
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1000H+群星玩家给予的好评。游戏看起来复杂其实上手并不复杂,完全不用像群星一样亲力亲为,自动化程度极高,玩家只用做决策就行了,科研船工程船都是自动化分配的
Gute performance, Ist bisher nur einmal abgeschmiert. Die Schiffe werden viel detailierter als im vorgänger dargestellt: zustand der komponenten wird angezeigt, komponentenvergleich, hüllenslots und detaillierte statistiken im designer. Mmn sahen die 2D Sprites im vorgänger besser aus, die 3D Modelle und texturen sind aber nicht hässlich. Der Research Tree ist deutlich ausgeprägter, mit randomizer(optional), nur die verfügbaren forschungen sind sichtbar(optional) und mindestvorraussetzungen an aktiven forschungsbonies für bestimmte komponentenzweige. Es werden neue forschungsprojekten mit der story freigeschaltet, ähnlich dem hyperantriebevent für den prewarp start des vorgängers. es kann wieder alles automatisiert oder manuell gesteuert werden wie im vorgänger, es befindet sich an den meisten elementen ein automatisierungsknopf.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Game!必须好评! 这才是群星,就是教程有点薄弱。 四艘驱逐舰、六艘护卫舰,加在一起锤不动对方的太空船坞,真难打!接下来让我的陆战队试试跳帮战!
Incredible game unlike anything else out there
I was loving the game but for some reason it will no longer open
I rediscovered the game after its rocky launch. There was always a great and deep game here but I just had too many crashes and ran into bugs when it released. Now it's actually an immensely fun and deep experience. I'm really enjoying my current playthrough and can't wait to dive back into it! The way you can slowly do the things you care about manually and get advices is working really well. I feel like I'm in control over the aspects of the game that are important to me and it's fully customizable. Sure it can be daunting, but with a Youtube guide or two you can easily step in and experience this great deep 4X strategy space game that keeps getting better and better.
Very cool, at least it doesn't lag lategame and is very detailed.
Distant Worlds 2 is a mixed bag for me, but I still recommend it. I love the realistic space simulation elements. The true private economy is brilliant, especially how civilian ships physically transport resources and populate the galaxy. I also really enjoy the tactical combat control, the unrestricted exploration, the extensive automation choices. Since I am not into heavy empire customization, I appreciate that I can simply choose a pre-made empire and jump right into the game. The performance issues are a major drawback. Generating a world often causes severe lag and crashes my computer completely and the game completely lacks a cloud save feature. Losing progress because of crashes and zero cloud backups is very frustrating.
Its pretty much a worse version of Stellaris in terms of UI, colony management, events, species management, diplomacy and graphics. It is better in terms of logistics simulation and has a much more in depth ship creator (Albeit with inferior UI). I will admit that it is very cool to see the civilian economy ships throughout your empire shipping things around and that feature is sorely missing from Stellaris. However, I think the UI is clunky and holds the game back. Overall had fun, buy on sale. I think Stellaris is a better game though.
和群星玩起来不太一样,但都很好玩,机制复杂但可以交给电脑搞,自己把握大体发展方向慢慢摸索。 最大的问题就是时不时就崩溃,我现在就是玩的好好的又崩溃了,牛魔的存档都没保存!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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