.6M | 31.4K | 73% | $39.99 | |
| $24.6M | 80.3K | 94% | $14.99 | |
| $24.4M | 23.1K | 81% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 4K | 62% | — | |
| $14.2M | 25.8K | 93% | $29.99 | |
| — | 1.9K | 91% | — | |
| $12.5M | 22.5K | 87% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |