
Disfigure is a grim-dark action rogue-like where you battle relentless hordes of monsters lurking in the shadows. Unlock powerful weapons, craft god-like builds with hundreds of upgrades, slay colossal bosses, and push your limits in intense 20–30 minute survival runs!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Disfigure is a horde survivor game with a horror twist. In an arena shrouded in shadow, pay close attention to your surroundings—vision is restricted and monsters can be anywhere. Swap between Circle and Cone Vision modes: one lets you see nearby, while the other lets you see farther in one direction. Fight escalating hordes, bosses, and survive!
Collect EXP from enemies to level up and discover hundreds of upgrades. From singularities to radiation, the possibilities are limitless. You can wield lightning and fire, shoot thousands of bullets, create a whirlwind of swords... the choice is yours. Every upgrade tree changes the way you play. Even Vision itself can be shaped to your advantage: will you sacrifice it to increase power, or bolster it as your beacon in the depths?
Every run rewards you with Credits to unlock new weapons, gear, and permanent upgrades. Each weapon has its own unique projectiles and perks, offering plenty of options to suit your playstyle. (There's a flamethrower!) Invest your earnings into powering up your character or adding run modifiers that reshape future runs.
Unique fog-of-war vision mechanic that obscures your line of sight
20–30 minute runs with quick restarts
230+ upgrades
20 unique weapons featuring guns, swords, saws, explosives, lasers, and more
39 run mutations that modify game rules
3 handcrafted maps featuring 70+ enemies and 15 boss fights
Endless Mode
4 difficulty levels
300+ quests
Permanent meta progression
Online leaderboards
Manual Aiming with an Aim Assist toggle
Retro grimdark art style
Golden, Ruby, and Diamond challenge modes to test your skills
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice small roguelike game it has a lot of upgrades and weapon to unlock.
我无法抑制我激动的内心,这个游戏我时隔多日再次打开,里面的内容焕然一新,最关键的事,他竟然有了中文!
I have no vision and I must aim
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最好的幸存者游戏,最良心的制作者。
If you like 20 Minutes Till Dawn, you'll like this (and visa versa). Lots of variety, though not very well balanced, that's still fun. Bosses are fun. The only complaint I have is the challenges are locked for each weapon, so they want you to do four runs per weapon at 30 mins per run... that's too much time. Had some crashing issues pre 1.0, but no problems since.
great game
Great game. Had hours of fun with it on steamdeck without any issues
Fun time killer
The new update has brought a huge amount of life into the game, there is lot more stuff to work towards outside of runs and the new visuals & UI are really great. The only thing that I'm not the biggest fan of is the new 5 use limitations for deleting skills in a run (if I'm missing something about this new change please let me know, I'd be very grateful). I can understand the standpoint behind the change and I think it just needs like one more thing to it and it'd be fine. Something like a 'finish build' button so you just stop getting prompted to choose skills, or the ability to spend your level up points to delete existing skills you've chosen on your character (or possibly just an increase from a 5 to 10 limit). This is a small gripe that doesn't effect most runs, and is just a nitpick on my part; again if I'm missing something on this limit change, please let me know as I haven't sunk too much time into the new update yet. EDIT: Never mind about that last part, I can't read LOL. I just saw the option to increase deletions in the new power up tree/system. My bad haha
Buen juego
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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