
Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game..
Like a LSD trip
This game is worth a lot more than what they're charging for it. I'm so glad I found it. The environments you race in are out of this world, with impressive design, graphics and textures bordering on the surreal. It's so different from the typical racer and just what I didn't know I wanted. There are times where the handling feels a little odd, but overall I think the controls are well designed for the driving and occassional flight. Anyway, thanks to the developers. It's always a risk to make something quite different. I can only recommend this game to anyone who likes racing and is open to something less ordinary. Update: This game is even better than I thought. I'm addicted. The music is exceptional and adapts to what you're doing in the moment. After playing through the training campaign and reading the tutorial posted here it's even more satisfying to play.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like when my car breakdances :)
one of the best indie games that i have ever played unique gameplay and badass soundtrack definitely worth buying it
viciante
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Гоночный симулятор из будущего, который вы заслужили Distance — это не просто очередная аркадная гонка. Это безумный, головокружительный синтез скоростного экшена, паркура и научно-фантастического хоррора. Игра берёт все лучшие элементы её духовного предка Nitronic Rush и выводит их на совершенно новый уровень. Если вы хоть раз мечтали промчаться на реактивном автомобиле по небоскрёбам будущего, перепрыгивая пропасти и уворачиваясь от смертельных лазеров — Distance исполнит эту мечту с лихвой. Невероятный геймплей: скорость, адреналин, мастерство Здесь нет скучных кругов по стандартным трассам — каждый заезд превращается в испытание на реакцию и смекалку. Ваша машина умеет не только ехать, но и прыгать, переворачиваться, прилипать к стенам и даже ненадолго взлетать. Трассы напоминают абстрактные лабиринты, где дорога то рассыпается под колёсами, то затягивает в порталы, то заставляет ехать по потолку. Это не гонка, это экстремальный танец на грани возможного, где каждая миллисекунда принятия решения имеет значение. Атмосфера: киберпанк, синтвейв и тревожная красота Мир Distance — это потрясающий микс футуристических пейзажей, неоновых огней и чего-то… жутковатого. Завораживающая электронная музыка, одинокие радиопереговоры, таинственные сооружения вдалеке — игра создаёт ощущение, что вы мчитесь сквозь апокалипсис какого-то техногенного будущего. Это не просто фон, а полноценный персонаж, который добавляет глубины и драйва каждому заезду. Бесконечный реиграбельность: редактор и сообщество Базовая кампания уже отличная, но настоящая магия начинается, когда вы заглядываете в Steam Workshop. Тысячи пользовательских карт, от безумных трюковых треков до хардкорных испытаний, делают игру практически бесконечной. А если вам хочется творить самому — встроенный редактор позволяет строить свои кошмарные (или гениальные) трассы и делиться ими с миром. Вывод: шедевр жанра, который нельзя пропустить Distance — это редкий пример игры, которая не боится быть уникальной. Она сочетает в себе бешеный экшен, невероятную атмосферу и бездну креативности. Если вы любите гонки, но устали от шаблонных проектов — Distance взорвёт вам мозг. Если вы фанат сложных, но честных испытаний — она подарит десятки часов адреналина. А если вы просто хотите что-то по-настоящему необычное — это must-play. Оценка: 10/10 (идеально для своих целей, без компромиссов)
Good game
Alright, i've came back, completed campaign mode and a bit of arcade. My opinion is that i still don't recommend buying it, if you expect racing game. This is platformer with QTEs first, cars second. You know how doom 2016 and doom eternal sometimes are jokingly called "Music Album with a free game"? Unironically, i found and bought this game because of soundtrack. It goes hard. Gameplay? Less so. <-- the only thing i should add to this is that visuals are also extremely good. Both hard carry this game. In terms of campaigns, first one is the "good stuff" - teaches you mechanics; has... plot, i guess; but the reason i like it the most, is that it's built with flight in mind. Now granted, there aren't a lot of sections with it, but they are spread around, they are great. Why do i mention it? Because second campaign literally has no flight. It wouldn't be that much of a problem, if not for the fact that without wings, car is practically uncontrollable in the air (yes, even with hotkeys included). Its gravity, world gravity and camera all seem to live in different dimensions. So when track's up and down are not aligned with the usual directions, the moment you try to land on it, camera becomes too drunk. Speaking of gravity, "gripping" to roads after sucessful landing is quite inconsistent. You can land on all 4 wheels and still slide off the road, do the very same after reset, and connect perfectly. Why? I don't know. Oh, and third campaign is good, but too short. About "quick time events" bit. Unless entire track is in your memory in advance, prepare to reset a lot. There is quite a number very precise sections, and it doesn't help that slightest bump makes you fly into the space. If you want racing game with cool visuals, i'd say to check out other options first. This one just doesn't quite cut it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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