
A roguelike deck builder where you venture into the Dimwood, armed with unique modal cards. Rendered in dense 1-Bit pixel art, carefully build your deck and modify your cards to balance offense and utility. Battle your way past increasingly fearsome enemies and defeat the Beast at its heart.
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About
Dimwood is a roguelike deck builder with unique modal cards, every battle is a puzzle where every card can affect the next.

Cards are written with strings of 'pips' that can deal damage, reinforce your block, or even change the mode of every other card in the battle. Pips can be moved, shuffled, inverted, or transformed into other pips, making cards into something new entirely! 
Venture into the Dimwood, an odd colorless forest that's hidden from the sky, and defeat the Beast at its heart. Learn to combine pips, cards, and artifacts to overcome fearsome enemies in tactical turn-based combat.
Play as three unique archetypes with different styles of deckbuilding, the Ranger, the Tactician, and the Druid!
Discover and unlock over 400 different cards!
Battle over 30 different enemies and fill your Bestiary!
Defeat the Beast at the heart of the Dimwood and unlock 20 difficulty modifying descensions!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
an amazing game that really scratches the rougelike itch. deckbuilding ACTUALLY matters, and the game presents so much depth from simple mechanics. on top of that, you have a well-crafted meta-progression system, amazing pixel art, and great music. this game really, really rocks.
This is a freaking amazing game. It's actually really sad to finish a run because you know you'll never use that deck again. The decks you can gradually build for yourself have so much character you genuinely grow attached to it. The enemies and bosses are amazing too. Highly recommend
Highly modular deck builder, cards are piles of effects and you can move those effects around to make bigger effects per card. The light levels are a really neat mechanic that often rewards you for keeping utility in your deck. Since the constraints of the game mean that cards don't have unique text to combo with, you have to be aggressive and dig for passive effects that you can work around, and/or that your deck is small enough to exploit your good cards. The more you play, the more access you have to dense cards, and the more numbers go up.
Between switch and steam I have over 1000 hours in Slay the Spire. A few hundred in Balatro. Probably 500 in Dawncaster. I like deckbuilders is what I'm saying. This is a good one. Lots of stuff to unlock, different ways to play, interesting mechanics. Learning the mechanics is fun. I was worried I wouldn't be able to read some of the symbols but I've had no problems (though my eyes are still bad). I really recommend this game!
Dimwood is one of the best rougelike card games I've played. The player's starting decks and monster's decks are well designed with specific functions that make them enjoyable to play with. There's 3 sets of starting decks based around different ways of modifying cards, and each of them is a blast to play with, and changes the way you approach gathering new cards. I definitely have favorites among the starting decks (like king, moth, and magician), but none of the decks and inept, unfun, or poorly designed. One of the things that makes this game different from games like slay the spire is that your deck in Dimwood must have great versatility. It can't just do one thing really well, it has to be able to preform well against various different monsters, and a lot of the late game enemies can really tear apart rigid builds, especially the final boss. Another aspect worth pointing out is that I never feel as if I just got a back luck of the draw, or didn't get the cards I needed to make a build work. There's so many options with your deck, that you can make 100 fun, effective builds with whichever cards you come across on a playthrough. Playing decks you've constructed can also require a lot of skill when you start using artifacts like inversion pact and control. The art is also very unique, beautiful, and remarkably clear. The music is also a great part of the game. I love the theme for act 3 especially. I would heartily recommend this game to basically anyone, even my mom. 10/10
Where did this game even come from and why does nobody talk about it. If you are into deckbuilders and the moody pixel visuals, this game is pure gold.
i am having a really good time with this game so far! the light phase system is really cool, especially managing it for the boss fight
it's good. the amount of cards and things you can unlock is overwhelming, might be a little too much
Really fun game. You have to learn the mechanics but it's really rewarding
This is an incredible roguelite. The light balance is a twist in gameplay like the movement in 'cobalt core', but executed brilliantly when combined with the way enemies interact with light. It's a mechanic you can't avoid, and balancing your light level flexibility with stacking phrases to maximize card value is thought provoking in an exciting way.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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