
In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Dutch, Polish, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 130 reviews with recorded playtime.
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DMC: Devil May Cry is a treat. The main villain being a demon who controls the world through corporations, media, and debt feels almost too on the nose for 2026. Maybe DMC was ahead of its time in that regard. Regardless, the game is fantastic. It has some of the best hack-and-slash combat and gunplay I've experienced in a long time. The action is fast, fluid, and incredibly satisfying, and the enemy variety keeps everything engaging. Few games make you feel like a complete chump when you're getting tossed around, only to make you feel like an absolute god once everything clicks. Chaining together combos, slicing and shooting your way through hordes of demons, and finishing with that elusive SSS rank never gets old. The weakest part of the game is easily the platforming. It feels unnecessary and a little clunky compared to the phenomenal combat. I understand the developers wanted to break up the action, but that's exactly what I'm here for, it's a DMC game for crying out loud. Whenever the game pulled me away from combat, I just wanted to get back to carving through demons as quickly as possible. DMC is worth the full asking price, but it's frequently on sale for under $5. At that price, it's one of the easiest recommendations I can make. P.S. I beat this game on a Retroid Pocket 5 - so I am sure it runs even better on something like the Steam Deck.
better than dmc2 atleast.
I'm not a hardcore DMC fan, but I do enjoy DMC3, 4 and 5. That said... this one *had* all the makings of a good DMC game, even if different combat-wise. Problem is... you can't hardly move 3 feet or around any corner without SOME kind of cutscene. Its insane. It totally breaks up the flow in what is ultimately a game series all about combat flow and adventure. I don't know if it opens up later, but a few levels in and the map design is severely lacking and ultralinear as well. I want the old DMC1 sales pitch style of "Resident Evil but it has insanely fast action, swords, demons and angels!" not whatever this on-rails stuff is. Pretty sad. Graphically, the game aged very well and I love the over-the-top intro and attitude. It works well as an alt-history DMC1 story. But in a game about flow and style... the constant cuts and interruptions to flow is both sad and ironic
[b]DmC: Devil May Cry[/b] Or as I would call it: DmC Origins. The first time I saw this game was around 13 years ago when my older cousin played it on PS3. I instantly fell in love with it, and after finally playing it myself years later… yeah, I still love it. This game tells a completely different story from the main series and focuses on the younger years of Dante and Vergil. At first many fans hated the reboot idea, and honestly… I get why, there are a lot of bad reboots. But after actually playing it, I must admit: this one is REALLY good. [b]Graphics and atmosphere[/b] Graphics and lighting are spectacular. There are tons of great visual effects, and Limbo City itself looks insane. The world constantly changes around you, buildings move, streets twist, walls talk to you… it feels stylish, creepy and unique at the same time. [b]Combat[/b] Combat is much faster than in previous games and also MUCH easier. If you played older Devil May Cry games on normal difficulty, you should probably start this one on hard. Dante feels far more responsive, controls are smooth, and weapon switching works perfectly. The new weapons are awesome and fun to use, although in my opinion you unlock them a bit too quickly. The game barely gives you time to fully enjoy one before throwing another at you. [b]Camera[/b] The camera is FINALLY FREE. No more fighting against awkward camera angles sabotaging your gameplay. Honestly, after playing older DMC games this feels like technology discovered by ancient aliens. [b]Story and characters[/b] The reboot changes Dante a lot. He is younger, more arrogant and much more rebellious. Some people hate this version of him, others like it. Personally, I think he fits the story they wanted to tell perfectly. And honestly… I love this version of Dante. The relationship between Dante and Vergil is also one of the strongest parts of the game and gives the reboot its own identity instead of simply copying the originals. We also get glimpses of their childhood and learn more about Sparda and Eva, which adds even more depth to the story. [b]Music[/b] And the music… dear God. It is almost like angels themselves came down to Earth just to compose this soundtrack. The tracks fit the action, atmosphere and insanity happening on screen perfectly. Some fights genuinely would not feel half as cool without them. [b]Final words[/b] DmC: Devil May Cry is a surprisingly good reboot that probably would have been received much better if it had a different title. It is stylish, fast, visually impressive and genuinely fun to play. Not a perfect Devil May Cry, but it definitely does not deserve the hate it gets. It's a really great game. [b]I write more reviews like this on my profile, feel free to check them out.[/b]
👍🏻🥇
Неплохое переосмысление громкой серии слешеров Отлично подойдёт фанатам золотой эры анрила 3 и эстетики крутых американизированных блокбастеров
Recuerdo cuando jugue el juego pirata me fascino, ahora lo vuelvo a jugar de tanto tiempo me entero que fue mal recibido por los fans de DMC en su epoca, pero aun tiene ese toque epico cuando lo conoci gracias Steam.
