
BAFTA award winning fleet-based RTS meets rogue-lite. In Distant Star: Revenant Fleet, build your fleet of up to 5 ships from a choice of 8 classes and traverse a randomly generated galaxy to defeat the Erebus Platform. NOW AVAILABLE ON MAC AND LINUX
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I cannot recommend this game to anyone. The gameplay is a total drag. Some reviews have compared this game to "FTL: Faster Than Light." And aside from a couple similar themes, it's not like "FTL: Faster Than Light" at all, neither in style nor quality. I've played through a few times, seen pretty much everything, and am not impressed. Maybe they should have spent more time on the gameplay and concepts and less on graphics and cutscenes. Overall: 1/5
boring af. combat is mediocre at best ,visuals are ok, but the game is just not deep enough. it feels too generic
I don't know what made me buy this game, and I've bought it a while back, but I think it was the aesthetic; how the game represent itself to public. Artwork, the models, the backgrounds. What you're doing is basically playing the same scenario over and over again, jumping to nodes with procedurally generated maps and random missions if their setting is not pre-determined on the sector map of course. You buy, upgrade ships and fight others, capture, destroy or escort targets; moving on the next map. That's pretty much it. Are the mixed reviews misleading in any way? No. People expect better. However I found myself chilling and playing this game in an afternoon, listening to some music, perhaps eating something. Since you're not required to use a keyboard, you're pretty much right-clicking to target or point and left-clicking on skills if they're not automated. So, I'm recommending this - because the developers have potential and I'm actually having a relaxed couple of hours.
Short and sweet, this is the best space themed Rogue-like on the market.
Surprised this has mixed reviews, it's a very simple game, but well balanced, fun, replayable, and has a great story. Not perfect, but I'd say $10 is a perfect price.
Great game 100% worth the money
Okay, not going to lie, I had extremely low expectations for this game. But it's extremely fun. It's kinda of like a mix between Faster Than Light and Space Pirates and Zombies.
I don't get why the reviews are mixed; the price is a little high for what Distant Star is, but it's a worthwhile sale purchase if FTL makes you want to play a similar-but-fleet-oriented-strategy game. It's pretty straightforward, but the variety of ship classes helps with replayability, there are lots of solid combinations to play around with, I like the ship designs, and I really like the quests that reveal that you are not necessarily the good guys in this war. From a practical perspective, it's very stable and can run on just about any machine, no matter how terrible. Downsides: in the late game, you'll have too much money and not enough access to the stuff you want to spend it on, which is why I think the biggest shortcoming of Distant Star is the lack of workshop support - a modding community would really help flesh out the game, which seems to have suffered from the all-too-common problem of minimal late-game testing, and could add more ships and quests for the completionists. Overall, I've had a good amount of fun with this game, and if you want a fleet combat game you can just pick up and play with a minimal learning curve, this is a solid choice.
It delivers on its premise, FTL in a RTS format. It feels like the optimum way to play is Fabian tactics though, so I can see people saying it can get repetitive at times.
Nice Strategy game with decent graphics and rpg elements. Fun to play.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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