
Build a criminal empire from a hidden underground hangar. Produce drugs, craft weapons, print fake money, operate cartel airstrip and more. Hire workers, expand your gang, upgrade your base and take control of city distribution solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 5 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build, upgrade, and expand an underground criminal operation beneath the city. Produce drugs, weapons, counterfeit money, and other illegal activities. Hire workers, grow your gang, optimize production, operate secret cartel airstrip and expand into city-wide distribution. Take control of districts and build your empire from the shadows in single-player or co-op.
Produce multiple drugs, counterfeit different currencies, and manufacture various weapons. Complete customer orders or sell them directly for maximum profit.
Send small and medium orders to the surface via elevator, and use front company vehicles for larger shipments.
Dispatch massive orders from your secret cartel airstrip to distant parts of the city and across the country.
Handle distribution yourself or hire street dealers to move products across the city.
Hire workers to grow plants, produce chemical drugs, and manufacture weapons, then hire street dealers to handle drug sales across the city.
Expand and upgrade your underground base over time, unlock side production rooms, and open an underground garage to support a large-scale distribution fleet.
Play solo or team up with up to 4 friends in co-op to build and grow your criminal empire together.
Genres
Engagement
Reviews
Themes across 664 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Great Game for Solo Players, but Especially for Playing with Friends Dirty Business is, in my opinion, one of those games that you can enjoy on your own, but it truly shows its full potential when playing with friends. The game offers a large number of different activities, systems, and ways to make money, so even after playing for a longer period of time, there is still plenty to do. Leveling System and Plenty of Ways to Make Money The game features a leveling system that gradually unlocks new possibilities and gives players a reason to keep progressing. At the same time, there are many different ways to make money. Each activity has its own style and progression. It is not simply a matter of picking up an item and selling it. Many activities have their own detailed production process, which makes the gameplay much more interesting. Growing Products One of the main systems in the game is growing weed. This system is very well-designed and offers many different types of plants that the player can grow. You do not simply wait for the final product. You have to take care of the entire process step by step. Thanks to the different types of products and the various ways they can later be sold, this is one of the activities that you can keep coming back to. Manufacturing Weapons with a 3D Printer Another very interesting system is manufacturing weapons using a 3D printer. There are many different types of weapons that players can produce. The whole process is interesting, and it is nice that manufacturing is not simply a matter of pressing one button and waiting for the result. LSD Production The LSD production system is also very well-designed. The production process is divided into several individual steps, such as extraction, dripping, and other stages of the overall process. These smaller details make the production more interesting and give the player the feeling that they are actually manufacturing something, rather than simply pressing one button and waiting for the result. Money Laundering The game also features a money laundering system, or more specifically, the production of banknotes. Here as well, the process is divided into several individual steps. Just like with the other production systems, I like that this is not simply a basic mechanic, but rather a complete process with multiple stages. Melting Items in Acid One of my favorite systems is melting items in acid. For example, the player can take an order in the form of a garbage bag containing a certain number of items. These items then have to be melted down in acid. Once the process is complete, you have to clean the barrel or large vat where the items were processed. After completing the entire process, the order is completed and you receive your reward. This is a very interesting way of making money because it is not just another standard selling mechanic. The entire process consists of several steps and feels like its own separate activity. Different Ways of Selling Products The game offers several different ways to sell the products you produce. The most commonly used option is the classic quick sale, which is ideal for smaller quantities of goods and making money quickly. However, there are also larger selling opportunities using an airplane or a vehicle. These options are part of the company that the player owns and gradually develops. The main advantage of these sales is the larger orders. You can load a larger amount of goods and sell everything at once, which can often be more time-efficient than constantly using the classic quick-sale option. Airplane Sales and the Smuggler's Island Airplane sales are, in my opinion, one of the most interesting activities in the game. The airplane controls are very well-designed and flying feels enjoyable. The Smuggler's Island environment is also nicely created, making the entire activity feel like more than just a regular mission. Another interesting detail is the airplane refueling system, which adds another element to the whole process. During longer flights, you also have to think about having enough fuel. Employees and Company Development Another great system is the employee system. Players can hire different workers for different parts of their business, such as: Botanists for growing weed, Gunsmiths for manufacturing weapons, Chemists for producing LSD, Dealers for distributing weed, Counterfeiters for producing banknotes. This gradually creates an entire business system. The player does not have to do everything alone and can gradually develop the different parts of their company. Final Thoughts Overall, Dirty Business has really impressed me. The game offers a huge variety of different activities and systems that complement each other. Each type of production or selling works slightly differently, so you do not have to constantly focus on just one activity. However, I think the game shows its greatest potential when playing with friends. Everyone can divide up the different tasks – one person can focus on growing, another on manufacturing weapons, someone else on chemistry, sales, or developing the company. That is what makes playing together so much fun. Everyone has their own role, everyone can contribute to the development of the company, and you do not get bored even after playing for a longer period of time. I would definitely recommend Dirty Business to anyone looking for a game that can be enjoyed solo, but is even more fun when played with a group of friends. If the developers continue adding new content, improving the multiplayer experience, and fixing some of the existing issues, I believe this could become a really great long-term game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +18 more
Hours played at review time, across 668 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the game really enjoy most aspects and think its really chill and im enjoying going for the achievements. but the game has severe lag even when playing solo and after i finish every session my cloud storage gets a sync error, overall great game developer needs to have an update addressing these issues soon though
Shedule 1 is much better.
