
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 6 → 40.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 131.2Kreviews | 93% | — | $76.2M |
| $39.99 | 14.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3.5 - good almost great
O que dizer desse jogo? Denso. Muito denso. Disco Elysium me deixou com uma sensação completamente mista. É cansativo, exige muito do jogador e, em vários momentos, eu só queria parar de ler e seguir em frente. Mas, ao mesmo tempo, o jogo consegue ser tão curioso que você quer continuar. Quer descobrir onde aquilo tudo vai dar. E aí começa a contradição: ao mesmo tempo que você não quer se aprofundar tanto, também quer ir mais fundo. Quer entender aquele mundo, aqueles personagens e tudo que está acontecendo. Acho que é amor e ódio. 😂 Não pretendo jogar novamente tão cedo, mas é incrível como esse jogo marca. Mesmo depois de terminar, eu continuo lembrando da história, dos personagens e de várias situações que aconteceram durante a jornada. Não sei definir exatamente o que senti jogando Disco Elysium. Esse jogo me deixou **confuso, cansado, pensativo e admirado**. Talvez essa seja justamente a melhor forma de descrevê-lo. Nota? Indefinida. Só jogando para entender.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $76.7M | 72.7K | 86% | $29.99 | |
| $75.4M | 143.9K | 97% | $24.99 | |
| $75.4M | 63.8K | 94% | $59.99 | |
| $77.5M | 82.8K | 92% | $29.99 | |
| $74.8M | 157.4K | 98% | $19.99 | |
| $78M | 123.4K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.8M | 9.6K | 95% | $24.99 | |
| $6.3K | 26 | 81% | $13.99 | |
| — | 0 | — | — | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $2.9M | 3.2K | 84% | $39.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, French, German, Traditional Chinese, Russian, Polish, Japanese, Turkish +1 more
| $39.99 |
| 2.6Kratings |
| 90% |
| — |
| not modelled |
| $39.99 | 2.6Kratings | 90% | — | not modelled |
| $11.99−70% | — | — | #89 | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DO IT FOR HIM (picture of Kim Kitsuragi)
as vozes da minha cabeça amam esse jogo
Disco Elysium było dla mnie ciekawą, lecz męczącą przygodą. Nie sprawdzi się dla graczy, którzy nie przepadają za polityką oraz czytaniem długiego tekstu. Jest kilka momentów, w których można się zaciąć z koniecznością odnowienia zapisu, jeśli dokonaliśmy niewłaściwych wyborów (wydaliśmy lub nie zdobyliśmy dość pieniędzy lub nie zainwestowaliśmy w konkretne umiejętności). System rozwoju postaci jest natomiast piękny i wyjątkowy. Dialog wewnętrzny bohatera to najmocniejszą stroną gry. Wielość dostępnych opcji dialogowych to zaleta i wada jednocześnie. Narracja wielokrotnie porusza tematy egzystencjalne, które zostały ciekawie zrealizowane. Grafika jest bardzo artystyczna i wiele zależy od tego, jak komu siada to na wrażliwości. Postaci można uwielbiać lub ich nienawidzić. Nie polecam, ponieważ w wielu momentach balansowałam na granicy pomiędzy „kocham” a „nienawidzę” i uważam, że to jest gra dla bardzo konkretnych odbiorców, którzy o graniu w nią zdecydują sami. Jako doświadczenie filozoficzno-psychologiczno-artystyczno-politologiczne jest naprawdę niezrównana, ale należy być na nie gotowym.
YOU — What the hell?! I can’t understand any of this ♥♥♥♥! Is this even in English? CONCEPTUALIZATION [Legendary: Failure] — It’s not your fault that you can’t understand it. It’s practically incomprehensible! This game is the literary equivalent of a disabled fish smeared with paint thrashing against a canvas. RHETORIC [Normal: Success] — ♥♥♥♥♥♥♥ libs. EMPATHY [Challenging: Success] — Well, maybe this game just wasn’t created with you in mind? All the themes present were clearly advertised. Maybe you should consume media in your comfort zone instead of complaining about things that weren’t made for you? AUTHORITY [Trivial: Failure] — We’re writing a review. LOGIC — but… AUTHORITY — WE ARE WRITING A REVIEW. LOGIC — Fine. Just… try to phrase your criticisms concisely and respectfully. Okay? AUTHORITY — Yeah, Yeah. Sure. No, yeah. Definitely. LOGIC 2 LOW 3%
Masterpiece
弱水三千只取一尿饮,花花世界我一人干翻
I love you kim kitsuragi
"Mother, help me, there's a head attached to my neck and I'm in it." So oder so ähnlich funktioniert das Spiel. Man ist ständig im Zwiegespräch mit sämtlichen Teilen seiner Psyche, seinem Körper, die Umwelt ist nur Fassade die wahre Bühne ist das Innenleben von unserem Protagonisten. Man löst die Fälle auf ganz unterschiedliche Art und Weise. Und mindestens alle Arten sind unkonventionell. Manchmal hilft der göttliche Zufall, manchmal rohe Gewalt, oder das Universum selber. The limbed and headed machine of pain and undignified suffering is firing up again. It wants to walk the desert. Hurting. Longing. Dancing to disco music. He is the infernal engine. He never stops. He only gets worse
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.