
Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super! Mega wciągająca.
整体不错 就是陷阱太多了
My rating is positive because the game definitely stands out from "the crowd". But a lot of things didn't work here. First of all, the pace of combat can be tedious. There are many bugs, some quite basic, like the wrong order of initiative portraits, or textures that break through or are missing. Skills and traits that do not work etc. The game is unbalanced in terms of difficulty. Final fight are nothing compared to first act. Stupid design decisions like having to persuade teammates to make a decision. Useless reputation and character systems. 12 blood stones to finish game. And most importantly, especially the final battles. They're epic and the ending is good, but the game completely favors playing with fire and earth over water and air. It's a disaster.
great
peak
除了任务引导困难,其他还行
Ending boss fight was MAD annoying
die hard fan girl. i love this game and just about everything else Larian has done.
I have a theory that games are generally made up of: (1) gameplay, (2) mechanics, (3) writing (includes dialogue and narrative), and (4) charm. I also have a theory that sometimes really good stories are unfortunately trapped in bad games, and vice-versa. This is a prime example of a GREAT story trapped in a sub-par game. This is a classic turn-based CRPG, the gameplay is bog standard. But there are janky issues: the cursor sways in combat but does not in the overworld. So I would sometimes miss and attack the floor (wizard) or a pillar/boulder (set piece dressing) because I timed it wrong. I played this multiplayer with a friend (he hosted), and I had a recurring bug where the party was at full health but the health bars would only reflect 3/4 health, so I was healing like an idiot. The pathing was not fantastic, so sometimes the player characters would walk through fire or poison and damage (or kill) themselves. It wasn't often, but it happened enough that it was certainly frustrating (especially when I had the resurrect spell late game but we had to use resurrect scrolls instead). A lot of mechanics were also unpredictable in almost predictable ways. I would use the expert marksman skill ricochet, which would bounce off of one enemy onto others. Except, sometimes, it would avoid enemies half a meter next to my target, bounce 10 meters (very long distance) to an enemy behind set dressing, hit the set dressing (in this example, a string and comically large wooden pin in a tent), and would be a waste of a skill. I would use my air wand, and at some point it would jut electricity and inevitably stun one of my friend's characters for a turn or two. I couldn't know exactly when, but I knew it would happen. Little, janky things that got in the way of an extremely charming game, with extremely charming characters (loved the rats and the chicken, for example). The story is super interesting. So, great story, very charming, but not a great /game/, per se. I would rate it somewhere around a 6.5/10. Definitely worth playing for the story. If you like games like Fallout, Rule of Rose, Silent Hill 2, or like, Nier, DEFINITELY worth it. Especially with a friend.
Se acaba de morir todo mi team por una tumba trampa, like.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish, Czech, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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