
What will the tails witness after a crossing tale? A tactical RPG that portrays a fantasy story of a war between the canine and the feline tribes playable from both points of view.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice overall old-school tactics game in the same style as the Mercenaries series, but the English localisation is really bad. There are some typos and mistakes in item names and skill descriptions that make some of them hard to understand. There are many skills with strange names like "♥♥♥♥♥♥" "Shrinkage Method" or "Long Earring" (which all don't do the things you'd think they do). Also apparently the stat Hate Regeneration is the opposite of the stat Hate Recovery, but nowhere is it explained in-game and the two sound the same. I think it's supposed to be Hate Generation and Hate Decay. The worst,however, is the script, which often reads as if it was hastily copied into a cheaper version of Google Translate and then used in the game without having any English-speaker double-check it. A strange quirk is that ALL character ALWAYS use the words "gonna" and "wanna". Even if its a king talking to his court in a formal setting, but here are some gems: "We can then push down on the neck of the line of the battle that stretches to the back of the enemy." They mean: "We should attack their supply lines" Other times, they get the grammar wrong and say the wrong thing: "Enemy reinforcements appear and are pincered" Correct translation: "Enemy reinforcements HAVE APPEARED and OUR FORCES are pincered" 90% of the script is word-for-word translations from Japanese that make everyone sound like they are contradicting themselves: "I'm pretty sure that sort of thing is an exaggeration, but it concerns me that it doesn't seem to be completely false" AKA: "While that might be an exaggeration, it still concerns me." or "The time where we were involved may not have been that long... But it was long!" AKA: "Even though it's only been a few days, it felt like forever!" Good: Good tactics gameplay like the other Mercenary games from RideOn. Good character customization. Bad: Bad localisation and very unnatural English that takes you out of the game. Having to start back from lvl 1 and re-do the first 20 missions every time you want to see a different story route. Many maps get re-used multiple times over the 4 routes and 2 storylines.
I love SRPGs but I can't recommend this game. The story is really generic and either poorly written or poorly translated (likely both) to the point where you're better off skipping the scenes entirely. It's almost like every conversation is not a real conversation but a narrator trying to give you information. For example when one of the characters initially tells the main cat girl they will be joining her he basically says 'I'm your childhood friend so I'm going to go with you'. It's not how someone would talk, it's just the game's way of saying "this is her childhood friend". And virtually all of the conversations are like this, they feel so fake that none of the characters have any real personality. The combat starts really interesting with an interesting job system but it quickly spirals out of control. There are basically too many jobs with overlapping abilities and most of them feel pointless. They should have focused on fewer abilities per class to make them feel more unique. At a certain point you realize the classes don't matter because most classes functionally act the same. The progression to unlock certain classes isn't always intuitive. To unlock certain damage dealing classes you could also have to level up a healing class, which means you're playing the character on a class they are not built for. You could have to stay on a healer for a good while to get your healer level high enough to unlock the damage class you want. What makes this worse is that as you stay on the healer, you won't get any abilities naturally, you have to use gold to buy new skills. That means you could spend a bunch of gold and buy all the skills to make them a functional healer, but when you switch back to a damage dealer, the gold you spent to make that one character learn healing skills is wasted. One of the biggest issues with the game is how they try to "fix" the problem I listed above by adding repeatable battles to earn resources. Some provide a lot of gold, some provide a lot of class exp, but the issue is they also provide character level exp that DOES NOT SCALE. Meaning that if you're level 70 and fight a level 10 map, you'll get just as much exp and level your character just as fast (it's always 100 xp to level a character) as if you're level 10. So if you want to level up a class that you don't want to play on and pick a map with a lot of class experience, you'll still level up your character level very quickly and then become OP for the base game. So your options are to keep playing through the story on a class you don't want just to unlock the one you do want, or play a map with a lot of class experience and over level your character level for the game. The game just tries to do much in it's battle system and it just becomes a mess and you realize more than half of what's in the battle system doesn't even matter.
I've completed both character's story on hardest difficulty. I don't like how the camera angles and settings are not remembered for each and every battle. There are no tactics in this game, even at max level 99, BIS gear, and max skills, your team would wipe to a lvl 35 story fight. They just make it stupid hard and it doesn't make sense because it doesn't add value to the replay. If you want to play this game, just wait until it's 75% off.
I read that this game had a bad English localization. I hoped it was negligible and I could enjoy the story regardless. I hoped the adorable character designs would carry it. What I did not consider was how the localization would affect learning the game. My prior tactics experience is mostly Fire Emblem. Having to learn the deluge of extra mechanics by trying to decipher whatever English they used in their so called "manual" rather than a properly paced tutorial mission completely put me off. Shame too, gameplay looked fun. Might revisit if I ever learn Japanese.
