
BAFTA award winning fleet-based RTS meets rogue-lite. In Distant Star: Revenant Fleet, build your fleet of up to 5 ships from a choice of 8 classes and traverse a randomly generated galaxy to defeat the Erebus Platform. NOW AVAILABLE ON MAC AND LINUX
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay, not going to lie, I had extremely low expectations for this game. But it's extremely fun. It's kinda of like a mix between Faster Than Light and Space Pirates and Zombies.
This game was kinda fun until the first time I got disabled, and my entire game was over. Yay, for not saving between missions. Also, the fact that exploring entire sectors = harder enemies is pretty dumb, I like seeing what everything is.
Finally got to play this and I have to say I'm disappointed. Game is very shallow and as lover of FTL the reviews are all bonkers...they keep mentioning FTL but this game has nothing to do with it. All that's similar between them is that you have permadeath and a sector map you have to rush through...so yeah. The combat is RTS-lite, but its so boring it's crazy. You have ship abilities that are either some passive trash like...more damage for 5 seconds LOL ...and fire a missile that explodes in an AOE....woo. The AI is a joke, they just come into range and SIT there firing at the closest ship. There seems to be no replay value at all since all abilities are boring as hell anyway and random events are either fight...or run, 90% of the time. But it's sad TBH, because the ideas are there and they have merit...a space rogue-lite with a RTS combat seems really good...the devs just need to REALLY step it up on the actual gameplay. Hope they don't give up, but this one is a solid nope from me.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It delivers on its premise, FTL in a RTS format. It feels like the optimum way to play is Fabian tactics though, so I can see people saying it can get repetitive at times.
Very interesting concept, too bad it wasn't more successful and wasn't developed further. The genre is rogue-like but the comparisons to FTL stop there since, in this game, combat is about tactically managing a small fleet rather than a single ship's inner functions. Permadeath is not a thing, but it will be engaging enough for most people anyway and keep them interested in making sure not to lose any of their ships, which might not be that easy all the way till the end. On the downside are only things I wish this game had and aren't there. Can't ask too much of small studios. though, that's a good sign that they managed to deliver a good enough formula that it leaves you wanting for more.
I don't get why the reviews are mixed; the price is a little high for what Distant Star is, but it's a worthwhile sale purchase if FTL makes you want to play a similar-but-fleet-oriented-strategy game. It's pretty straightforward, but the variety of ship classes helps with replayability, there are lots of solid combinations to play around with, I like the ship designs, and I really like the quests that reveal that you are not necessarily the good guys in this war. From a practical perspective, it's very stable and can run on just about any machine, no matter how terrible. Downsides: in the late game, you'll have too much money and not enough access to the stuff you want to spend it on, which is why I think the biggest shortcoming of Distant Star is the lack of workshop support - a modding community would really help flesh out the game, which seems to have suffered from the all-too-common problem of minimal late-game testing, and could add more ships and quests for the completionists. Overall, I've had a good amount of fun with this game, and if you want a fleet combat game you can just pick up and play with a minimal learning curve, this is a solid choice.
Cool game (9/10) Imagine FTL and SC merging together and you will imagine this game. You will manage small fleet of spaceships equiped by weapons and auxiliary systems of your choice. Unlike FTL you don't need to bother with crew and interior systems it is more about planing how to throw most firepower and shields on battlefield while keeping some ships in 2nd line to shield the 1st line once shields will collapse. Often you might run low on supplies and some market nodes don't even sell them, there could be more content and soundtrack feels too middle-eastish to my taste but in general it's cool game with nice graphics and gameplay.
awsome
WIPES A$$ SUPER GOOD! NOT A DRY STORY UNIQUE SHIP BUILD UP! NEEDS SOME WORK ON REPLAY ABILITY LIKE SOME ADITIONS TO STORY LINES OR EVEN JUST RANDOMLY GENERATED LINES OR SOMETHING WITH NEW AND UNIQUE PATHS A LITTLE MORE DIVERSE THEN PROVIDED.. THIS GAME COULD EASLY BECOME ONE OF THOSE GAME YOU COME BACK TOO AND PLAY ONCE IN A WHILE AND ITS GOOD ENOUGH TO PLAY ONCE OR TWICE BUT THEN KIND OF DRIES UP!
Super game!
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