
wandering into the uncanny concept of liminality, captured in DV tape format you explore what seems to be another dimension, lost in an endless space that looks human-made but isn't.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Disminal is a First Person Exploration/Walking Simulator experience set in the backrooms where you will be able to wonder through some of it's unsettling and vacant places, is there an exit to be found? or will you be staying here forever, lost between two worlds.
This game will focus merely on immersion and appreciation of aesthetics.
Most zones/sections in the game are greatly influenced by YouTube videos and images depicting liminal spaces
Featuring a 'MPEG' mode which graphically mimics the artifacts seen in actual low quality videos so as to enhance the immersion.
CONTROLS:
WASD/Left analog: Movement
Left CTRL, LT / RT (L2 / R2) → Hold to crouch
Lef Shift, R1 / RB → Hold to walk faster
Right Click, L1 / LB → Toggle zoom (press again to zoom in/out while held)
Left Click, A / X → Interact
Stats
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В общем, я наконец-то прошёл на 100% этого бэкрумс-мастодонта. Чо могу сказать, не самая сильная бродилка по качеству исполнения, но свои атмосферные моменты имеются. Отдельно хочется похвалить звуковые эффекты, нестандартные достижения и наполнение некоторых локаций, в частности бассейна. В остальном, графику можно было сделать и лучше, как и производительность, да и локации сделать поинтереснее. Сюжета в игре также как такового нет. Был один критический вылет, из-за которого пришлось проходить заново всю игру. Ну и баг с выпадением за локацию после загрузки сейва. Крч, 6/10
Gostei muito da experiência, deveriam existir mais assim! Ele rodou tranquilamente para mim, o que é bem raro, mas mais difícil que isso é encontrar algo sobre backrooms sem ter aqueles bichos chatos e genéricos para te perturbarKKKK. Eu acredito que isso captura muito a essência desse tipo de jogo, mas que infelizmente veio perdendo essa parte aos poucos. Eu acredito que o medo não é só sobre correr pela vida, mas também está na sensação de que você não está totalmente sozinho e nunca vai encontrar uma saída, sabe? Eu particularmente AMO explorar, mas isso pode ser tanto positivo ou negativo dependendo do tipo pessoa que for jogar, nem sempre podemos agradar todo mundo.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
worth the money. overall experience is good also find some cons: - there's no any flashlight or Night Vision; - very smooth walking;
the graphics are like the best this is the best backrooms game ever
Good game and the dev is responsive to making improvements and ideas to make the game better.
This sets a very high bar for "Backrooms" games, possibly the best I've played so far. Never at any point did I feel lost, rather as if I was subtly being guided through this mysterious space by its architect. The environmental design creates a sense of unreality while gently ushering the player toward the next transition point, making for a very playable and eerily cozy experience. Finally, the low-res filter looks spectacular, and vaporwave aficionados will appreciate the nod to Infinity Frequency's "Between two worlds" - I didn't realize they also did the soundtrack until the end credits.
the game is really good. only complaints are fix the controller settings, fix the experimental VHS affect, and make the running faster. other than that it works on Steam-deck and is really fun to walk around in.
The game is amazing! that's all, but my map bugs in the poolrooms
The liminal spaces are good, most of them are pretty unique, its a very enjoyable liminal walking sim if you already enjoy them 8/10
A short but sweet liminal space walking game. You take a calm, quiet scenic hike through a variety of interesting indoor spaces, simply enjoying the solitude for about 2 hours. The game is priced appropriately for its length, even though I wish it was 10 times longer!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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