
DIRT 5 is a fun, amplified, off-road arcade racing experience created by Codemasters. Blaze a trail on routes across the world, covering gravel, ice, snow and sand, with a roster of cars ranging from rally icons to trucks, to GT heroes.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7Kreviews | 54% | — | $5.1M |
| $59.99 | 16.2Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its got short fun races no long rallys but it looks like it was just put out its a beautiful game it has fun arcady physics and the season pass stuff was def worth it on sale all in all i love dirt 3 but this is a fun addition to the series.
DiRT 5 es ese juego donde entrás a “dar una vueltita” y terminás chocando contra todo… menos ganando la carrera. La IA corre como si debiera plata, el barro tiene vida propia y mi auto claramente no frena cuando yo quiero. Gráficos hermosos, velocidad absurda y saltos que desafían las leyes de la física y del sentido común. No sé si estoy manejando o sobreviviendo, pero me divierto igual. Ideal si te gusta correr, derrapar y aceptar que la pared también es parte del circuito. Volvería a jugarlo. Mi paragolpes no.
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Korean*, Simplified Chinese*, Japanese**languages with full audio support
| $59.99 |
| 6.8Kratings |
| 50% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I went into DiRT 5 expecting something closer to the older DiRT games, but this feels like a completely different series. The driving is very arcade-focused, which isn't necessarily a bad thing, but it's not what I was hoping for. The Career Mode is pretty forgettable and I lost interest before finishing it. Some race events also feel way too linear, making them repetitive after a while. Another thing I didn't like is how many cars are locked behind DLC. The base roster already feels small, so seeing so much content sold separately is disappointing. The tracks are decent, though. Different terrain types keep the racing interesting, and that's probably one of the game's strongest points. Overall, it's not a terrible game. It's just not the DiRT game I was expecting. If you're looking for an arcade racer, you'll probably have fun. If you're a fan of the older DiRT titles, you might be disappointed. Ich bin mit der Erwartung an DiRT 5 gegangen, dass es sich wie die älteren DiRT-Spiele anfühlt. Stattdessen wirkt es wie eine komplett andere Reihe. Das Fahrgefühl ist sehr arcade-lastig. Das muss nichts Schlechtes sein, aber es war einfach nicht das, was ich erwartet habe. Der Karrieremodus ist ziemlich langweilig und hat mich nicht lange bei der Stange gehalten. Einige Rennmodi sind außerdem sehr linear und werden schnell eintönig. Was mich ebenfalls gestört hat, ist die große Anzahl an Autos, die nur als DLC erhältlich sind. Das Hauptspiel bietet ohnehin nicht besonders viele Fahrzeuge, deshalb wirkt das etwas enttäuschend. Die Strecken sind dagegen ganz ordentlich. Die verschiedenen Untergründe machen Spaß und gehören für mich zu den besseren Seiten des Spiels. Schlecht ist DiRT 5 nicht, aber für mich fühlt es sich einfach nicht wie ein richtiges DiRT an. Ho iniziato DiRT 5 aspettandomi qualcosa di simile ai vecchi capitoli della serie, ma mi sono ritrovato davanti a un gioco completamente diverso. La guida è decisamente arcade. Non è per forza un difetto, ma non era quello che cercavo. La modalità Carriera è piuttosto dimenticabile e dopo un po' ho perso la voglia di continuarla. Anche alcune gare sono troppo lineari e finiscono per diventare ripetitive. Un'altra cosa che non mi è piaciuta è il numero di auto bloccate dietro ai DLC. Il gioco base offre già poche vetture, quindi questa scelta lascia un po' l'amaro in bocca. I tracciati, invece, sono abbastanza buoni. I diversi tipi di terreno rendono le gare più interessanti ed è probabilmente uno degli aspetti migliori del gioco. Non penso che DiRT 5 sia un brutto gioco. Semplicemente non mi è sembrato un vero DiRT. Chi cerca un arcade racer probabilmente si divertirà, ma i fan dei vecchi capitoli potrebbero rimanere delusi.
