
Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!
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About
Dimhaven is a remote island in the middle of nowhere, covered with mountains,shrouded in mist and desolation. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years.
A mixture of adventure, puzzle solving and exploration-driven storytelling like never seen before: Dimhaven is a story we’ve wanted to tell for years. Pick up your camera and test your wits in this first-person mystery by the team that brought you Quern!
Dimhaven is the new project from the developers of Quern. An immersive, narrative-driven adventure, where you take on the role of Emily Ravenstone on a mission to find your uncle on the strange island.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 127 reviews with recorded playtime.
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The negative reviews make some good points and if you're thinking about playing this I recommend checking them to make sure that the harsh parts of this game are something that you can put aside for a good puzzle experience. Overall this doesn't really feel like a complete game (once again kickstarter games often don't come out with the level of polish that we would hope). I bough this after it was fully published and because of how much I liked Queren and how much I like "Myst-likes", and it definitely satisfies the itch. There is only one puzzle that I think really made me huff a lot because I thought the solution was not very intuitive, and I feel like some information was left out. Despite that, all of the other puzzles were the appropriate level of difficulty - which for me my taste means that they were hard. I don't mind the pixelated graphics, but I'm old and I tend to forgive a lot in that department. My biggest complaint was that many of the puzzles borrowed from some overdone concepts. There are a lot of great and innovative ones, but maybe 40% of them seem kind of stale and to an old hand at puzzle games my reaction was "Oh, one of these" a few times. My second complaint was the length. The game is very short and I clocked just shy of 12 hours, using no walkthoughts and only one section I used in the in game hints. It's kind of puzzle to puzzle until you are suddenly at the end. Overall, if you're a big fan of this genre you should play it, but you'll realize it's not the top of its class.
Enjoyable game overall. Quite a cool art design, and the puzzle difficulty progression was generally fun - although sometimes I felt like there were some "pieces" missing for me to fully understand what to do in certain parts of the game which was sometimes a tad frustrating, but didn't ruin the experience for me. However, if you're a puzzle game person and have some patience, I definitely recommend. Story wise, I felt like it could've used a bit more attention - perhaps a section prior to the actual adventure that really gave the player a reason to feel connected to the character(s), I generally didn't "care" about what was happening because of that.
a fiendishly difficult but amazing game that pays off with a great ending
An absolute triumph. The atmosphere is incredible, and the visual puzzles - while challenging - make every breakthrough feel earned. A brilliant story that ties beautifully into the larger Quern universe.
Really enjoyed this, it took me about 20 hours in total, I got stuck a few of times enough to resort to the hint system, which either gave me a clue or confirmed I was thinking along the right lines. The hint system lets you keep pressing for additional hints and while this is great I do feel like the 'helpfulness' of these can jump from hint to solution quite quickly, and that maybe a few more could be added in the middle that are more cluelike before giving a bit of a warning that the next one isn't just a hint it's basically the answer, as whenever this happened I then slapped myself as the information is all actually there, you just have to find it and think about it the right way. All in all I really enjoyed it and I looked forward to coming back and play a bit more of it when I could, If you like puzzle games like Myst / The Witness etc, then I think you will really enjoy this too.
Beautiful retro aesthetic. Very fun gameplay, challenging but was able to figure most out without hints!
[h1]The good[/h1] Dimhaven is an intriguing puzzle game that easily competes with classics like Myst and Riven. Some of the puzzles are very hard, but I wouldn't have it any other way. If you get stuck, there is a hint system that allows you to get progressively bigger hints. The puzzles are highly varied and never felt boring. They went with an intentionally pixelated style but otherwise realistic 3D rendering. The design is beautiful with lots of attention to detail. Also great music, voice acting and story writing. The game ran smoothly for me with no stuttering. [h1]The bad[/h1] There are a couple of annoying teasers, like gates indicating that you need a key to get through, but there isn't actually a key, so you can never explore those areas. Maybe it was cut content. One particular puzzle [spoiler](the first one with the sun mask and the eye)[/spoiler] caused me some agony. They give you a list of three steps to follow, but the first one is supposed to be interpreted in a different way from the rest. Eventually I swallowed my stubbornness and turned to the hint system which quickly set me on the right track without revealing too much. In hindsight it was really quite easy. I just wish they had used the same syntax for all three steps. The game was a bit short. I wish there were more zones/chapters. I am definitely hungry for a sequel, prequel or dlc [spoiler](maybe a trip to the lighthouse or that huge structure with the partially collapsed bridge)[/spoiler].
7/10! A lot of really solid puzzles, with only one or two that I was genuinely stuck on without help. The visuals are absolutely delightful throughout, and the writing is good up until...well, the reason I can't give this a score higher than a seven. I thought the ending was extremely disappointing. I'm not necessarily opposed to an "all's well that ends well" like this, but I feel like the game just wraps up way too quickly. I wouldn't have minded a few more areas to explore and secrets to uncover along the way. My biggest complaint though is that the game veers straight into unironic "ancient aliens" territory by the end. It instantly depleted most of the enthusiasm I had for the experience up until then. It is 2026, I thought we were over doing stories like this. Still, really great fundamentals, would recommend if you like puzzle games and aren't a performatively woke pedant like me.
i loved everything about the game except the math please less math in the future
В принципе игра хорошая, но я ожидал большего. Для начала, я хотел, чтобы графика стала лучше по сравнению с Quern, а не хуже, что можно наблюдать в этой игре. Я понимаю, что стиль 80х и все такое, но здесь пиксели ужасно не в тему. Модельки персонажей это кринж. Бесит, что картинка как бы подгружается при взаимодействии и повышает разрешение, из-за этого нельзя издалека наблюдать какие нибудь нужные вещи и приходится подходить и брать предмет в руку. Такая графика подойдет для инди хоррора, но не для мистоида. Я сразу после прохождения открыл Quern, и, боже, какой это кайф. Лучше в нее поиграть. Мне не очень понравился сюжет. По сравнению с мистикой Quern этот какой-то блеклый. Но это ладно. Про головоломки ничего такого сказать не могу. Просто хорошие, не вау, но неплохо Основная претензия к графике, продолжительности и цене. За половину стоимости пойдет
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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