
Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very beautiful, very good music and hard as rock. Keep your nerves and your gamepads.
fun, amazing gameplay, sick graphics, and cool mechanics
[h1]FR/EN Distance[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3718593970 [h3]---FR---[/h3] Distance est un jeu de course bien ficelé. Il propose plusieurs modes de jeu. On peut ainsi parcourir le mode campagne et ses 29 niveaux répartis en 3 branches. La difficulté est progressive et le jeu ajoute petit à petit de nouvelles mécaniques au fil de notre avancée. Les circuits plats du début se transforment doucement en enfer où il va falloir sauter, voler et esquiver tous les pièges qui vont en nombre toujours croissant. Ce faisant le jeu se transforme et on passe d'un jeu de course à un jeu où on tente, on meurt et on recommence. Ce système die & retry est rendu possible par les nombreux checkpoints où l'on repart après une mort. Et des morts il va y en avoir des dizaines, des centaines... des milliers... jusqu'à l'overdose sur certains niveaux. Certains passages deviennent tellement difficiles que l'envie d'arrêter grandi au fil des parties. Les graphismes sont réussis et la musique électronique colle parfaitement au titre. Le principe est bien pensé et le jeu propose un grand nombre de pistes à parcourir entre les différents modes mais la difficulté à débloquer les succès risque d'en rebuter plus d'un. Au final le jeu propose un challenge élevé et une durée de vie conséquente mais il sera à réserver aux amateurs de défis. En effet la frustration est trop présente plus on avance dans le jeu. https://steamcommunity.com/sharedfiles/filedetails/?id=3718594047 [h3]---EN---[/h3] Distance is a well-crafted racing game. It offers several game modes. You can play through the campaign mode and its 29 levels, divided into three branches. The difficulty is progressive, and the game gradually introduces new mechanics as you advance. The flat tracks at the beginning slowly transform into a hellish experience where you'll have to jump, fly, and dodge an ever-increasing number of traps. In doing so, the game evolves from a simple racing game to one where you try, die, and try again. This "die and retry" system is made possible by the numerous checkpoints where you restart after dying. And there will be dozens, hundreds... thousands... to the point of overkill on some levels. Certain sections become so difficult that the urge to quit grows stronger with each playthrough. The graphics are well done, and the electronic music perfectly complements the game. The concept is well thought out, and the game offers a large number of paths to explore across the different modes, but the difficulty in unlocking achievements might deter many players. Ultimately, the game offers a high level of challenge and considerable replay value, but it's best suited for those who enjoy a challenge. Indeed, frustration becomes increasingly prevalent as you progress through the game. https://steamcommunity.com/sharedfiles/filedetails/?id=3718594387
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dissapointed. keyboard controls are complete trash
Unique gameidea, very fun. It feels like driving a Sci-Fi car on a hot wheels track.
Modern day Trackmania kinda
Absolute banger of a game. The devs know their stuff!
The main story mode is incredible. Honestly one of the best games I've played in a good long while. Lost to Echoes and Nexus have some incredible shaky level design that will have you pulling your hair out. Most of it is there to test the skills of players who have beaten the main game, and to that extent, it does succeed. But there is one part in Lost to Echoes in particular... that will make you consider a refund. Aside from that, the rest of the game is an A+.
Distance is a bold and unconventional arcade racing experience developed and published by Refract that deliberately pushes far beyond the boundaries of traditional racing games. Instead of focusing on laps, opponents, or conventional track layouts, Distance reframes the genre around survival, precision, and spatial mastery, placing the player in a surreal, neon-lit world where the road itself is often the greatest enemy. From its opening moments, the game makes it clear that success is defined not by speed alone, but by adaptability, awareness, and the ability to remain composed under constant pressure. At the core of Distance is a driving model that blends arcade responsiveness with platforming sensibilities. Cars accelerate smoothly and handle with precision, but they are also equipped with abilities that radically alter how players interact with the environment. Jumping, flipping, boosting, wall-driving, and eventually controlled flight turn each track into a three-dimensional obstacle course rather than a flat stretch of asphalt. As new mechanics are introduced, the game gradually teaches players to think beyond forward momentum, encouraging creative use of space and momentum to navigate hazards that twist, collapse, and shift around them at high speed. The single-player Adventure mode serves as both a tutorial and a thematic foundation. Rather than presenting a traditional story, it unfolds through atmosphere, environmental cues, and a persistent sense of unease. Tracks often feel less like racecourses and more like hostile corridors filled with traps, sudden drops, and unpredictable threats. The tone frequently borders on eerie, using lighting, sound, and sudden visual distortions to create tension that feels closer to a survival or horror experience than a typical racing game. This approach gives Distance a strong identity, making even solo runs feel purposeful and emotionally charged. Beyond the campaign, Distance reveals its depth through a wide variety of modes designed to test skill and mastery. Arcade tracks challenge players to perfect their execution through time trials, stunt-focused routes, and modes with limited checkpoints that punish mistakes harshly. Online leaderboards and ghost data encourage constant self-improvement, turning each run into a personal competition against both other players and your own previous best performances. Multiplayer further expands this chaos, supporting online races and local split-screen sessions that transform the game into a frantic battle of survival where unpredictability reigns. One of Distance’s greatest strengths lies in its tools for creativity and longevity. The built-in level editor is powerful and flexible, allowing players to construct intricate tracks filled with custom hazards, logic triggers, and visual flourishes. Steam Workshop integration has resulted in an enormous library of community-made content, ranging from meticulously crafted challenges to experimental and playful designs that push the game’s mechanics in unexpected directions. The Trackmogrify system adds yet another layer, procedurally generating endless variations of tracks that ensure there is always something new to tackle, even after hundreds of hours. Visually, Distance commits fully to its minimalist neon aesthetic. Stark geometric environments, glowing track outlines, and sharp contrasts create a futuristic atmosphere that emphasizes readability at high speeds while maintaining a striking visual identity. This is complemented by a driving electronic soundtrack that pulses in rhythm with the action, heightening tension and reinforcing the sensation of speed. Sound design is crisp and purposeful, providing immediate feedback for boosts, collisions, and airborne maneuvers, which becomes essential as tracks grow more complex. The learning curve can be demanding, particularly for players expecting a straightforward arcade racer. Distance requires patience and practice, especially once vertical movement and flight become central to progression. However, this difficulty is also part of its appeal, as mastery feels deeply rewarding. Each successful run through a previously insurmountable track delivers a sense of accomplishment rooted in skill rather than luck or upgrades. Ultimately, Distance is a game that thrives on experimentation and individuality. It refuses to conform to genre expectations, instead offering a hybrid experience that blends racing, platforming, and survival into a cohesive whole. Its commitment to mechanical depth, atmospheric presentation, and community-driven content has allowed it to endure well beyond its initial release. For players seeking a racing game that challenges perception, reflexes, and creativity in equal measure, Distance stands as one of the most distinctive and memorable entries in the modern arcade racing landscape. Rating: 9/10
A very stylish arcade/beat racer, reminiscent in parts of Trackmania but very much it's own and very different thing. What took me aback quite a bit was the excellent story mode that does indeed tell a story, and a delightfully creepy one at that.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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