
The critically acclaimed RPG that raised the bar, from the creators of Baldur's Gate 3. Gather your party. Master deep, tactical combat. Venture as a party of up to four - but know that only one of you will have the chance to become a God.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 206.2Kreviews | 96% | — | $164.8M |
| $59.99 | 11.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2442 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常不错的游戏
muy buen juego
1. 自由度方面 没有想象中的那么高。关键剧情如果角色级别不够,根本没法过去,所以许多支线必须要走一遍,以提升等级,差2级打起来就非常困难。 2. 任务日志 面板混乱,不利于清楚看到当前正在做的任务,而是把所有的任务全部罗列出来。 3. 角色加点 也不是固定的,面对不同任务需要频繁洗点,增加麻烦度,有些任务还需要特定类别技能,对于技能成型的队伍修改起来比较麻烦。 4. 需要频繁保存进度,因为总是有突然的剧情出现,或者遇到较难打的boss导致队伍团灭,反复的读档也是挺费精力的。 5. 视角是从头顶往下看,无法平视。 5. 亮点 是战斗系统,技能搭配很重要,引入地形系统,让玩家在战斗中需要注意走位,和开局的布阵。 总体来说,这款游戏给玩家提供了一个自由探索的机会,但是如果真的自由探索,会导致任务做的稀里糊涂,走重复路,到最后还是得靠攻略还指导。个人感觉和3D类型的开放世界比还是差点。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #40, worst UA #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Sep 15 → 30.43/day in the week after.
Reviews, worldwide (the counter carries no country): 22.86/day in the week to Sep 14 → 29.57/day in the week after.
Reviews, worldwide (the counter carries no country): 24.67/day in the week to Aug 4 → 38.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Polish, Spanish - Spain, Simplified Chinese, Traditional Chinese, Italian, Korean, Czech, Portuguese - Brazil +1 more
| $44.99 |
| 3.9Kratings |
| 90% |
| — |
| not modelled |
| $49.99 | 3Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gg
говно
desgraça de jogo bom mano pelo amor de deus
牛逼的游戏
Если вы думаете, что игра к вам дружелюбна, то вам только кажется
Good game
神界原罪2是标准的类DND游戏,而类DND游戏天生就存在代入感上的缺陷,毕竟是由桌游转化而来的游戏模式。那么类DND游戏就应该利用其它方式来增强代入感。 博德之门3就是如此处理的,包括但不限于全程配音,对话时切换为平视视角,同伴时不时有说话。但神界原罪2中这些完全没有,全程都是俯视视角,配音也有大量缺失的地方,一起旅行的同伴完全就是个木偶。 说句不好听的,神界原罪2是一款优秀的桌游,却完全是一款不合格的RPG游戏,因为它连基本的代入感都没法保证。这也就不奇怪神界原罪2沦落为小圈子自嗨的产品,而博德之门3能成为大众认可的神作。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.4M | 6.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| $16.7M | 44.3K | 83% | $19.99 | |
| $3.7M | 3K | 75% | $39.99 | |
| $16.1M | 22.6K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $165.8M | 543.4K | 95% | $14.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $169.4M | 378.8K | 93% | $19.99 | |
| $172.5M | 81.6K | 78% | $39.99 | |
| $178.8M | 148.8K | 72% | $59.99 | |
| $179.2M | 246.7K | 98% | $34.99 |