
Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #94, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 14 → 9.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.1Kreviews | 89% | — | $32M |
| $39.99 | 2Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game, could have used a bit more signposting though. I wasted soo many hours backtracking.
If you've played the second part and saw this on a discount and thought to yourself: "Hey, Divinity: Original Sin 2 was fun ! Why not learn some more about its world and have more fun ! It can't be that bad !" It can. The story is all over the place and for many quests you will need to look up a guide because the solution to a puzzle is complete nonsense. Over the course you meet a whole lot of unimportant important characters who are mentioned in every other quest yet you won't remember who they are because of how unimportant and ununique they are. You can really see that at some points the developers just wanted to waste your time with insta kill traps. The worst part ? No auto heal. You need to manually heal every single character after each battle (and trap) otherwise you will just die. And it really gets annoying wasting a minute healing your characters just to two steps later step on a mine and have to do it over and over again. Watch a gameplay and don't waste your time, if you really want to play it atleast play it on explorer mode
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 8.67/day in the week to Aug 4 → 10.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish, Czech, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Get friends and enjoy an amazing adventure full of a lot of pain and suffering! 10/10 would play again!
搞不懂设计的时候在想什么,我回答弱智的猜谜居然要过队友的检定,仅仅是因为她有一个更弱智的答案并且反对我的意见
Давайте начну с того, что я вижу пока игра. Персы не умеют открывать двери сами, умения применяются так долго, что можно заснуть. Умения применяются в область курсора, но если камера автоматически передвинется то ты промахиваешься скиллом, потому что курсор тоже двигается вместе с камерой. То есть перед каждым чихом и пуком надо сохранятся, ибо есть вероятность обосраться. Режим скрытности нужен не понятно для чего, в бой ты всё равно попадаешь потому что ты рядом идёшь, и пофиг что тебя не видно было. Не понятные переводы на русский, есть "Единиц сопротивления воздуху" и " Сопротивление воздуху" и это не одно и то же, потом оказывается что одно из них это сопротивление воде... В бою, где у каждого свой ход, некоторые на это ваще внимания не обращают, просто ходят вне очереди и что-то делают. Информация что умения действуют Х ходов, а перезаряжаются Х секунд даёт максимальное понимание, что никто будто не смотрел ваще что там написано. На некоторых умения область действия не совпадает с тем, что показывается маркер перед применением. Дальность выстрела из лука 22м, а вот специальной стрелой уже 15м, любым умением лука тоже 15м Буду редачить по мере дальнейшего прохождения, но думаю что от игры удовольствия я так и не получу))))
rough around the edges but overall an enjoyable experience with a good enough story
With Divinity ranking as one of my most anticipated titles . . I had to go back to where it all began. The world, build crafting and tactical turn based combat is absolute peak. I can see how Larian got to Baldurs Gate 3 from such a strong foundation.
Juegazo rpg isométrico que corre bien en PCs de bajo presupuesto. Si te gusta este tipo de juegos debes darle una oportunidad.
Одна из лучших игр что я играл в коопе. Как по мне лучше чем Балдурс гейт 3 если играть в коопе - по простой причине - все проще. Нету разговорных заставок, казалось бы плохо, но нет - в коопе это чувствуется лучше. Квесты и сюжет проще, линейнее и это очень нравится. 70 часов лучшего контента. Чопаю играть во вторую часть и надеюсь что там не усложнят до балды.
For someone who played DOS2 first, it's not that much of a downgrade, still amazing. Larian is peak as usual.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 11.9K | 92% | — | |
| $605.6K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $48.5M | 48.3K | 88% | $49.99 | |
| $3.4M | 43.8K | 88% | $3.99 | |
| $17.4M | 26.1K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.2M | 1M | 98% | $4.99 | |
| $31.8M | 36.5K | 92% | $29.99 | |
| $32.3M | 32.3K | 96% | $29.99 | |
| $31.7M | 48.6K | 79% | $24.99 | |
| $31.7M | 87.5K | 97% | $19.99 | |
| $32.4M | 27.2K | 75% | $22.49 |