
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 131.3Kreviews | 93% | — | $19M |
| $39.99 | 14.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏好玩在于我也说不出来它为什么让我这么沉浸但是就是很好玩,明明政史哲甚至经济都不是我感兴趣的题材也完全0了解,但是这游戏就是有这么大的魅力让我连着三天起早贪黑急头白脸地打完一周目…非常沉浸的rpg,时隔多久又体会到这种同舟共济一样的代入感了……顺便金合成我要当你的狗 话又说回来感觉结局有点太仓促了……还想听更多和[spoiler] 灰域 [/spoiler]和[spoiler] 竹节虫 [/spoiler]有关的内容…大家的故事好像都还讲了一半好像再睡一觉还能有下一天下一个案件,可是故事到这里就停止了,好像管中窥豹一样地扫了一眼那个世界,还没有食髓知味呢就结束了…最后的谜底也有一些平淡?无论是[spoiler] 逃兵 [/spoiler]还是[spoiler] 露比 [/spoiler]感觉都可以有更多的故事来讲,确实是很完整的故事了但是果然还想看更多啊!
I'm not much of a gamer, but I splashed out $15 on a sale copy of DE because I had seen so many people hype it up so hard and talk about it as though it was the communist masterpiece of the 21st century. I only logged 14.7 hours and spent most of that time stuck in areas of the map and quitting after 45 minutes due to migraines, disorientation, hand and wrist pain/fatigue and frustration. Here are some accessibility problems that I wish the devs had considered, from my own perspective as someone with chronic pain & mobility issues, chronic migraines & CTE: - The initial setup screen features a fast/variable flicker effect, so I had to go through it as quickly as possible to avoid a worse migraine, and could not carefully consider skill allocation, which affected my gameplay and understanding of the game mechanics. - The flickering effects throughout various parts of the game are a surefire instant migraine trigger. - Not being able to zoom out to see the entire map & having more map features only available as an achievable bonus makes spatial orientation in the game very difficult. - Having to manually walk characters around with no option for fast travel or teleporting causes hand & wrist fatigue very quickly, as well as spatial orientation issues. People kept telling me "it's supposed to be hard, that's the point", but I don't think it's supposed to be so hard that you can't enjoy it at all. I don't think it was supposed to take me 45 minutes to find the door out of Whirling-In-Rags. I somehow really doubt that's part of the intended experience. It's humiliating and sad to be excluded from such a wide-spanning media phenomenon just because your experiences are considered an edge case. I really wanted to like this game, but it doesn't seem like most developers are willing to do much to accommodate physical limitations, spatial orientation difficulties or photosensitivity. It's been so overhyped that I just feel bitter when I see people going on about how amazing it is. I'm sure it's a great game in many ways, but I will never be allowed to find out. Not every game is for every gamer, but when NO games are for you or anyone like you, that's a problem.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 6 → 40.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, French, German, Traditional Chinese, Russian, Polish, Japanese, Turkish +1 more
| $39.99 |
| 2.6Kratings |
| 90% |
| — |
| not modelled |
| $39.99 | 2.6Kratings | 90% | — | not modelled |
| $11.99−70% | — | — | #98 | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
when i finished disco elysium i looked around, but all i could see were clouds. thats how i knew i was at the peak
Brill
definitely the best game ever,
While I cannot speak to whatever is happening with the games publisher (I don't know enough) I can confidently say this game was amazing. My first playthrough was just a standard playthrough. I selected everything I thought sounded right (with a few humorous choices) and was taken aback by the compelling story of redemption the game had. So many scenes in the game were very thought-provoking and moving. My favorite was the sitting on the swing set.
amazing game don't miss this one !
UN JOUR JE SERAI DE RETOUR PRÈS DE TOI! Şaheser...
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19M | 76.2K | 98% | $14.99 | |
| $19.1M | 76.3K | 95% | $19.99 | |
| $19.1M | 58.7K | 93% | $29.99 | |
| $19M | 19.7K | 84% | $49.99 | |
| $19M | 18.1K | 91% | $59.99 | |
| $19M | 28.5K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.8M | 8.7K | 95% | $24.99 | |
| $6.3K | 26 | 81% | $13.99 | |
| — | 0 | — | — | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $2.9M | 3.2K | 84% | $39.99 |