[h1] 히디크왕국과 랜버푸르트왕국 이 두 나라 사이에서 일어나는 이야기를 다룬 전략 RPG 게임. [/h1] 크로스테일즈는, 두 나라 사이에서 일어나는 갈등에 대한 스토리를 가진 전략 rpg형 게임이다. 개 왕국인 랜버푸르트와 고양이왕국인 히디크가 오랫동안의 전쟁으로 두 종족 사이에 갈등이 생기고 서로 적대감을 가지고 있는데, 이러한 갈등과 제 3세력에 대해서 알아내는 스토리이다. 이 게임의 경우 진영을 2개 선택할 수 있다. 랜버푸르트를 고르게 되면, 개 진영 쪽에 대한 이야기를 알 수 있고, 히디크를 선택하면 고양이 진영에 대한 이야기를 알 수 있으며 게임의 진행하는 동안 두 진영의 주인공이 교차되는 시점이 있어서, 서로의 진영에 대해서 느끼는 감정선도 전 편을 플레이해야 알 수 있다. 각 진영마다 30개 이상의 챕터가 있는데, 여기서 22챕터에서 분기점이 갈린다. 하지만 진엔딩을 보려면 2회차를 진행해야 하기 때문에, 결국에 모든 엔딩을 보기 위해서는 4회차를 진행해야 모든 스토리를 알 수 있다. 게임은 전형적인 택틱스 알피지 게임이다. 플레이를 해보니 스토리라인이나 캐릭터 스킬 육성이 달라서 그렇지, Triangle strategy 와 비슷한 느낌을 준다. 물론 이 게임이 아니더라도 다른 전략게임이랑도 비슷한 점이 많은 게임이라고 볼 수 있겠다. 그래도 특징이 있다면, 뭔가 게임에 대한 튜토리얼이라던가 설명이 많기 때문에, 이런 전략 rpg가 처음인 경우라면 쉽게 입문할 수 있다고 생각한다. 하지만, 전략 플레이는 꽤나 괜찮긴 한데 게임의 스토리가 그렇게 재밌지 않았다. 본인은 랜버푸르트 진영에서 1회차를 진행했는데, 스토리가 그렇게 재밌지가 않아 결국 이후 회차에서는 거의 스킵을 하면서 진행했다. 심지어 이게 일본 게임이고 영어랑 일본어를 지원하는데, 영어마저도 제대로 번역이 안되있기 때문에 텍스트를 읽으면서 답답했다.. 업적도 어려운게 없어서 고민하지 않고 게임에만 집중할 수 있어서 좋았고, 전략 자체도 꽤나 재밌었지만..(초반엔 쉽지만 후반 갈수록 빌드 짜는 재미가 있었다) 스토리가 올드하고, 영어 번역도 깔끔하지 않아서 그렇게 추천하지는 않는다. 그래도 전략rpg 입문용으로는 괜찮은 것 같아 할인 쎄게 할 때 구매하는 것을 추천한다.
If I could rate neutral I would. I suggest get this only on a sale, if you have an FFT itch that needs scratching. Most of the other reviews here are on point. The story is very mid. It's the age old story of cats versus dogs as written by middle schoolers. There was one line in the game that said no one remembers how the war started and it's probably as dumb as kids fighting on the playground. The story felt that way too. If you've played FFT or Tactics Ogre, then you know exactly how this game works. So instead of doing a pros/cons list, I'll just list features/mechanics that I were different here. [b] 3 class system [/b] Class system is similar to FFT. You start with the basic classes and unlock more as you level them up. The big difference here is everyone has 3 classes. The main class and sub class, you can pick and switch as usual. What's interesting is each character's unique class is their 3rd class - meaning that class is always active for them. Each character's main stats and available equipment depends on the main class. You get extra stats depending on the sub class. Both main class and sub class gain cp and level up. The only purpose of leveling up a class is to unlock new classes. When it comes to learning skills, it costs gold instead. I definitely liked the idea of both main and subclasses leveling at the same time. Using gold to level up skills made it feel that there's no reward in further leveling up a class. Having the unique class always active is a huge plus. [b] Movement [/b] This deserves a minor mention. Know how sometimes you move a character to a spot just to see what they can hit, then you just hit the undo button and they snap back to their original position? This game has the undo move too. But also you can just keep moving as long as it's within your original movement range. It's a novel idea with the small upside of letting you navigate around environmental hazards. But said hazards are minor inconveniences in this game so it's not really that big of a deal. But this is a feature I'd like to see become the norm in this genre. [b] MP [/b] This one is similar to Tactics Ogre. Characters start the battle at 0 MP and recover MP each turn. You can increase how much MP you recover using gear/buffs that increase MPR. Your % MPR is what % MP you get each turn. So if you had 100 max MP and 24% MPR, you get 24 MP per turn. The thing is, once your max MP is high enough you can completely ignore MPR and still easily use your highest costing MP skills each turn. This also makes the numerous MP damage skills worthless at that point. The extra weird thing about it is there are all sorts of weapon upgrades that work on normal attacks only. Except, why would you ever use normal attacks when you can skill spam. [b] New Game Plus [/b] It's NG+ is the worst. It definitely felt like a lame excuse to extend your playtime. In order to see the "true ending", you have to beat the game once first and then play NG+. You have to do this each for the dog side and the cat side. The abhorrent thing about it is what carries over to NG+. All your equipment, items, and gold carry over. None of your level and more importantly classes carry over. Yes folks, you have to grind those class unlocks all over again and rebuy those skills. What's sillier is you carry all your gear and gear don't have restrictions on them. So you're walking with near end game weapons as you smack level 1 foes all over again. Since the story branch for the true ending doesn't happen until around halfway in the campaign, it's a whole lot of droning mindless clobberfest as you replay that part of the game for no good reason or enjoyment. Personally, I would have rather they kept class unlocks instead of the gear. At least I would have had fun replaying the earlier stages using different abilities.
