
With engaging storylines, classic turn-based battles, and tons of Digimon to collect, Digimon Story Cyber Sleuth: Complete Edition delivers everything fans loved about Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 3 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 90% | — | $12.3M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to like this game, but while I enjoy the variety of digimon and digivolving them and whatnot, the core combat gameplay, story, and characters don't interest me.
well paced and joyful! o.o
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only part way through but it's so nostalgic for me, if Digimon was a big part of your childhood 10/10 recommend !!
Ok
Cyber Seluth felt quite clunky at times, but, man, I would be lying if I said I didn't have fun. On to Hacker's Memory.
Great Game
I have to admit, I see the hype, I see why this game is underrated. The ones who played this game know it. Even the developers know how great this game is, that's why this game is always on sale; they know it's going to hook you. This is one of those games I regret not playing sooner. The story is so good and charming that it feels like you're playing the anime, like you generally feel like you're watching Digimon. And by the feel of it, it's like you're watching 30 seasons of Digimon because this game is a long one. And the crazy part is, it feels necessary (except for all those times when they talk about food for 15 minutes each, but you could view that as a character quirk for the first protagonist), this game will have you missing for weeks. And I'm honestly surprised how many Digimon I ended up liking. I honestly hate giant robot Digimons. There are so many Digimon to try out, and that can take even more time. The side missions are interesting; each feels like an actual episode of Digimon. The only bad thing I can say about this game is that it doesn't look impressive graphically. Turns out this is a PS Vita game that was so good that Bandai gave it a second life and ported the game to Modern consoles and PC to truly show the world how goated this game is. If you don't want to buy multiple video games and truly dedicate yourself to one game for months on end, this is the game to play.
Un poco decepcionado de que ni siquiera la mitad de los digimons q hay en el juego, sean minas voluptuosas completamente en bolas claramente un juego machista, ósea que esta bien recomendado
진짜 이런게임 처음봤음 게임종료 버튼이 없어서 끌때마다 강제종료 해야됨
目前我只通关了网络侦探,没有开始玩另一部的骇客追忆。评价是粉丝向游戏,有情怀、有厨力的推荐一试。 首先我觉得劝退路人的点在于肝度,想练级想进化就得大量地、重复地刷刷刷,JRPG的祖宗之法不可变这一块。练级再进化这事儿本身没问题,问题在于和才能系统深度绑定。数码兽个体的才能值决定了其等级上限和个别属性提升的上限,而进化需要等级达到要求甚至是某项属性达到要求。最阴间的是,才能值只能在退化和进化中获得,即使到了大后期,什么升级道具、加友情道具、加属性道具都能随便从米蕾的商店买,就是不卖加才能的道具。这就导致了想获得一只最高形态的数码兽,就得刷级 → 进化 → 发现到下一形态的等级/属性不够(被才能框死了) → 退化 → 刷级 → 进化 → ······如此循环。什么你说刷级太慢了?那就得练只把颜值点数都加到被动上的大便······啊不对,鼻涕兽啦,包你刷级快的,什么是心理、视觉上的双重赤石啊(悲)。 游戏难度方面,最低难度并不能无脑去玩,遇到一些主线BOSS也还是得边吃血药边打,有时候BOSS先手丢个群攻技能,先锋就全炸了(我怀疑练度差一些甚至会出现“先攻部队被团灭→自动召出背包的数码兽→对方先手群攻→后备部队被秒杀”的死循环,好在对面打到被克制属性的数码兽时不至于接着秒了),后期有群奶、复活技能之后可能容易一些。有难度的对战更多的放到了大后期解锁的御神乐米蕾支线上,对面各种先手+一回合多次行动,很考验自身携带的数码兽数量和练度。 剧情方面,前期铺垫得比较久,穿插了不少主角作为侦探探案的支线,然后终于在第8章摸到主线的门槛了(20章就是终章,等于是绕了小半个圈)。前期支线夹杂了怪谈、风水、民俗等元素,我是看得津津有味。主线则是前期主角团之间理念不合分道扬镳,中期主角积攒实力、增加伙伴,后期再靠实力和嘴遁凑齐小队,最后打败最终BOSS并嘴遁说服BOSS从而拯救世界的这样一个故事,总体上看,子供向、无刀、Happy Ending。 养成方面,槽点前面已经说了,就是硬刷。但是啊,在渡过开荒期后,拉出一队成熟期的队伍去战斗真的很有成就感。就算是后期背包里全是皇家骑士也抵不过这时的满足,这对于我入坑前想体验到培养数码兽并和它们并肩作战的想法来说,已经足够了。 作为2015年发售的游戏,也算是比较老了,多多少少都有些操作、机制不够人性化的问题,比如前期这个走路时随机遇敌的设定在我想专注做点什么事的时候就很烦,即使能撤退,但是多此一举,在前期玩家只能降低遇敌概率,后期把这个功能解锁最高等级后才能让遇敌概率为0。再比如COST的限制带来一连串的麻烦,像是开局毫无准备去领DLC兽时,最快也要跑3趟才能领完,还有解锁九龙Lv.3时,不仅是拥有4只成长期就行了,必须要4只都在背包里才能解锁,彼时我看着20cost的背包放着9cost的暴龙兽,为如何放入4cost一只的成长期陷入沉思······任务追踪不会直接显示在界面中,得打开菜单进个人资料里面找,也可以直接去问米蕾,总之就是有点绕。同样,作为老游戏,虽为3D游戏,但玩过就会发现这个游戏底层的设计还是2D的那一套,锁视角,只能从单一角度观察和探索地图,只有建模是3D的,在地图交互上体现不出3D,高情商:有效避免了晕3D的情况。 此外,这游戏居然支持极为先进的随时随地存档,比那些只能在存档点存档的JRPG不知道高到哪里去了,方便很多,这点我得点个赞。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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