
Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] TLDR: A good and long grandiose CRPG adventure with very fun co-op (and very cheap on sale too!) [/h1] [h3]Introduction:[/h3] Went in blind + this would be my brother and I's first TTRPG/CRPG. We played all the way through in co-op and it was a great time. (2 players, non-split screen, but there is a split screen option.) Playtime was 87 hours, from April to July. All thoughts here are purely from the perspective as a newbie to the CRPG genre. [h3]Gameplay:[/h3] The narrative and worldbuilding were enjoyable, the whole game is very heavy in text, lots of books and dialogue, but the dialogue is usually accompanied by voice acting. Gameplay is excellent- builds, skills and party combos, along with interactions and loads of things to plan and do in combat. There's also the interactivity and problem solving in quests that were very rewarding to solve. The game isn't without faults however, and there were genuinely frustrating moments: one shot deaths, horrible debuff spam, abysmally confusing quest/puzzle design, etc. We pushed on by just searching for help even on a boss at one point, or at a later area, lowering the difficulty and raising it up again after that part (Minor spoilers: [spoiler]We searched how to beat Pontius, and lowered the difficulty in some parts of Hiberheim lol. Gave us insight on how the game further worked though.[/spoiler]). It was a consistent thing within the playthrough that we were utterly confused, but it felt great to slowly figure stuff out, especially later on, where you'd become familiar with the mechanics in both adventuring and combat. We also ran into some glitches and bugs so make sure to save properly, but overall nothing terribly game breaking. The game doesn't hold your hand much, so try to be very careful in not spoiling yourself when searching about things, but I do recommend searching stuff out if it becomes heavily confusing (how elements interact, what abilities do what, wtf is "pet pal", etc. some of these things are even written in the game's manual!). [h3]For the first few hours:[/h3] The start of the game is VERY slow, but I'd say is also the most handcrafted part of the entire game. Just know that you will be spending a lot of time in the first area and it's important to do lots of sidequests and whatever you're curious about as the area does teach a lot of things (not everything, and not really that clearly/obvious imho). The game will pick up speed as you get more and more familiar with the game, though I did feel there were still some parts that dragged on for longer than it should've. D:OS is a charming, good, but rough RPG. [h3]Unrelated/Additional:[/h3] Picked this up when it suddenly went for sale for what would be equivalent to around 2.5~ USD in my currency as of right now. It's a late recommendation since the summer sale just passed as of writing this, but it went on sale for a cheaper 2~ USD (still in my currency btw), cheap purchases for multiple copies too.
This game is a though one. I must have restarted it a fair bit, it walks the line between piece of cake and too hard. It's zany, it's deep, it's good. I like it.
THE MIGHTY SHEEP, NEVER BOTHER THE SHEEP!!!!
Another Larian Gem. Took me a few hours to get attached but once I was invested I could not stop. I played DOS II before this one so there were some differences to get used to. I enjoyed the companions and the story. I thought the persuasion minigame was unpredictable and fun.
原神牛
NICE
剧情方面是很经典的拯救世界,没什么太大的亮点。玩法很有趣,不管是战斗还是达成任务的方式自由度都很高,只要有想法,能玩很多有趣的操作。解谜方面,有具体书籍文本提示的部分还算有意思,自己琢磨琢磨就能解决,但唯一想让人差评的就是那种除了高感知扫荡地图每一个角落外别无他法的解谜,把那么迷你的机关毫无提示地放在那么大的地图随机一个位置,不看攻略真的找到眼花,最终决战前的解谜也是实在太长了,玩的很疲劳。玩这个游戏的乐趣度就像一个n形,前中期是最有意思的,后面就只想快点结束了。
真正的原神
fun game lil hard
Ancient paths divide Choices weave forgotten fates Legends bloom through trust
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish, Czech, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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