
Drill into the depths of a meteor crater in this incremental adventure. Mine ores, unlock upgrades and find the cosmic treasure that lies below! Can you uncover what happened to the Moles that came before you?
Modeled estimate, not a reported figure. How we estimate →
Media

About
You are Doug, a mischievous young Mole set on conquering the strange meteoric crater discovered by your Grandpa Digby.
Use the crater's materials to upgrade your drill, transform the ground and get more mining gear in the GIANT skill tree.
The crater is the last known location of an ancient star-nosed tribe of Moles that vanished completely!
The earth holds bountiful ores, relics and secrets of the lost tribe, and it's up to you to dig them up!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian**languages with full audio support
Engagement
Hours played at review time, across 200 reviews with recorded playtime.
Reviews
Themes across 199 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very satisfying brain off progression game. Short sweet and dopamine filled. A perfect 5$ steam game
나중엔 땅을 너무 잘파서 화석먹는게 너무 힘듬
我发现身边不属于我自身的,来自四方势力的力量多了之后,即使英明如我,也会无法去到自己心中所想的方向,会被各种力量裹挟着前进。
打發時間的爽快遊戲
游戏整体还是可以的,可以给到7.5/10,整体节奏比较稳定,除了中期有轻微的坐牢感,其他并没有不适,特效也很爽,但是这个成就我觉得恶心,对于全成就玩家不太友好,【挖掘300k个方块】的成就我觉得应该是打算让玩家玩两轮,但是吧,玩家没有任何需要玩两轮的必要,所以这个成就设计的很烂 非全成就3-4小时可以完成全部内容,全成就需要5.5-6.5小时~
一口气通关了,成长曲线非常平滑,大部分升级都有明显的爽感,特别是最后的那些升级直接让游戏变成割草无双的爽游了。
很解压的游戏,4小时流程
game always crashes at level 37
烂,全都是好像爽了但又完全没爽。很多技能根本没用。用起来也是跟卡着脖子一样用不爽。期间会有特殊矿需要亲自挖,但技能都是自动的根本没法控制移动总是被迫错过。
越玩越爽,完全不用担心卡节奏,刷不动了就说明该回去升级了。 全成就也没啥难度,刷就完了。完全没想到这小玩意儿这么上头!!!!!!!!
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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