Sieht nicht gut aus, die Autos klingen nicht nice und handling ist auch nicht so geil. Nur mit überteuerten Autos oder Autos für Echtgeld kann man gewinnen. EA game halt, mehr muss man nicht sagen.
can not turn off taa
Uma bosta!
Jogo ruim da porra, jamais será Dirt 2
Reviews for Dirt 5 seem unimpressed, and I can see that. It probably won't be anyone's favorite racing game, but I had fun with it for the time I played it. I just about 100%'d it, got gold medals in almost every event, bought all the cars, and just finished getting all the achievements, so my playtime approximately represents a completionist playthrough. Upon starting up Dirt 5, I was prompted to select a nickname for my character. This is something that Codemasters games have been doing going back to at least the original GRID from 2008. GRID would usually let you select your real name from a large list of common and realistic names, so that the voiced narrator could call you by your name as it tells you about your race results or newly unlocked events, but the Dirt games sometimes only let you select a nickname. My Steam reviews have not gotten me as many Tinder matches as I'd hoped, so I made Dirt 5 call me "Kitten," since seemingly no one else will. And with that I grabbed my white Monster energy, donned my cat ear headset, and got down to business. The career mode gets the job done, but not much more than that. There's some sort of story going on, which probably isn't worth paying attention to, and some in-game podcast clips where the Donut Media guys talk about you and your upstart racing career. Donut Media always struck me as Youtube car content for 12 year old boys, goofy memes and in-jokes, I'm maybe just not the target audience for it. They've collaborated with Forza Horizon before too, and that was also just whatever to me. There's Throwdown events against named characters, but I don't remember there being much depth to these characters. They might taunt you once, and then acknowledge your greatness after you beat them, and that's kind of it. Nolan North and Troy Baker voice act in the career mode though. The career progression structure is pretty vanilla too. There's slightly branching career paths, which then lead back into a common ending of a couple different events you can beat to complete a chapter and unlock the next one. You beat races to earn money, which you use to buy cars, and also earn XP which unlocks vehicle liveries and other profile customization stuff. I hardly bothered with customizing my profile because the point of doing so is probably to stand out when playing online, which I only did once. The achievement for completing the second of 5 career chapters has only been earned by 17.5% of players, so seemingly even the people who bought this game barely played it, and there was probably never much of an online population. The career gives the impression of having a variety of event types: Land Rush, Ultra Cross, Stampede, etc., but most of these are just races, for better or worse. Racing trucks, racing buggies, racing rally cars, but just racing. Disappointingly, all the events are single races; no multi-race championships like GRID has. This can also lead to some difficulty spikes for players going for gold medals in all the events like I did. You can't win by averaging a consistent top 3-5 finish over multiple races. You want a gold, you need to finish first, which is very challenging in several events, and felt nearly impossible in a few. Specifically the Unlimited truck class events seemed to frequently be the ones that would require me 10+ attempts to beat. Difficulty can be set anywhere between Very Easy and Very Hard, and I played 95% of the career on Hard. This gave me a fun and fair challenge the majority of the time, and sometimes required me to experiment with my choice of vehicle for the tougher races, which I appreciated. The most actual event variety that you'll find in the Dirt 5 career is probably from Ice Racing, Gymkhana, Path Finder, Throwdowns, and Sprint cars. Ice Racing involves racing on shorter courses laid out on frozen bodies of water and somewhat struggling for traction. Gymkhana returns from Dirt 3, which entails driving around arenas doing drifts and donuts and going off of jumps to score style points and combo multipliers to hit a score target. Path Finder is a time trial over a kind of obstacle course like track, with rough and rocky terrain and steep inclines. Path Finder only has one vehicle available for it, with a second one available in the DLC. Not sure what was up with the difficulty balancing on the Path Finder events but they're incredibly easy. I probably beat all of them on the first try, and often beat the gold medal time by 15 seconds or more even after spinning or flipping the vehicle once or twice. There's Throwdown events that unlock throughout the career, and the narrator will tell you about them when they become available. I think these are mostly 1v1 races against some named character, but