
You are one of the most dangerous people in the world. Our timeline has collapsed hundreds of years ago. Since then, Ancient Gods have emerged through the cracks of reality, shaping it into a twisted realm of chaos. You are the only one who can stop them. Get ready.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's just so, freaking, good. I cannot wait to see where this title goes. Great shooting, simple, fun combat. challenge, killer character design. Bravo!
Doesn't really differentiate itself from other arcadey third person shooters
As it stands, the game is fun.. BUT My main problem with this game is.. The store page for this game has screenshots of player customization, different melee weapons (aside from the current one machete) with from the looks of the screen shots also has customization on the melee weapons (the machete at this time does not). I think its kind of B.S. to include content on the screenshots that isnt even in the game. That aside.. I really was going to keep this just in support of the dev in hopes for more developmenton this game but.. A look at the "read more" on the early access flag and you will see "approximately how long will this game be in early access?" Answer: "about 12 months" Now, I get that this guy probably has an actual job and all that but.. its 8 months past the original time frame and the stuff thats in the screenshots arent even there? Also, if you give his youtube a look hes working on other projects. The last mention of DD was 11 months ago.. Why are you working on other projects when the game you said would be finished 8 months ago doesnt even have content you're showing in the screenshots?? I dont have faith this game will continue to go any further BUT.. I will leave this as a thumbs up, and will gladly purchase it when the content advertised is actually in the game.
Big fan of this indie developer since UNLOVED- not sure why the UNLOVED community is sleeping on this gem, it's very smooth and slick. still getting my bearings in the game but so far, it has been really easy to pick up and start immediately, plus the SFX are familiar enough to be pleasantly suprising when the new character models come into view for the cutter, butcher, salem servants, etc. Really pleased with this so far and I hope that my fellow UNLOVED community members will join me in enjoying this too!
Wow. This is my hidden gem of 2019 coming in for a photo finish. Fast, fluid, and way more fun than I was expecting. Doom and Left 4 Dead players will quickly find a home here. This is more polished than most Early Access games on steam. Didn't experience any bugs so far. The shooting feels extremely responsive, the sound effects and gun fires are all top notch, I love the look of the art style and there's a good amounts of blood and giblets. The enemies can feel challenging and and fresh and require a slightly different approach to defeating them. There's a combo to incentivize fast gunplay, there's multiple satisfying weapons, slo-mo, and killing enemies regularly drop ammo and items to keep the action seamless. The customization for the skins are quality and plentiful (I think I customized 5 different parts of my pistol), and don't worry, there's no monetization in the game, just a pure old school game. Performance-wise the game runs buttery smooth with a plethora of video options. And there's 3440 x 1440 support right out the box which is a huge plus. The character animations are still a work in progress but the dev not too long ago updated it and it's noticeably better than before. Map variety and more guns are welcome as well, but given what we have here in early access, I can see myself pouring many hours into this title which says a lot for someone like me. I'm glad I started branching out from the usual "big" games because Dimension Drifter is opening my eyes to just how many good underappreciated titles are out there waiting to be discovered. EDIT: 2019/12/18 After 8 hours and standing at lvl 10, I now have a few suggestions. All that I said in the original review still holds true. I'd like to point out that the gameplay loop is simple but extremely addictive. You start, you shoot enemies, get ammo, health, powerups, and try to find your way to the exit of a maze by unlocking doors using color coded key cards. Rinse and repeat and save the map seed to share with others if you want. There is some lore to the world but it is not fleshed out in any meaningful way, just bits of text that unlocks incrementally as you beat levels. It's not ideal but it's forgiveable because the absolute touting strength of Dimension Drifter is the gameplay which it excels at. In fact, just ignore any semblance of a story. I think map variety is sorely needed and for me it is the biggest thing going against the game. To add a couple more "wishlist" items, I feel a weapon wheel and more weapons would be nice to have. I think the blast distance is too close to the player when I throw bombs. It feels like I get blasted a bit too often when trying to use them. Enemies spawning behind you can sometimes get annoying if you're on a red tier map and are in a small room. The Dakota did not unlock for me after episode 1 (still locked). Need a dash duration powerup. I would like to be able to do something with the scrap I get from breaking down weapon upgrades. It's not a great feeling that upon dying you lose all your XP towards the next level...seems overly harsh and sometimes makes me want to rage quit (I was a hair away from lvl 10, but then I was surrounded by butchers that spawned behind me in a small room and died. Had to rage quit that one). And While the music is good, it needs variety. I feel that doors that are locked should glow red before you run all the way up to them. Received game through a bundle on Fanatical. I'm looking forward to the next update and hoping a lot of the "coming soon" content, comes soon. Refreshing game. EDIT #2 2019/12/21: Ok, I'm at 15 hours in and level 20. The gunplay is still straight up [i]addicting[/i] and the colorful lighting more than makes up for the slightly muddled textures here and there. I noticed that I don't receive any new story text after finishing maps but that's fine, it's early access and this game works fine without a real story (think Left 4 Dead series). Otherwise, I do wish that weapon upgrades were more varied because I found awesome upgrades around level 10 and I never got anything better (imho). I guess I lucked out early with the unlocks. I also feel like the guys who shoot red fireballs don't flinch as often when shot compared to all the enemies in the game. I would also like if when I unlock a door and receive the "A door has unlocked somewhere", that door shows on my map because in large maps it's a pain to go searching through the maze for that 1 door that probably has a meh item inside (like a lockpick or armor). Besides that, I'm just waiting for some more content updates and maybe just maybe an online leaderboard for finishing maps at a high speed, efficiency, and kill number.
