
Animal friends to keep you company while you work on other tasks. Run a cozy market, play with your chat during streams or use productivity tools to help you focus. All from your desktop!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Dino has decided that the best place to open his little market is on your desktop!

Customers will ask for specific items and you have to prepare them!
Once you complete a level, you can choose to rest and chill with your desktop companions
Use productivity tools like timers and to-do lists to help you focus!
Build carts for new friends!
Choose the layout that works best for you!
Buy upgrades and automate the process!
You can play actively or passively
Use skills to give you a boost!
Complete challenges and try to be the best market in the world!
Unlock all the achievements!
Unlock all the carts!
Watch numbers go up!
Twitch, TikTok and Youtube integration to use it as an overlay during your live stream. Create interactive avatars for your chat and play mini-games with them!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Japanese
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 68reviews | 93% | — | $9.6K |
| $4.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me relaja un buen en tiempo de estres, tenia ya muchos animales pero lo resetie y comencé de cero, bueno para momentos de relax después de un rato de trabajo.
good
Very cute and chill. Recommend if you want something chill after a hard day.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错的放置类游戏,十多个小时能挂完。不过“始终置顶”按钮没办法保存,每次打开游戏都需要重新进行设置。无法同时购买多次升级也很麻烦,只能一级一级点。
Dino Market takes the increasingly popular desktop-companion concept and gives it more substance by combining a cozy virtual pet atmosphere with light market management, incremental progression, automation, and productivity tools. Developed and published by Fuz Games, it is clearly designed as something that can remain present while the player works, studies, watches videos, or handles other tasks. Instead of demanding uninterrupted attention, the experience encourages occasional interaction with a colorful miniature business populated by adorable animal friends. This makes it considerably more relaxed than a conventional management simulator while still providing enough progression to give each return to the market a purpose. The central gameplay loop revolves around customers requesting particular products and the player preparing what they need. It is deliberately straightforward, allowing the game to function comfortably as a secondary desktop activity. Completing levels provides opportunities to relax with the companions rather than constantly pushing the player toward another objective. Building carts introduces additional friends, while choosing layouts allows the desktop environment to be arranged according to personal preference. These elements turn progression into something visually noticeable, since advancement is represented not merely through increasing numbers but through a gradually busier and more personalized little marketplace. Upgrades and automation add an incremental layer that becomes increasingly important as progress continues. Players can remain actively involved or allow portions of the operation to function passively, making the experience adaptable to different play habits. Skills provide temporary boosts, while challenges give more goal-oriented players something specific to pursue. Unlocking carts and achievements supplies longer-term objectives, and the underlying pleasure of watching values steadily increase fits naturally with the idle design. There is not enough complexity here to compete with dedicated economic or business simulations, but that is clearly not the intention. Its strength comes from making progression satisfying without requiring constant micromanagement. The productivity features are among its most distinctive ideas. Built-in timers and to-do lists allow the desktop companion to become part of an actual work or study routine. Rather than treating productivity and gaming as completely separate activities, the design attempts to make concentrating on real tasks feel a little more inviting by surrounding those tasks with a friendly virtual environment. The tools themselves are understandably simpler than dedicated productivity applications, but their integration makes sense within the game's broader purpose. Someone using a focus timer can work while the market remains nearby, periodically checking progress or interacting with companions during breaks. Content creators receive another unusual collection of features. Integration with Twitch, TikTok, and YouTube allows the game to operate as part of a livestream overlay. Viewers can appear through interactive avatars, and streamers can engage their audiences through mini-games. This functionality is naturally more valuable to creators than ordinary players, but it demonstrates how thoroughly the desktop format has been considered. Rather than simply placing a small game window on the screen, the developer has tried to make the virtual companions useful in several different contexts. The colorful pixel-art presentation is particularly appropriate for something intended to occupy desktop space for extended periods. Characters are expressive enough to make occasional glances enjoyable without creating excessive visual distraction. The relaxed tone also benefits from the ability to alternate between active participation and passive observation. Steam achievements add another incentive for completionists, while Steam Cloud support is useful for preserving progression. The result feels more like an evolving desktop environment than a traditional game that expects the player to sit down for lengthy dedicated sessions. Steam Deck compatibility is better than might initially be expected for software primarily designed around desktop use. The game is rated Playable on Steam Deck rather than Verified. Its core functionality is accessible with the default controller configuration, interface text is considered legible, and the default graphics configuration performs well. It also runs successfully through SteamOS. There are nevertheless some handheld inconveniences: the game can display mouse, keyboard, or non-Steam-Deck controller icons, and entering text may require manually opening the Steam Deck's on-screen keyboard. Consequently, it is functional on the handheld, but the desktop-oriented nature of its productivity and overlay features means a conventional PC remains the environment where the concept feels most natural. Its biggest weakness is essentially the other side of its greatest strength. The intentionally passive structure may be too uneventful for players expecting substantial strategic decisions, complicated shop economics, extensive resource chains, or constant challenges. Much of the enjoyment depends on appreciating incremental growth, collecting companions, unlocking carts, completing challenges, decorating the workspace, and periodically interacting with a system that largely respects the player's attention. Those looking for a deep retail simulator will probably find the mechanics too lightweight, whereas fans of idle games and desktop companions are much more likely to appreciate the restrained approach. As a whole, Dino Market successfully blends several modest ideas into a surprisingly cohesive package. Market management provides the basic activity, automation supports idle progression, companions give the experience personality, productivity tools provide practical value, and streaming integration significantly expands its usefulness for creators. None of these individual components is exceptionally complex, but they complement one another effectively. It works best when treated as a cheerful companion running alongside other activities rather than as a demanding simulation intended to consume an entire evening. For players who enjoy cozy pixel graphics, gradual progression, collectible characters, idle mechanics, and desktop companions, it offers a pleasant and thoughtfully designed interpretation of the genre. Rating: 7/10
Lacks a lot of QoL (multi upgrading for example). The productions stops sometimes I own Diamonds, for what ? I have to interact a lot with the game to upgrade, which breaks the "Cosy pomodoro" thingie Pixel art is quite cool, concept would match, only if you can grow being afk
si estás buscando algo bonito, chill y con animalitos es lo que necesitas
Chat and I are really enjoying this! I think there are some kinks and user friendliness to sort out, and I am not fond of having to relink my Twitch integration every time I reopen it. However, the fun to be had with the avatars and market makes it worthwhile! Watching users float across the screen or start shaking at me is hilarious. Once you get the hang of it, this game has all the potential! It was rad to see how engaged chat got with the actual market game.
Ngl the cow prep animation is sussy, 10/10 came twice.
wowow
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Players by region
Where this game's players are, estimated from review languages.
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Related
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