
With engaging storylines, classic turn-based battles, and tons of Digimon to collect, Digimon Story Cyber Sleuth: Complete Edition delivers everything fans loved about Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 3 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 90% | — | $12.3M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Put a auto save in the game. Its not a neat feature it's bad game design that allows the user to accidentally waste hours of thier time by forgetting to save because they live in a world where games just have autosave . You know why games just bhave autosave nowadays.... because its good game design.
タイムストレンジャーでデジモンってこんなにつまんなかったっけってなったけど 7年前のこれのほうが工夫でグラ良く見えるし音も良いしおもろい
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's long, it's grindy and it's a little bit obnoxiously oscurantist with its very own mechanics, if you play creature collecting RPGs I've essentially described paradise to you, haven't I? Absolutely recommended for fans of Digimon and an important buy if you want to support more great games like this. You will have to tolerate a fair amount of cheesy anime dialogue, but it gorws on you, or hopefully you learn to ignore it if it doesn't!
Why the need to discontinue trading cards? Delisting incoming? Thumbs down bro, what the fuhh?! Hideous and disgusting thing to do. But game is good tho. But still, this sucks man. And fuhh scalpers bro, even in steam huh, smh
Only thing captivating are the digimons themselves. It seems fun when all the mechanics are new, but then you realize it is a messy and boring grindfest.
[h1] やっと、おま国が解除された&90%セール [/h1] 日本語字幕、ボイスなど日本語設定に問題ないことを確認。 昔のゲームなのでオートセーブがないからセーブだけはお気をつけて。
It feels like the game mechanics have been designed to be as infuriatingly tedious as possible, it seriously needs an astronomical amount of quality-of-life improvements. Thankfully it seems like Time Stranger fixes all those issues, so you should probably just buy that one instead.
穿透机制摧毁了这一带的战斗系统,没有穿透技能的数码兽真能打的动吗?
Overall: Good Story, Very grindy Gameplay for digimon collecting (Burnout level). Recommend to just play for story, ignore the grindy part. There is still a usable trainer out there. Story: 2 game: Cyber sleuth and Hacker memory. Play Cyber sleuth first so that easier to understand hacker memory. Both story related and fill each other plot holes. Both main story is quite good. There are some good & unnecessary Sub-quest. Hacker memory have better sub-quest, but Hacker memory also fill the game with unskippable fillers quest toward the end. TLDR gameplay: Story completion should be easy and doable without ultra digivolve digimon, if you don't care what digimon you choose. Just get digimon with the right counter type for battle and you can just auto gaming most battle including boss battle It only grindy if you want to choose or collect all digimon digivolve. My suggestion if you really want to start collecting, complete both story first. My mistake was i tried to collect all before story end made my story experience tiring towards the end. Elaboration: For digivolve collecting. very grindy even with island feature where you afk leveling (obtained) digimon by leaving them in an island. but number of island/digimon slot is locked behind story chapters, limiting number of digimon choices is frustrating. You can just turn on game and left for work but block by digivolve requirement. Some digivolve is straight forward but some require de-digivolve and relevel to get better stats. ABI and CAM stats is the cuck stat, these stat really prevent you to digivolve freely in the game. Only become easy once you reach end game. ABI increase require de-digivolve and is NOT abilities in training digifarm. CAM require use the digimon in the 3 main party. OR food rarely drop/chests from story and only available at shop at near end story. All these feature should be bearable if party/digimon number limit in party/digifarm. Digifarm developing item is random. You can savescum before time end. Still i think this is bad. Digifarm investigate mostly just ♥♥♥♥ repetitive walk around map to find item. All these feature is like giving you all the possibilities but blocking you from getting it. Unique skill is the ultimate of each digimon. Other skills is generic can be obtain depends on your digimon attribute Misc thing i dislike: A lot of flashbang and epiliepsy trigger scene New gameplay from hacker memory is trash Clothing designs and on t shirt is lame. Digiline messages is kinda lame. Translation/Choices in dialogue a bit of messy.mixedup/fake. sometime out of bound? Fx sound is too loud for speaker. used mixer 1:10, game to desktop. I am surprise there is network battle among players, but I'm not surprised no on there.
Digimon Story Cyber Sleuth: Complete Edition é aquele jogo que começa “só pra testar” e quando você vê já tá investigando crimes digitais às 3 da manhã com um Digimon esquisito do seu lado. A história é séria demais pra um jogo onde você passa horas evoluindo uma criatura fofa pra um demônio apocalíptico. O sistema de evolução é tão profundo que você precisa de um mapa mental, um café e fé. Combate em turno clássico, trilha que gruda na cabeça e um vício silencioso que chega sem avisar. Não é Pokémon, é Digimon — ou seja, mais confuso, mais complexo e estranhamente mais viciante. Resumo: se você gosta de RPG, Digimon e perder a noção do tempo, esse jogo é um perigo real.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.3M | 54.3K | 95% | $9.99 | |
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| $12.3M | 36.4K | 94% | $19.99 | |
| $12.3M | 24.4K | 95% | $14.99 | |
| $12.4M | 37.2K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $49.2K | 69 | 83% | $19.99 | |
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| $77.4K | 267 | 82% | $9.99 | |
| $0 | 377 | 56% | Free | |
| $31.7M | 87.4K | 97% | $19.99 | |
| $700.2K | 5.2K | 83% | $7.49 |