
You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 74% | — | $3.1M |
| $39.99 | 316ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
It has a arrow to the knee joke. Neat game before that but difficult to play due to awkward controls.
[u][b]It has interesting ideas that fails to reach their full potential.[/u][/b] It has bits and pieces here of the various genres it tries to implement, but without the polish that each one needs to make it all worthwhile. This could be good, but it needs a lot more work before I'd recommend it to anyone. The real time strategy is spamming units, and luring the enemy AI into throwing their fleet into your larger mesh. Units move and die for too quickly for precise usage of the more utility units to be viable. This might change later in the game, but unit diversity mattered little compared to sheer unit size. A Hunter that's strong against a Trooper gets dunked by the 1:3 Hunter:Trooper ratio you can spawn them at. When it's just a few units against another few you can get an inkling of how this balance might've mattered, but the strategy isn't there for it to be engaging. The turn based part is superficial; the units you initially have decide what you start with, but they're not anymore powerful than units you spam during the real-time aspect. It's more about allowing you to invade and defend territories you control. Despite this part deciding the real-time stage's initial conditions you can win even if you're against overwhelming odds. Not due to superior strategy of positioning, understanding the game's mechanics on a deeper level, or terrain utilization. But because you can turtle it out until you can build a mega blob to steamroll to victory. The empire ruling was interesting initially, but after 4 choices it's pretty obvious that there are certain choices that're explicitly better; 4/4 times the choice does a +3/+2 faction support increase/decrease with no other benefit to balance out the +2 side, no neutral opinions, or benefits from your decisions that'd later affect gameplay and/or unit mechanics. It should tie more directly into how your empire actually works, that the player can feel their choices mattered more than a single moment. In the end this results in the characters, and by extension the developers, feeling like they're talking down to us about what is right way an empire should be. Instead of letting the players be free to shape the empire to their liking. At a glance - areas for improvement: Real-Time - A breather moment to allow the player to see the field of play and plan out how they're going to approach it. As it is now, while I survey the field the enemy is spamming units, even in my home territory. - Make terrain matter more in how it affects troop movement and bonuses against each other - Slow down the building, spamming, and overall combat speed such that unit abilities can actually be used Empire Turn - Government decisions affecting the empire as a whole; equal pay means a greater reduction of troop funds from the treasury, or gay marriage reducing population growth, etc - More in-depth resource management and racial uniqueness in terms of benefits; special unit access, special building access, etc
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Russian, Polish*languages with full audio support
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quite a fun game. I do love the unit acknowledgements a lot
Fun, but it's very hard, the AI can be cheap though
A slightly strange combination of mechanics but it works well enough.
Dude dragons
+
not a bad little diddy.
Great game, awesome mix between RTS + totalwar + beat em up + sim. The strategy part is rather light but enjoyable nonetheless, Highly recommened!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 316 | 74% | $39.99 | |
| $22.4M | 45.1K | 68% | $20.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $4M | 14K | 88% | $9.99 | |
| $430.7K | 2.8K | 77% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 8K | 95% | $14.99 | |
| $3.1M | 5.1K | 87% | $19.99 | |
| $3.1M | 17.8K | 82% | $12.99 | |
| $3.1M | 7.9K | 88% | $14.99 | |
| $3.1M | 4.4K | 98% | $29.99 | |
| $3.1M | 15K | 97% | $10.79 |