the game is alright however i do not know whether it's a bad port or just a Horrible engine. 144fps stable[fps locked] but i get 13 fps low 1%s and the it just freezes the game for a second at a time (both cutscenes and gameplay) not to also mention the damn audio constantly sounding like ♥♥♥♥ because it also breaks either does weird noises and bugs out or just 0 audio
Чистый Британец который eбет всех без разбору под рокешник
[h1] A ♥♥♥♥♥♥♥ beautiful bastard of a game that the internet tried to strangle at birth. [/h1] In order to keep the same tone, I’ll use the same potty language to think myself cool, but not as cool as this game really is. Back when this dropped, the horde frothed like it was the end of civilization. Everybody and their sad little cousin piled on, screaming “edgy pile of ♥♥♥♥” because the echo chamber demanded blood and they were too spineless to think for themselves. They ♥♥♥♥♥♥♥ hardest about Dante’s hair like it personally cancelled their virgin cosplay conventions. As if the original games didn’t have him being an absolute prick to everyone. This Dante starts as a mouthy ♥♥♥♥♥♥♥, sure, but he grows. He earns the hero bit. He becomes more human than the smirking white-haired caricature (which I also love) ever managed. And yeah, you get the proper Dante by the end, earned, explained without a single word of clunky exposition. Finish the ♥♥♥♥♥♥♥ game before you review it, you impatient goblins. The combat? Sharp as broken glass. No lock-on, yet you hit what you mean to hit because the game actually respects your intent. Shorter arsenal, but the combos flow like they should—natural, vicious, satisfying. Guns finally feel right: Ebony & Ivory hit like they matter, the shotgun kicks righteous ass. None of that DMC2 screen-clearing nonsense or the pea-shooter tragedy of the others. It’s tight, readable, and fun from the jump. You don’t need 2D fighter autism to feel like a god. They even took the best ideas here and fed them straight into DMC5 like the smart thieves they were. Platforming is the best the series has ever seen. Vergil’s DLC turns him into a beautiful, brutal storm once you chain the angel ♥♥♥♥ properly—faster and meaner than anything in 3, 4, or 5. The music? Combichrist murdering it. Industrial done right, not the dubstep blender-porn everyone made me fear, meaning that most people either didn't knew what dubstep was, or what industrial is. The language is grounded, funny, and human. No desperate edgelord spray of ♥♥♥♥♥ every line. It just works. Costumes? Weapon skins? All locked behind paywalls like some greedy prick is standing over the corpse of the game going “more.” The DMC3 Dante outfit clips like a cheap mod in cutscenes and you still see base Dante underneath half the time. You pay for the privilege of unlocking ♥♥♥♥ you should’ve earned by bleeding through the campaign multiple times. It’s the kind of cynical ♥♥♥♥♥♥♥♥♥ that Capcom does, and they were supposed to be better than them here. Still. I bought the bundle on deep sale. Got hooked, shrugged, paid the three bucks. Because the core experience is that strong. Ninja Theory took the messy soul of the series, trimmed the fat, and made something that actually hooked me harder than most of the originals. The level design, the key/soul hunting, the secret missions that don’t feel like punishment—it’s confident, interesting, good. Thirteen years later the haters are still crucifying it, and that’s why we’ll probably never get a sequel. ♥♥♥♥ ‘em. This game earned its horns. If you missed it, grab the bundle cheap and tell the echo chamber to choke on it. Worth every damn minute.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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