タクティクス系のゲームをちょうどやりたいと思っていたところにこの作品を見つけて発売日にすぐ買いました。 キャラの立ち絵も可愛く、ゲーム内容もジョブの組み合わせや装備の組み合わせで楽しく悩めました。 ゲーム難易度はメインストーリーはハードで問題なくプレイ出来ましたが、エンドコンテンツ?の難易度が凄まじく高く、難易度を下げざるを得ませんでした。 この値段でここまで遊べるなら文句はないです。 素晴らしい作品に出会えて感謝です。 続編やこのテイストの作品がまた発売されるようなら必ず買います。
ジョブシステム:6~7点、戦闘:5点、他:0点なSRPG(各10点満点) 難易度ハードにて女主人公(シャイマー)編クリア時点での感想 2人の主人公によるマルチシナリオを謳っているが、周回する気は起きなかった。以下良い点と悪い点を。 良い点: ・FFTなどを彷彿とさせるジョブシステム ・キャラ絵はかわいい 悪い点: ・ストーリーが虚無。びっくりするくらい何の味もしない ・キャラクターの深堀りが非常に少ない ・世界観の作り込みも薄い。特段獣人族である必要性も見えず。人間にただ猫と犬の耳が生えているだけ ・ジョブは1周目で網羅 ・凝っているなと思えるステージはほぼ無し その他: ・フリーバトル育成できるので俺つえーで無双可能 ・難易度設定あり ・たまに裏切るヘイトシステム ・難易度ハードだと、タンク以外はそれなりな火力1~2発で死ぬ。調整が微妙な感はあるが他難易度を試してないためなんとも言えない ストーリーが薄っぺらくキャラに愛着も持てないため、ジョブシステムと戦闘を楽しむだけに3000円払えるかが評価のポイント。合う人は何周もしているみたいなので相性もある。が、私には合わなかった。
This is one of the few games where I actually enjoy grinding out skill points and class levels. Its also interesting enough, that although I'm not too horribly far in, I actually want to start a second play through on the other side of the story. Also, perfect for steam deck and my chaotic busy life where I don't have enough time to play games lately. Do a level before bed or work. So a bit glad I can save after each mission and that I can just put my deck to sleep if I don't have enough time to finish a level.
[h1][b]6/10[/b][/h1] I enjoyed all the Mercenaries Saga games, so I guess it's no surprise that I like this as well. Nice little strategy RPG that doesn't really innovate, but is still rather enjoyable due to depth & group customization level. [h2]Pros:[/h2] - Between gear, subclasses, training, strategies, stats, deities, skills, etc, the game has a great amount of depth. Definitely the game's greatest strength by far - There are tons of overpowered combos to discover and almost limitless party combos since you eventually get 6-7 party members - You can set a "Strategy" at the start of a fight, which affects everyone on your team with bonuses and possibly penalties. I *love* this because I always build my entire group around a strategy, so this allows me to really lean into that - Units get xp at the end of a fight. Helps normalize xp for healers and such who aren't attacking often - Great class list, including Time Mage (Clocker, lol), Ninja, Bard, Necromancer, and many others. Alchemist is pretty unusual to see, and is really fun - Some levels are actually somewhat challenging [h2]Mehs:[/h2] - The whole "tails" thing is borderline gross. Would almost feel like a "furry game", but it's only really noticeable in the ears of characters during dialogue. I guess I can live with it since they're just normal humans with ears and since dialogue is definitely *not* a reason to play a SRPG - Color palette is too light, no dark colors or saturated colors anywhere. Doesn't help in differentiating between units, either - Starts off too hard as you have no options, and becomes too easy partway through due to massively op abilities. You can change difficulty on the map screen, at least [h2]Cons:[/h2] - Map design is pretty boring and generic - Can't use keyboard/mouse to play. Very lame - Allies and enemies all look the same. Same height, hair color, etc. Can get confusing - Translation is hilariously bad. Extremely verbose and at times even at times hinders your understanding of abilities - You have to cast buffs in combat a *lot*. Gets better later with the Clocker passive & Clocker skill that extends buffs, and gets better with map-wide buffs, but until then you have to manage buffs on everyone constantly
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Machina of the Planet Tree -Planet Ruler- | $64K | 195 | 78% | $12.99 |
| My Little Spider | $64K | 399 | 95% | $4.99 |
| Diesel Guns | $64K | 317 | 68% | $7.99 |
| Chaos Express: Delivery Simulator | $64K | 126 | 79% | $13.37 |
| Mechajammer | $64K | 240 | 52% | $12.99 |
| ef - the latter tale. (All Ages) | $64K | 126 | 97% | $34.99 |