
Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is alot of fun and honestly the most unique racing game ive ever played its more of a platformer mixed with parkour and an incredible soundtrack
If you enjoy EDM or going fast, you'll like this game If you're a fan of both, you'll love it (don't let the steam trailer fool you, this is primarily a single-player experience)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like the game was designed to be frustrating and edgy with the "story". Was expecting a tron like chill racer and this was not it. [b]The Good[/b] + Slick visuals with the cyberpunk/tron aesthetic + Built-in level editor and steam workshop integration [b]The Bad[/b] - Difficulty ramps up very quickly - controls is very janky - Can be repetitive after the first few hours Wouldn't recommend this if you're looking for a chill game.
Strap in you babies this is a video game where they not only allow but expect you to hold down the boost button continuously, where your car can jump and has wings but once you become a big boy you learn you don't even need the wings because your car is so bristling with rocket thrusters that you can glide by holding down boost and flipping upside-down. There is a plot. Three plots. There is no plot. There is only the music and the speed and the rocket spaceship laser beams and the music and the music and a whole lot of really cool sick flips you can do. There is no skill ceiling. You can go off-road onto the side of any visible skyscraper, and explore anywhere you want. I loved the original Nitronic Rush, and I love this. Good video game. Makes me feel like a gamer.
A very enjoyable, stylish racing game with lovely visuals, fantastic soundtrack, and a set of mad mechanics that will have your ride flying and flipping and sticking like glue (hopefully) to the crazy raceways.. It's mindbending enough to just race the tracks, but then there's Adventure Mode...
this is one of the best car games ever made holding a podium next to burnout™ paradise. Epic soundtrack, a must buy with the game. 3 well paced and choreographed campaigns, as well as seasonal challenge maps and user created courses. peak. buy.
Out of all the racing games I've played, nothing has compared to this. It's made all the better with the ability to add custom music and the community made maps. I'll never tire of this game. The number of hours I have in this game prove it
Simply don't like the game. I found myself more annoyed than anything. The music is cool and the game has a style to it, I can see why others like it. If you're not looking for a racing game but more something like a jump'n'run (or rather jump'n'drive) and you like the look, get it. But I can't recommend it as a racing game.
Had the urge to come back to my favorite arcade racer of all time, and found it had *another update!* It has a pumping synth soundtrack, a remarkable amount of story and incredible atmospheric storytelling. Dynamic vehicle damage lets your car be sliced and diced and keep functioning, if you can limp it to a checkpoint. The car has several quality of life features I wish every arcade/track racer had, such as the gravity indicator that makes DOWN obvious. The jump, fly, and directional boosters give an incredible variety of cool tricks you can do. It's a crime it's as unknown a game as it is.
Rocket league hardware with F - ZERO software. Do buy if you love futuristic aesthetics, high speeds and a banger soundtrack. I'd recommend it BUT it isn't perfect as the more complex manouvres aren't properly explained and have little to no room for error which IS frustrating. Don't buy this if you get tilted easily.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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