
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22/day in the week to Jul 30 → 19/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely loved this game as a kid, I spent so much time just finding new creative ways to kill, incapacitate, sneak around enemies, and place bodies all around in funny ways to be seen or laughed at. The game holds up really well nowadays too, there are some parts that feel a little clunky like the hurdling when you blink to edges or when peaking. I’m not very good at stealth in all honesty, I’m more of a brute force a lot of times because I just suck at sneaking around and get impatient, I don’t remember the game being so strict on the chaos system you can only kill under 20% of each levels enemy count to be able to achieve a low chaos run, sometimes I would knock people out and they would die from falling or blowing up due to a trap but it’s fun to switch between hyper violent and non lethal play styles as well if you’re not concerned with canon endings, since your choices kinda don’t matter for the second game since it just asks you what chaos level you’d like to start at. I love the grungy sharp art style and the dingy and morbid environment with super dark storytelling, it just draws you into the environment so well, Corvo has such a great story to follow with a lot of fun and hedonistic characters that he meets, I’ve always found the story of Daud in the DLC way more impactful and interesting, he is a lot more intertwined with the myths of the world and the overarching narrative of the story than Corvo is when you play through it all the way and it’s so interesting to see what has been happening behind the scenes while you played through the main storyline and how it affects things, this game is super fun and I highly recommend it, it is one of the best stealth games I’ve ever played.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dishonored 1 no es la historia de un héroe que salva la ciudad sin mancharse, es la tragedia de Corvo Attano, y las tragedias no terminan con finales felices. Narrativamente, High Chaos es el final canon porque cierra el arco del personaje: Corvo entra al juego como el protector honorable de la Emperatriz, pero después de que la matan frente a él, lo culpan y lo torturan seis meses en Coldridge, ese hombre muere ahí. Nadie sale de Coldridge creyendo en el perdón, y Low Chaos pretende que Corvo vuelva intacto, como si el dolor no lo hubiera quebrado, lo cual narrativamente no tiene peso. El Forastero no te marca para que seas santo, te da Blink, hoja, Viento y Sanguinario porque sabe que Dunwall no se limpia con sigilo, se limpia amputando, y la marca es una maldición que te convierte en el monstruo que la ciudad necesita. Dunwall como personaje también lo exige, porque es una ciudad podrida de plaga, corrupción y traición, y la idea de que Corvo la arregla sin matar a nadie es un cuento de hadas que contradice todo el mundo que el juego construye; High Chaos te da un final amargo pero honesto, donde la ciudad queda en ruinas y llena de ratas, pero libre de los nobles y asesinos que la pudrían, porque la única paz que Dunwall entiende es la que se impone con miedo. Además, Emily como consecuencia narrativa solo tiene sentido en High Chaos: si Corvo fuera Low Chaos, ella crecería en un palacio perfecto y no tendría razón para ser la Emily dura, desconfiada y letal de Dishonored 2, pero si crece viendo a su padre volver con sangre en las manos y Dunwall destruida, entiende que el poder se sostiene con filo, y por eso D2 funciona como secuela directa del final High Chaos, no del otro. El propio Forastero como narrador busca la caída, no la redención, y Low Chaos le arruina la tesis de que todos se corrompen si los empujás suficiente, mientras que High Chaos la confirma y le da al Void la historia que quería contar. Al final, el tema central del juego no es que la venganza está mal, sino el costo del poder, y Low Chaos miente diciendo que podés usarlo sin ensuciarte; High Chaos dice la verdad, que Corvo elige perder su alma para que Emily no tenga que perder la suya, y ese sacrificio es lo único que le da peso narrativo a toda la historia. Low Chaos es el final que el jugador quiere, High Chaos es el final que pasa, porque Corvo no salvó Dunwall siendo bueno, la salvó siendo el peor hijo de puta de la ciudad para que su hija no tuviera que serlo.
스토리는 흔하고 뻔한 권력 암투와 중상모략에 대한 이야기. 하지만 이 게임의 진정한 매력은 단언컨대 정교하게 짜여진 레벨 디자인 아래 주어진 극한의 자유도다. 독창적인 초능력과 묵직한 스팀펑크 세계관이 어우러진 이 공간은, 가히 암살 테마파크라고 불러도 손색이 없다.
I wouldn't recommend it for a couple of reasons: 1. The chaos mechanics are unclear, aside from the game kinda steering you towards sneaking. So if you prefer the all-out carnage style gameplay, tough luck. Also, since the game makes the assumption you'll go along and sneak around, your character is really overpowered if you decide you'd prefer killing everyone. It's way too simple. 2. Broken storytelling. One of the first missions you can enter a distillery and literally murder everyone in there. On the next mission you can again go in there and, because the owner of distillery is important to the quest, everyone's there once again, not dead, and the guy talks to you like you didn't clean out his crew yesterday. Completely broke immersion for me so I stopped playing after that. Might see if there's some sort of a complete overhaul mod that fixes the whole story. Otherwise dead to me.
this game is ♥♥♥♥♥♥♥ stupid i hate this game
好玩,满足我对魔法刺客的一切幻想
Easily a classic in its own way, After playing for my first time, even though I've heard of this games high rep before, I must say I see why. I enjoyed the gameplay loop from the very start. Being betrayed and the addiction of killing and slicing your way to revenge was so fun for me (I ended on high chaos LOL) but I did save Emily and the fact that the game baits you into this ending very hard is a great way to really captivate the feelings of the MC and how you would naturally react while essentially being low chaos would solve more of this worlds story in the end overall. Overall an amazing game and I'm glad to have played and beaten it. I definitely recommend this masterpiece to anyone who hasn't played it yet (:
great story
ステルスゲームの最高傑作の一つ 流石にグラフィックは古くなってしまったけど ゲームプレイは現代でも全く見劣りしない。 瞬間移動に時間止め、ウォールハックに憑依など 超能力が最高にかっこいいものばかり。 マップデザインも非常に凝っているので色々な攻略法ができる。 ストーリーDLCはどちらも最高なのでそっちもオススメ
underrated game , you'll love it!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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