
It`s impossible to refuse to help Odin when he asks to find his pet, Fenris, the hound of Hell. A mix of cinematic adventure and a colony building strategy that will take you deep down to the underground world of dwarfs.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DIG*GLE (n): an underground dwelling dwarf whose main function is to mine resources, harvest mushrooms and bat the enemies to survive. They are hardworking, but enjoy leisure time activities such as bowling, the disco, a trip to the pub and perpetuating the species. The Diggles dynasty has been chosen by Godfather Odin to rid the world of Fenris, the hound of hell.
Odin made sure no Diggle is the same. Develop each of them with a varied set of skills and combat techniques so you can grow your clan. Give Diggles some free time, make sure they are fed and entertained and soon your tunnels will be full of angry babies. But don’t get too comfortable - there are other unique clans down there.
Make sure your clan has everything it needs in your new colony. With over 50 production sites to master, you will be busy exploring the technology tree, crafting with 20 production tools, and gathering seven different resources.
Snarky Diggles always end up in some story. Watch for yourself - all quests are featuring hand-crafted cutscenes full of humor, dwarfy attitude, and their gnomish problems. There are many stories to be told in more than 40 quests. Digging into the mud was never this fun.
We are happy to bring back to life the story of Diggles (or Wiggles, or Гномы - depending on localization that is closer to your gamer's heart). The game received its portion of technical care and now runs on modern operating systems without any extra shenanigans. The story, visuals, and gameplay are untouched - with all its charm and flaws. Enjoy playing the game on Windows 7 or later, without legacy DRM, no FPS lock, and with few extra DirectX11 settings.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 656reviews | 89% | — | $143.1K |
| $2.99−70% | 206ratings | 88% | #288 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Классика жанра, копаем копаем, строим здания для комфортной жизни гномиков, собираем кольца, чтобы противостоять Фенриру =) приятное воспоминание игры детства
Одна из любимых игр с детства. Довольно легкие квесты, интересная система производства и очаровательные персонажи.
Всё
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Polish*, Russian**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
suuper
Very dated.
Polecam stara ale jara :)
♥ LOVE ♥ FANTASY ♥ MAGIC ♥ STRATEGY ♥
Diggles: The Myth of Fenris is a unique blend of colony simulation, strategy management, and underground exploration developed by Spieleentwicklungskombinat GmbH and updated for modern hardware by General Arcade, with SNEG bringing the title back to modern storefronts. Originally launched during an era when strategy games regularly experimented with unusual ideas, Diggles remains a fascinating example of ambitious design that refuses to fit neatly into a single genre. It combines resource management, civilization building, character simulation, and mythology into a package that still feels distinctive years after its original release. The game draws inspiration from Norse mythology and places players in command of a dwarven civilization tasked with an enormous responsibility. Odin himself calls upon a clan of dwarves to locate Fenris, a dangerous mythical beast whose presence threatens balance beneath the world. The mission becomes far larger than a simple expedition. Players gradually establish a thriving underground society while carving through dangerous subterranean environments filled with hidden resources, mysteries, and challenges waiting below the surface. Unlike many strategy titles where workers exist purely as statistics attached to tasks, Diggles gives individual personality to its dwarven population. Colony members possess traits and behaviors that influence how efficiently they perform duties and interact with the settlement around them. Some workers become highly productive, while others may display laziness or quirks that complicate management decisions. The colony begins to feel alive because success depends not only on gathering resources but understanding the needs and limitations of the inhabitants themselves. Managing a settlement requires attention to numerous systems working simultaneously. Food production, housing expansion, technology development, mining operations, entertainment, and workforce organization all demand consideration. Digging tunnels through underground layers forms the foundation of progression. Every excavation opens opportunities to discover new materials, expand infrastructure, and unlock future advancement paths. Gradually transforming empty underground spaces into functioning industrial settlements becomes one of the game’s most satisfying elements. Technology progression creates a strong sense of long-term growth. Players guide dwarven civilization through increasingly advanced production chains, developing stronger tools, improved facilities, and more efficient systems over time. Watching an initially fragile settlement evolve into a sprawling underground network delivers a rewarding sense of accomplishment. Growth rarely happens instantly, but steady progression creates meaningful momentum across the lengthy campaign. One of Diggles’ most unusual strengths comes from its balance between direct control and automated behavior. Colony members frequently operate independently, handling assigned priorities without constant player supervision. Rather than controlling every small action manually, players establish systems and workflows that allow the colony to function organically. The result feels less like commanding units and more like overseeing a living civilization shaped by player decisions. The simulation elements extend beyond labor management. Dwarves form relationships, pass characteristics to future generations, and develop personal dynamics that influence colony development. These systems give the settlement a personality rarely found in strategy games. Over time, players become attached to the civilization they build because inhabitants feel like individuals contributing to a larger community rather than interchangeable workers. The visual presentation naturally reflects the game’s original era. Compared to modern strategy releases, the graphics appear dated and interface design occasionally shows its age. Certain management systems also require patience, particularly for players accustomed to streamlined modern colony simulators. Progress unfolds at a deliberate pace, and learning interconnected mechanics takes time before the game fully reveals its strengths. However, many of these older design qualities also contribute to Diggles’ charm. The game belongs to a generation of PC strategy titles willing to pursue ambitious concepts without simplifying every system. Its complexity occasionally creates frustration, but it also creates memorable moments that feel earned rather than handed to the player. Patience often leads to greater appreciation of how deeply interconnected the simulation systems become. The mythological setting further strengthens the experience by giving purpose to expansion and exploration. The journey toward Fenris unfolds alongside civilization growth, ensuring progression feels tied to a meaningful objective rather than endless resource accumulation. Story progression never overwhelms the management systems, but it provides enough motivation to keep players moving deeper underground. Diggles: The Myth of Fenris remains an unusual strategy experience even by modern standards. Its combination of colony building, character simulation, mythology, exploration, and underground management creates something few games have successfully replicated. It demands patience and adaptation to older design philosophies, but players willing to embrace its slower pace will discover a remarkably creative strategy game filled with personality. What makes Diggles memorable is not perfection but individuality. It embraces complexity, experimentation, and unconventional design choices that help it stand apart decades later. For strategy fans interested in older management games with ambitious ideas and a surprising amount of charm, Diggles: The Myth of Fenris remains a rewarding journey beneath the surface. Rating: 8/10
osutturuk
Jest przyjemna
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $153.9K | 2.6K | 57% | $2.49 | |
| $1.4M | 1.9K | 82% | $21.99 | |
| $280.9K | 254 | 56% | $24.99 | |
| $18.3K | 57 | 75% | $10.99 | |
| $14.2K | 26 | 81% | $14.99 | |
| $13.5K | 14 | 71% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $143.2K | 366 | 90% | $11.99 | |
| $143.2K | 746 | 87% | $9.99 | |
| $143K | 904 | 92% | $9.99 | |
| $143K | 477 | 83% | $8.99 | |
| $143K | 617 | 93% | $8.99 | |
| $143K | 301 | 70% | $19.99 |