
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 761 reviews with recorded playtime.
Reviews
Themes across 759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is one of the best games i've played, old school Bethesda really knew how to make good games. The story itself is a little short, you can finish it even in 6 hours if you are good (i wasn't good), so they made the game really replayable. I wanted to finish my first run without killing people, but after the plot twist in the late game I just felt like punishing everyone. I liked that end, although it was a little sad seeing Emily like that (i saved her). I love games like this, the ones that make you feel like you're the one living the problems. I liked all the mechanics, although I didn't use every power or weapon since I got really fond of teleporting behing an anemy and take them down in the end. Definetily a must buy.
The Hardest Game to 100% but overall good
Sepia colored gameplay/10
hikayesını merak bıle etmeyecegınız sıkıcı oyun tarzına sahip bir oyun bıtırmek ıcın bıtırıcem bu mikik oyunu
Very fun game, still holds up great
I absolutely loved this game as a kid, I spent so much time just finding new creative ways to kill, incapacitate, sneak around enemies, and place bodies all around in funny ways to be seen or laughed at. The game holds up really well nowadays too, there are some parts that feel a little clunky like the hurdling when you blink to edges or when peaking. I’m not very good at stealth in all honesty, I’m more of a brute force a lot of times because I just suck at sneaking around and get impatient, I don’t remember the game being so strict on the chaos system you can only kill under 20% of each levels enemy count to be able to achieve a low chaos run, sometimes I would knock people out and they would die from falling or blowing up due to a trap but it’s fun to switch between hyper violent and non lethal play styles as well if you’re not concerned with canon endings, since your choices kinda don’t matter for the second game since it just asks you what chaos level you’d like to start at. I love the grungy sharp art style and the dingy and morbid environment with super dark storytelling, it just draws you into the environment so well, Corvo has such a great story to follow with a lot of fun and hedonistic characters that he meets, I’ve always found the story of Daud in the DLC way more impactful and interesting, he is a lot more intertwined with the myths of the world and the overarching narrative of the story than Corvo is when you play through it all the way and it’s so interesting to see what has been happening behind the scenes while you played through the main storyline and how it affects things, this game is super fun and I highly recommend it, it is one of the best stealth games I’ve ever played.
one of the best games i have played, it has a lot of missions to entertain one for hours, not to mention the story cuts. this game is awesome.
A truly unique game that stands the test of time. Look up StealthGamerBR on YouTube if you want to see some of the ridiculous things you can pull off in Dishonored.
潜行游戏的巅峰之作
Dishonored 1 no es la historia de un héroe que salva la ciudad sin mancharse, es la tragedia de Corvo Attano, y las tragedias no terminan con finales felices. Narrativamente, High Chaos es el final canon porque cierra el arco del personaje: Corvo entra al juego como el protector honorable de la Emperatriz, pero después de que la matan frente a él, lo culpan y lo torturan seis meses en Coldridge, ese hombre muere ahí. Nadie sale de Coldridge creyendo en el perdón, y Low Chaos pretende que Corvo vuelva intacto, como si el dolor no lo hubiera quebrado, lo cual narrativamente no tiene peso. El Forastero no te marca para que seas santo, te da Blink, hoja, Viento y Sanguinario porque sabe que Dunwall no se limpia con sigilo, se limpia amputando, y la marca es una maldición que te convierte en el monstruo que la ciudad necesita. Dunwall como personaje también lo exige, porque es una ciudad podrida de plaga, corrupción y traición, y la idea de que Corvo la arregla sin matar a nadie es un cuento de hadas que contradice todo el mundo que el juego construye; High Chaos te da un final amargo pero honesto, donde la ciudad queda en ruinas y llena de ratas, pero libre de los nobles y asesinos que la pudrían, porque la única paz que Dunwall entiende es la que se impone con miedo. Además, Emily como consecuencia narrativa solo tiene sentido en High Chaos: si Corvo fuera Low Chaos, ella crecería en un palacio perfecto y no tendría razón para ser la Emily dura, desconfiada y letal de Dishonored 2, pero si crece viendo a su padre volver con sangre en las manos y Dunwall destruida, entiende que el poder se sostiene con filo, y por eso D2 funciona como secuela directa del final High Chaos, no del otro. El propio Forastero como narrador busca la caída, no la redención, y Low Chaos le arruina la tesis de que todos se corrompen si los empujás suficiente, mientras que High Chaos la confirma y le da al Void la historia que quería contar. Al final, el tema central del juego no es que la venganza está mal, sino el costo del poder, y Low Chaos miente diciendo que podés usarlo sin ensuciarte; High Chaos dice la verdad, que Corvo elige perder su alma para que Emily no tenga que perder la suya, y ese sacrificio es lo único que le da peso narrativo a toda la historia. Low Chaos es el final que el jugador quiere, High Chaos es el final que pasa, porque Corvo no salvó Dunwall siendo bueno, la salvó siendo el peor hijo de puta de la ciudad para que su hija no tuviera que serlo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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