This Game is Schedule 1 in Bad. It may have more Content but not in the Fun way. The Start of the Game is so Boring that you have more Action in any Idle Game. It takes so freaking long to Unlock stuff ( that may be Fun ) that you either quit or fall asleep before you get there.
its a nice game i just want one think if there was someway for the AI workers to do everything them self and u dont have to do there task over and over
wish i could play this alone and with my friends by joining a server. make a server for the group so that everyone can join anytime and play, do the work
Kurzfassung: Klare Empfehlung für Fans von Management- und Produktionsspielen – sofern euch bewusst ist, dass ihr hier Early Access kauft und gelegentlich selbst der beste Mitarbeiter eures Unternehmens sein müsst. Seit Wochen konnte mich kein Spiel mehr richtig motivieren. Ich befand mich bereits im fortgeschrittenen Stadium des bekannten Gamer-Leidens: stundenlang Spiele suchen, Bibliothek anstarren und anschließend doch nichts starten. Dann entdeckte ich die Demo von „Dirty Business“. Normalerweise mag ich Demos ungefähr so sehr wie unbezahlte Überstunden. Diese habe ich allerdings komplett durchgespielt – und nach dem Early-Access-Release folgten direkt 16 Stunden am Stück. Währenddessen hat meine Frau einmal geschlafen und eine vollständige Arbeitsschicht absolviert. Das dürfte als recht zuverlässiger Hinweis gelten, dass das Spiel einen gewissen Suchtfaktor besitzt. Das Konzept ist einfach, funktioniert aber erstaunlich gut: Produktion aufbauen, Pflanzen anbauen, Waren verarbeiten, verpacken und verkaufen. Dazu kommen Mitarbeiter, Dealer, Aufträge und immer größere Produktionsabläufe. Grafisch gewinnt das Spiel vermutlich keine Preise, muss es aber auch nicht. Die Optik erfüllt ihren Zweck, während der eigentliche Reiz klar im Aufbau und in der Optimierung des Betriebs liegt. Besonders positiv ist das Entwicklerteam. Die Entwickler sind auf Steam, in den Foren und auf Discord sehr aktiv und reagieren teilweise innerhalb weniger Minuten. Für ein Early-Access-Spiel ist das ein riesiger Pluspunkt. Man hat tatsächlich das Gefühl, dass Feedback gelesen wird und die weitere Entwicklung nicht ausschließlich durch Kaffeesatz und Würfel entschieden wird. Allerdings gibt es momentan noch einige Baustellen. Die Arbeiter sollen eigentlich Arbeit abnehmen, benötigen derzeit aber selbst ziemlich viel Betreuung. Ihre Aufgabenlisten sind zu kurz, Mengen lassen sich nur unpraktisch einstellen und abgeschlossene Listen beginnen nicht automatisch wieder von vorne. Zusätzlich muss man Verbrauchsmaterialien wie Erde und Gießkannen ständig nachkaufen und in die entsprechenden Regale räumen. Damit wird man als erfolgreicher Manager schnell zum hauptberuflichen Regaleinräumer. Wenn ich die Erde ohnehin persönlich bis zum Arbeiter tragen muss, kann ich sie auch gleich selbst in den Pflanzkübel kippen und dem Mitarbeiter einen schönen freien Tag wünschen. Hier braucht das Spiel dringend mehr Automatisierung: wiederholbare Aufgabenlisten, sinnvollere Stückzahlen, größere Verpackungseinheiten und eine Möglichkeit, Verbrauchsmaterialien automatisch