
Locals whisper of a roadside diner that’s lost its color. You are sent to investigate.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Discolored es una aventura de puzzles corta y atmosférica, donde la idea de recuperar los colores del mundo funciona tanto a nivel visual como narrativo. Sus acertijos son simples pero bien integrados al entorno, y el tono extraño y melancólico sostiene la curiosidad hasta el final.
Fun short game
A brief and fairly simplistic puzzle game, it was alright. Consider waiting for a sale, if youre interested.
very enjoyable colour related puzzle game
Discolored was a really cool experience and I'm glad I decided to try it out. Some puzzles were a bit harder than others and I did have to search for help at one point but for the most of them it's pretty doable. However, I was really bothered by the forced animations when going up or down ladders (attic, basement and tower) and when I had to replay the story multiple times to get some of the harder achievements they really were in the way.
Short little game with some good puzzle and a mysterious vibe.
no clear next steps or goals for the most part, nor where to use a new item no indication of something changing (appearing, becoming collectible item) in previously visited areas extremely slow movement speed and transition animations very short, and the lore is not explained at all
Discolored is a cool concept, poorly executed. A good puzzle requires two things: a problem to solve, and clues to help you solve it. Clues can come in many forms, depending on the type of puzzle - a cipher key, object or shape associations, environmental design, etc. - but they should be there. Unfortunately, at least half the puzzles herein lack any sort of clue, forcing the player to either walk around with an inventory item held in front of themselves trying to interact with things, or use one of the two hint systems, one of which is walking around with another inventory item held in front of themselves trying to interact with things (which was another cool concept, poorly executed). A few of the puzzles cleverly revealed clues as colored elements, only visible when those colors were restored, and it's a shame this wasn't implemented more broadly. If you like puzzle games I'd still recommend playing to experience its potential, but it isn't a great game, and I hesitate to even call it a good game. It's not, however, a bad game, and it's trying something new, and dammit, sometimes that's all I need.
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 4/10[/url]. One of those puzzle games that is all too common today, where your real task is to randomly manipulate everything that you can until the game is satisfied that you have done all the things. It's very pretty. I love the visual styling here, going from black and white to color. (Spoilers!!) But the actual puzzle design is just so inane. Puzzles are mainly about finding key objects you can use in random locations, although there are a few very mild logic or "find the right settings" kind of puzzles too. I use the word logic loosely here because there is no logic here, at least not in any real world sense. There is occasionally some rhyme or reason, but generally not much. Thankfully, there is a built in hint system that makes it at least reasonably easy to turn the crank every time you get stuck. But boy, that is a weak game design to be sure. When did it become so fashionable to make your games inscrutable? The only reason I enjoyed this is the presentation was pretty compelling. Also, there isn't really any storyline, at least not until the very end. And the "buildup" to that is pretty weak. This game should be rated MEH but since steam It forces thumbs up or down I'm going to round up since I thought the graphics/style were a real high point.
ICH VERABSCHEUE DIESES MINDERWERTIGE STÜCK SPIEL!!! Ihr denkt es wäre schlimm Monatelang beim Familienspieleabend bei Spiel des Lebens immer wieder zu verlieren, nur bezahlen zu müssen, 7 hässliche Kinder zu bekommen mit einer Frau die euch für einen jüngeren mit Sportwagen verlässt? Dann lehnt euch zurück und lasst euch von diesem Spiel eine Lektion erteilen. Denn es lehrt einen, dass es schlimmere Dinge gibt als ein komplett beschissenes ♥♥♥♥♥♥♥♥♥♥♥ Leben, welches einen in tiefste Depressionen stürzt!! Tut euch das nicht an. Ich werde noch mindestens 17 Therapiestunden, bei meiner Psychologin Brigitte Hartinger verbringen müssen um dieses Spiel verarbeiten zu können. Die Existens dieses Spiels lässt mich an Komplexen und logischen zusammenhängen des Lebens und dessen Kreativster Erfindung, dem Menschen selbst, nicht nur zweifeln, sondern VERZWEIFELN. Bitte, rettet euch. Seid besser als ich. Tut euch das nicht an, holt euch dieses Spiel nicht.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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