
Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!
Modeled estimate, not a reported figure. How we estimate →
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About
Dimhaven is a remote island in the middle of nowhere, covered with mountains,shrouded in mist and desolation. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years.
A mixture of adventure, puzzle solving and exploration-driven storytelling like never seen before: Dimhaven is a story we’ve wanted to tell for years. Pick up your camera and test your wits in this first-person mystery by the team that brought you Quern!
Dimhaven is the new project from the developers of Quern. An immersive, narrative-driven adventure, where you take on the role of Emily Ravenstone on a mission to find your uncle on the strange island.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 127 reviews with recorded playtime.
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bardzo przyjemna rozgrywka, zagadki przemyślane. Lekki niedosyt fabularny. Grałem na padzie i zdarzały się problemy w niektórych miejscach z obsługą zagadki za pomocą gałek. Podsumowując, bardzo fajna gra logiczna, nieco łatwiejsza niż Quern czy Myst.
Fun puzzle game - very nice art. Puzzles were pretty difficult at the end, but the hint system was generous
就是有点短
Amoureux de Myst et Sybéria vous apprécierez ce petit détour par ce sympathique Dimhaven : Défis assez complexes et ambiance nostalgique et mystérieuse un vrai plaisir même si la fin laisse un peu sur la faim.
I have been anticipating this game for years, and I really enjoyed it! I am not a great puzzle solver, but I like the kinds of puzzles in games like this. Puzzles that are baked into the environment and that reward you for keeping notes and observing your surroundings carefully. You won't be running around with an inventory of random stuff trying square pegs in round holes. I think the devs were very careful about that. The game warns you at the outset that it is difficult, but you shouldn't let that deter you. The clues are all there. Sometimes I would overthink things and then realize the solution is much simpler than I thought it would be. I think the game seemed to actually get easier toward the end, but this might be because I got the hang of how the game works. The solutions were always satisfying though. I really enjoyed the varied scenery and the overall vibe. The voice acting and music are top notch too! If you are a fan of the dev's previous game Quern, then you will find some easter eggs! Ok, go play!
Amazing game, puzzles were engaging and story kept me hook. Thank you Zadbox for another great game!
Ottimo a volte abbastanza complicato ma risolvibile.
Like many people mentioned, there are two different games. First few hours are exceptional, the rest of the game is just a bunch of busywork masked as puzzles.
The puzzles in this were really such a perfect difficulty that I ended up doing the whole thing in one sitting. This felt like multiple escape rooms all sort of glued together in one cohesive world and I am totally here for it. Really hope to see more from you guys, you really know how to make interesting and creative puzzles
Je recommande Dimhaven, mais avec de grosses réserves. Le jeu possède une bonne identité : direction artistique originale, excellente ambiance et bande-son réussie. Pendant une grande partie de l’aventure, j’avais le sentiment de découvrir les prémices d’un monde immense. Malheureusement, tout donne une impression d’inachevé. L’univers, le lore et l’histoire sont à peine explorés, beaucoup de questions restent sans réponse et la conclusion m’a paru assez anticlimatique, avec un virage final qui tranche trop fortement avec le reste du jeu. Lorsque j’ai compris que j’approchais de la fin, j’ai surtout ressenti de la déception tant je m’attendais à davantage de contenu. Enfin, certaines énigmes étaient frustrantes : elles reposent parfois moins sur la réflexion que sur un indice ou un détail visuel extrêmement discret qu’il est facile de manquer, ce qui peut entraîner des blocages inutiles. Je suis malgré tout content d’avoir joué à Dimhaven pour son originalité. Mais au vu de son prix, j’en ressors surtout avec l’impression d’avoir entrevu un jeu qui aurait pu être exceptionnel et qui n’a jamais pleinement exploité son potentiel.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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