
With engaging storylines, classic turn-based battles, and tons of Digimon to collect, Digimon Story Cyber Sleuth: Complete Edition delivers everything fans loved about Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Korean, Traditional Chinese
Engagement
Hours played at review time, across 87 reviews with recorded playtime.
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love this game I had it on the Nintendo switch when it released. I live the character design, the characters, the sound track. The world building. The digimon are some we've seen in Digimon media. The game works wonderfully on the steam deck. There is a mode you can put to fix the cutscenes if you are having issues. I would recommend if you like Digimon & turn based battles.
This game very often goes real cheap at about 90% off and, if you really like collecting creatures, it is worth it for that price. That being said, this game is far from good.. Pros: -Both Cyber Sleuth and Hacker's Memory have solid stories, I guess. -Some random characters in side quests say funny things Cons: -You revisit the same areas hundreds of times -There are a ton of side quests that are all glorified fetch quests, some of which you need to do to progress the main story -Cyber Sleuth's story is incredibly tedious to play. It has 20 chapters and the first 10 are just you doing random stuff with other characters that don't even do all that much to develop them. There are a few important things that happen but the first half of the game could've been wrapped up in about 3 chapters max. (- Hacker's Memory is a lot shorter and though it does still have some pacing issues it is done much better than Cyber Sleuth) And finally the worst thing about this game: The combat At the start combat is fine. You have different types and elements which all interact with one another and your Digimon slowly get stronger, it can get a bit boring but it's fine. Then once you reach the later parts of the game all balancing is gone. Your Digimon will do no damage unless their unique attack says it penetrates DEF or INT in which case you can deal a ton of damage and end most fights very quickly. This is bad because it limits the Digimon you are able to use to a select few which means all the cool looking Digimon you wanted to use are most likely useless. You might think that buffs will help increase damage output but nope! Buffs/defbuffs in this game alter stats by 10% and they DO NOT STACK (but the game never tells you that) and the difference this makes is completely unnoticeable and so you're stuck with spamming the same moves on the same Digimon over and over again until you reach the end. There's also the medal collecting which is very tedious but unless you want to get all achievements like me, don't bother. The police officer lady is cute though
A really fun albeit grindy RPG. Collecting all my favorite Digimon was a blast and the story for Cyber Sleuth and Hackers Memory was fantastic. I especially liked the characters in Hackers Memory. The side quests are also really great and range from silly to really dark.
Softlocked in Chapter 4
이 게임을 사도 될만한 분들은 딱 2종류입니다. 1.디지몬 게임이라면 어떤 단점이 있어도 전부 해봐야겠다 하는 분들 2.저렴한 갑격에 플레이타임이 많이 보장되는 jrpg면 어떤 단점이 있어도 괜찮다 하는 분들 장점 + 2개 게임을 합본으로 90퍼센트 할인에 판매함 + 디지몬 게임임 단점 - 그 외 전부 1. 스토리 게임 이름이 디지몬 스토리인데 스토리가 제일 구립니다. 설정은 꽤 독특한데 감성은 낡았고, 캐릭터들은 디자인만 예쁘지 불쾌한 성격을 가진 캐릭터들이 많고, 전개는 뻔한데다 굉장히 억지스러운 부분이 많습니다. 그냥 스토리를 무시하고 디지몬 육성만 집중하고 싶어도 컷신이나 대화 스킵이 불가능하기 때문에 강제로 모든 스토리를 감상해야 하고, 2회차 같은건 생각하기도 힘듭니다. 2.게임 시스템 PS Vita 원작 특성상 그래픽이 구리고, 카메라 시점 변경이 불가능하고, 키보드로 조작해도 키 표시는 패드 기준으로 하는 점들은 아주 사소한 문제입니다. 플탐 늘리기용으로 넣어둔것같은 디지팜 임무는 게임 켜놓고 정해진 시간이 지나야 아이템이나 미션을 가져오는 걸 계속 반복해서 기다려야 하며, 랜덤 인카운터 시스템에, 전투는 25년 전 나온 파이널판타지 10의 CTB 방식을 가져와서 오히려 퇴화시킨 수준입니다. 궤적이나 클레르 옵스퀴르같은 타 CTB 게임처럼 차별점을 어떻게 넣을지 고민한 흔적은 전혀 안 보입니다. 그냥 빠르고 관통뎀 있는 캐릭터가 최고. 3.미친 노가다 디지몬 육성도 꽤 노가다가 필요하지만, 도전과제는 더 심각합니다. 만약 도전과제를 전부 달성해야 직성이 풀리는 분이면 절대로 구매하시면 안됩니다. 모든 디지몬 도감 해금하기 정도로 끝나는 게 아니고 뽑기로 얻는 디지몬 메달 700개 전부 모으기 도전과제가 있습니다. 누가 이런 거 도전과제에 넣을 생각했는지 모르겠네요. 4.지원 종료 2019년 발매 게임답게 업데이트는 당연히 옛날에 끝났고, 원래 스팀 트레이딩 카드 기능이 있는데 공지에 의하면 이 기능을 26년 7월 말까지만 지원한다고 합니다. 트레이딩 카드 기능까지 지원 종료하는걸 보면 온라인 대전 기능도 언제까지 지원할지 모르겠네요. 만약 온라인 대전 기능 지원이 종료되면 당연히 관련 도전과제도 달성이 불가능해지겠죠. 혹시 이후 구매하실 분들이 있다면 업데이트 기록에서 지원 종료 공지가 떴는지 미리 확인해두시는 게 좋겠습니다. 5.반복적인 게임 구성 게임 2개 합본인건 장점이긴 한데, 플레이 방식이 너무 반복적이라 1개를 깨고나면 도저히 나머지 1개를 깰 의욕이 안 나는 구조입니다. 스팀 도전과제 통계를 보면 사이버 슬루스 엔딩을 본 사람은 16퍼센트인데, 해커스 메모리 엔딩을 본 사람은 8퍼센트밖에 안됩니다. 그 2개를 전부 깬 사람은 더 적겠죠. 구매할까 망설이는 분들이 계시다면 이런 점들을 고려하시길 바랍니다. 비추.
THIS IS BETTER THAN MOST POKEMON GAMES (as a person who played fire red, platinum, emerald, black and white 1 and 2, sword, ZA (newest game) I recommend this alot if you love digimon and persona games, TONS of dialogue tho, but it works up by the PEAK digimon in it. Alphamon Ouryuken mode? Imperialdramon Paladin mode? Jesmon? Chaosmon?? IT JUST GETS BETTER!!!
Es como jugar pokemon, pero como si fuera un juego bien hecho
I love this game
Si, lo juegas y punto. Son de los mejores juegos de Digimon.
Give it a thumb up due to Steam having no neutral button Pros: -Gameplay is good, a bit tedious but I can work with it -Decent characters (some of them) with arcs and developments -Good story Cons -Grindy to get all the digimons -Story sudden made you everyone's errand boy while allowing the comic relief character like Nokia to slowly take the story towards them instead of the player. aka... the fking silent protag treatment type of story. Serious, by the time you see that bimbo fusing Omnimon while ruining the immersion of every scenes she is in, you will resent her.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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