
A short, unique survival-farming-base-building-tycoon-horror game where you must survive through washing dishes. Explore mysterious depths, manage resources, and unravel a cryptic narrative. In DWS, a chore becomes a journey to freedom.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lazer parkour puzzle is like pulling teeth Edit: After watching the ending on YouTube, I can say just listen to the voice and go back to your room, that ♥♥♥♥ ain't worth the headache. I will leave this game developer with some wisdom. “Don’t waste my ♥♥♥♥♥♥♥♥♥♥♥♥♥ time” - Mahatma Gandhi
La idea de este juego es muy buena y original. Gracias por añadir logros al juego, lo hace más duradero y te da un motivo para seguir jugando. Eso sí, al principio es muy divertido pero luego algo repetitivo, parece que le falta únicamente "algo" para que sea excelente. Pros: - La idea del juego de bajar a recolectar cosas y volver a tú base para progresar es muy divertida y original. - Algo de variedad para decorar, automatización, pesca, etc. Contras: - En mi opinión para seguir con la idea general, no debería ser posible generar platos o limitar el generador a uno o dos para tener que seguir bajando en el ascensor y no romper la idea del juego. Añadir artículos de más valor y riesgo según la hora a la que bajes también le hubiera dado más juego. - Después de una hora es innecesario tener que bajar a los túneles ya que te puedes autoabastecer de todo rompiendo con la temática principal del juego. Aún así, es un juego simple e interesante que recomiendo para echar el rato.
Kinda fun gameplay loop, the spoopy stuff is lame imo. Honestly the platforming at the end is so out of place and frustrating. Im suposed to be washing dishes not making pixel perfect jumps with sluggish controls.
español??
W Game, the base-building stuff was more fun than the backrooms stuff imo, but still a good time
I tried so hard to like this game. It does some things well, the atmosphere is good and it has creative ideas for entities. The problem was that the randomly generated enemies rarely showed up for me to the point where I thought my game was broken so the repetitive maze environments were the majority of my gameplay experience. It is also not friendly for people doing living room gaming. I needed to use a magnifier to read the text while interacting with the upgrade console and desktop in the game and that was incredibly frustrating. If they made entity spawning consistent, lowered the requirement for upgrades, and added UI scaling, I would be willing to revisit the game.
I saw Tomato play this game forever ago and I finally decided to give it a try. really enjoying it. just a suggestion, something to sort the dishes would be cool, as well as adding some type of block/wall to prevent dishes from the automatic cleaning devices from being sent in random directions
I liked the game. It's a little short, but if you go for 100% achievements after you beat the game it will pad out your time. The parkour at the end isn't even that bad in my opinion, contrary to what others have said. Honestly I kind of enjoyed it. Anyways I'd recommend picking it up on a sale.
my game wont start it crashed and all that but it wont work if some 1 can help pls do nvm i gotit fixed i love the game ngl its peak
Встать. Получить тарелки. Помыть тарелки. Отправиться в реальность лифта Бояться. Набрать посуду. Бояться, но всё равно набрать посуду. Вернуться, выдохнуть. Помыть добытую посуду. Ловить рыбу. Спать. Повторить. Если это медитативное удовольствие не излечит от тревожности и депресии, то уже ничего не излечит.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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