nachzukaufen oder zentral bereitzustellen. Auch der Verpackungstisch für Marihuana ist im Zusammenspiel mit den Arbeitern noch fehlerhaft. Obwohl die Ware verpackt und in Kisten gelegt wurde, bleiben teilweise Knospen im Korb zurück. Der Arbeiter erkennt den Auftrag dadurch nicht als abgeschlossen und stellt die Arbeit ein. Anschließend darf man die Reste selbst verpacken oder löschen, damit es weitergeht. Der Mitarbeiter steht währenddessen vermutlich daneben und beurteilt meine Arbeitsleistung. Dealer sind aktuell ebenfalls nur bedingt sinnvoll. Sie verkaufen kleine Mengen, kosten Stundenlohn und können erwischt werden. Häufig ist es einfacher und lukrativer, selbst zu verkaufen. Das sollte zukünftig besser ausbalanciert werden, damit sich das Risiko und die zusätzlichen Kosten tatsächlich lohnen. Weitere kleinere Kritikpunkte: Arbeiter werfen Müll auf den Boden – eine Reinigungskraft oder wenigstens ein Mindestmaß an Erziehung wäre hilfreich. Symbole für Inhalt und Menge gelagerter Kisten sollten größer und besser lesbar sein. In Kartons sollten mehr Einheiten Erde und mehr Gießkannen passen. Angenommene Aufträge benötigen Zeitlimits oder Konsequenzen. Momentan kann man fast alles annehmen und irgendwann gemütlich erledigen, wodurch Herausforderung und Entscheidungsdruck fehlen. Mitarbeiter sollten optisch abwechslungsreicher sein. Drei Arbeiter derselben Stufe müssen nicht aussehen wie eineiige Drillinge auf Betriebsausflug. Eine Möglichkeit, eigene Musik über die Lautsprecher abzuspielen, wäre eine schöne Ergänzung. Mein Fazit: „Dirty Business“ ist noch nicht fertig und versucht auch gar nicht, diesen Eindruck zu erwecken. Einige Systeme benötigen dringend mehr Komfort, Automatisierung und Feinschliff. Besonders die Arbeiter müssen langfristig tatsächlich Arbeit abnehmen, anstatt neue Vollzeitstellen in Einkauf, Lagerpflege und Fehlerbehebung zu schaffen. Trotzdem funktioniert das Wichtigste bereits: Das Spiel macht Spaß, motiviert zum Ausbau und besitzt einen starken „Nur noch schnell diese eine Sache erledigen“-Effekt. Aus dieser einen Sache werden dann plötzlich 16 Stunden, die Sonne geht wieder auf und man beginnt, persönliche Beziehungen zu seinen Lagerregalen aufzubauen. Wer ein vollkommen fertiges und perfekt ausbalanciertes Managementspiel erwartet, sollte noch etwas warten. Wer Early Access akzeptiert, gern Produktionsketten optimiert und ein Spiel mit viel erkennbarem Potenzial unterstützen möchte, kann meiner Meinung nach bereits jetzt zugreifen. Das Fundament stimmt, die Entwickler hören zu und das Spiel befindet sich auf einem sehr guten Weg. Wenn die wichtigsten Automatisierungsprobleme behoben und die vorhandenen Systeme weiter ausgebaut werden, könnte „Dirty Business“ ein echter kleiner Geheimtipp werden. Aktuell also eine klare Empfehlung – mit Early-Access-Warnweste und dringend benötigter Putzfrau.
Игра о гринде коробок для товара, для всего нужны чёртовы коробки 10 единорог под кайфом из 10
强酸可以溶解一切证据,唯独溶解不了装强酸的桶
Симулятор, гонять стажера. Чтобы тот не сидел на диване
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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