you seemingly just don't have to play them at all. They don't appear on the main career mode path, they're in a separate tab, and it doesn't even seem to tell you whether you've played or beaten them or not, but again, it seemingly doesn't matter for some reason. Sprint cars are just racing on short oval courses, but the sprint car handles differently from every other vehicle in the game. They are very powerful, popping a wheelie off of the starting line, and navigating around the oval courses requires steering with the throttle to a degree that no other car requires. This in itself isn't a problem, I've played tons of Dirt Rally with RWD cars which require the same thing. I thought they looked fun in previews of Dirt 5, but either they are too cumbersome to drive, or the AI is too quick in them. I said I played 95% of the career on Hard, because I had to crank it down to Easy to beat these Sprint events. Even Normal felt too hard the couple times I tried it. The career probably only makes you drive this car in like 5 different events throughout its entirety, almost like the developers got the sense that players would not want to drive the sprint car very much. Vehicle selection is one of Dirt 5's strongest points. There's rally cars from the 1970's to the present, pickup trucks, racing trucks, buggies, concept racing SUV things, a late 60's Mustang, a Volkswagen Beetle, an Audi truck that looks like a spaceship, the Aston Martin Vantage featured on the cover, and no Toyota's to be seen, per long running Codemasters tradition. Most of the vehicles are either RWD or AWD, but there's a couple of FWD 90's rally cars. Dirt 5 looks pretty, it's very colorful, there's races in deserts, snowy mountains, and green forested areas. There are different weather conditions and dynamic time of day. Some races start in the dark and then reveal an orange sunrise by the time you cross the finish line, or start at dusk and then go dark, allowing neon lights to create ray traced reflections off of the puddles of water that appear in the low areas of the racing surface. During the career mode, you can take on sponsors and complete objectives for them to earn XP and progress through 15 levels of each sponsor. You can unlock nameplates and stuff for your player profile, but there are also numerous vehicle liveries that are unlocked by leveling up sponsors. For what it's worth, I did not complete all the sponsor objectives despite my 50 hours of gameplay, going for 100% in both the base career mode and the DLC career expansions, and sometimes replaying harder events several times and earning XP with each attempt. It seems the game doesn't expect you to complete all the sponsors, and I don't believe there are any achievements tied to sponsor objectives. They don't feel excessively grindy to complete, there's just a lot of sponsors. Running out of characters, DLC adds some stuff that probably should have been included in the base game, like multiclass racing, time trial events, and events which take place on "Playgrounds," Dirt 5's custom track creation feature. Dirt 5 is not amazing, a little bland, but competent, and worth playing for racing fans.
I bought this game mainly for split screen multiplayer gaming. Easily one of my best purchases. The graphics are far above expectations and there are a lot of races to choose from. It is also quite intuitive for a non gamer and isn't too hard.
November 5 2020, the day DiRT died. The game is absoluetly awful, even worse than some mobile games. The physics are lightly glued wooden blocks driving around. While on the otherhand the graphics are so good, even on a card that doesn't have ray tracing support. (They must've spent all skill points on graphics not physics) Even a small bump sometimes can you send to the atmosphere. Also the props on the track are glued to the track. And if you try to drive over them. No even with your 2 ton pickup truck you cant move the smallest object. Next up: Story and events. The game doesn't have a story. David vs Goliath I guess, just different names. The events order you choose is your own choice. Won't matter much to be honest. Throwdowns are so useless that no point even doing them. You don't even see what you have completed. Atleast DLC events bring a tiny bit of flavour but not enough. Finally cars, driving and tuning. The cars list isn't huge but it has some good ones. RS200, Porsche 959 and so on. And 2 cars you cant get from buying the Year 1 edition. Both of them are preorder exclusive or pay more. Driving with AI is very confusing, AI doesn't see you where you drive or notice you. Sprint events are very hard. Tuning? Locked to controller only even though it's pointless. (Same for playground making) Conclusion. This is worse than Motorstorm and Asphalt Xtreme combined. Just better graphics, smaller car list and worse physics. Just play something else instead of this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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