Almost exactly what you would expect the perfect (Original) 'Doom' type shooter to be, but, (I almost rated the game down for this), -- -- UnFINISHED !!!!! Freaking guy makes an amazing great game, but leaves it to go work on something else.. anyways will try to do a proper review at some point in the future, but reasons this game is so great is basically he took all the 'fun' things of a shooter (i.e. procedurally generated levels that make every stage 'new', but still fun, with - crisp clean gunplay - xp to level and get new bonuses to your character - item upgrades including new perks that change the game (i.e. greater drop of health off enemies etc) - customizable guns etc etc, tons of stuff, - the game walks that fine line between 'fast drop-in proecedural gameplay' combined with 'completionist type upgrades to work towards' and SUCCEEDS (!!) but again the problem is that he left it unfinished, so all this awesome stuff you just get a taste of, but there's barely any of it. Solid and difficult shooter too the 'easiest' difficulty is what the modern 'shooter' on steam is at average-hard difficulty, BUT, it really lets you improve and 'git gud', part of this game's genius is that though it's hard, it gives you all the 'tools' you need to improve drastically as you get better, from 'bullet-time' (slow-motion meter) to dashes to fast 'strafing' type movement to item drops from enemies that give you 'just what you need' in the nick of time etc it's great. I got so much better in the first few hours of playing it I scrapped my first character (at the lowest difficulty and started on the next, and will probably scrap that and go to the next .. note this is a 'big deal' because I started 3-4 difficulties in to begin with, and got DESTROYED lol, so the fact I improved so much enough shows the game isn't 'unfairly' hard, it's just you have all these ways to improve and get a sense of satisfaction from that) -- No 'story' or dialogues or nonsense like that (yeah if you're looking for a story go somewhere else, if you want to actually 'play a game' and not have 100 agendas pushed down your throat play this, lol) Great game but like I said I almost rated it down, because the developer isn't (currently) finishing it. It's a shame one of the best games on steam is left bare-bones, please note the dev did say he 'would finish it one day', but obviously who knows what that will be.
She drifts through, and get this, dimensions! It's actually really fun. It's also a hell of a lot better than the recent official new sorry ass Doom update. Too bad the devs abandoned this because it would be even better with more polish and if they actually added the features that say coming soon in the game. Just remember it's only worth about 4 hours of fun max so get a key cheap at a third party seller site.
Pretty fun, can't wait to see what is to come with further development!
This is a game. It is indeed a playable game that believe it or not was made by the same developer of the Unloved Standalone game. I'm not going to sugar coat it: This game is kind of average. You run between rooms and open doors in which sometimes enemies just spawn around you or you kill the enemies in front of you. Secrets are kind of obvious once you notice them as the wall pattern is aligned improperly and you just toss a bomb at it and it gets repetitive because you kill the same 3 enemies with some variation and meanwhile you only have 2 weapons to play around with an alt fire, grenades that you probably want to save for the secret rooms and you run around, grab keys, and find all the chests and exit the level or kill everything because there is a level system. Very strange game, but playable. I don't understand why the main character model is the way it is, but it can be ignored although the animation is pretty janky. This game gets a sideways thumb I don't even really know how I came into owning this game I believe it was from a mystery key bundle
〇作りかけのTPS版 UNLOVED 他で書かれてるように売り上げ云々で開発停止 稼ぎ用の新作発売されても音沙汰ない そんな有様 実質最後のアプデは2018年11月17日 購入もその時期でした 内容は自動生成されるステージで敵を撃ち倒しつつ 各地の鍵を集めてひたすらゴールを目指すものです クリア毎に武器強化MODや衣装カラー、スキンを得られる …正直同開発のUNLOVEDの明るくなったやつ 実際見た目少し変わっただけで敵の行動も全部一緒 元の面白さに惹かれお布施がてら買ったら開発停止な上 別途の新作も、視点違うだけでほぼやってる事も敵も一緒 どれもセール常連で開発にお金ないんだなーて思いつつも 前例行為踏まえたら、安くてもおすすめできなーい… 信用はお金で買えないのだ
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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